Round-point

TIPS FOR SHOPPING FOR YOUR TRANS BOYFRIEND

Just some tips I’ve learned over the years to help with my boyfriend’s dysphoria

•vertical stripes (makes you seem taller)
•uneven patterns such as polka dots (hides any chest bumps)
•jackets, sweaters, or vests (layers hide curves. But be sure they’re not too long. Oversized clothes make you seem smaller. Hem should be no more than 2 inches below waist)
•graphic T shirt (make sure design is higher up on the chest to hide any chest bumps)
•pants (straight fitted. Go up a size. Try to get little to no breaks.)
•round or pointed toed shoes (square toed shoes make you seem shorter)
•hats, glasses, necklaces, bow ties, skinny ties (any accessories should be kept to the upper half of their body to draw the eye up and make them seem taller)
•binders (best binder brands I know of are Underworks, and G2cb)
•shoelifts (amazon has really good cheap ones)
• shop online for smaller men’s clothes (rue21, Zara, American Eagle, Express Men, Asos, H&M)

the signs as I've known them
  • Aries: they love deeply but don't necessarily want to admit it. enjoys scarier/darker stuff. introverted. wannabe rebel. communicating/ conveying feelings isn't very easy for them. passionate. have some kind of edge/darkness to them. ambitious. restless. watch out when they're pissed.
  • Taurus: stubborn. logical and practical. wants to talk about feelings. can be insensitive but loyal. intelligent af. adores music. grammar, punctuation, spelling freaks. for some reason does goofy voices and makes weird noises a lot. lives on the computer. hilariously clever.
  • Gemini: probably won't hesitate to throw someone else under the bus to succeed, but is friendly and nice. soft spoken, quiet. intimidatingly smart. athletic as hell. cute sense of style.
  • Cancer: soft squishy lil lovebugs. when they find their passion they go and do it. will love you forever. struggles with self love/respect. makes very good points in arguments. really likes food. odd obsession with animals.
  • Leo: egotistical and self-glorifying, but owns up to mistakes and apologizes for them. though if they're embarrassed by it they tell you to shut up. likes to be the center of attention. honesty about feelings is not their forte. just wants to be loved. hugs and cuddles are their fave, any kind of touching really. suck at texting. commitment issues.
  • Virgo: pretentious. super smart, probably in a lot of advanced classes. struggles with depression and self-image. looks to make deep connections. insightful. always knows obscure facts. really likes video games. awkward.
  • Libra: super understanding. on your side 100% of the time. amazing listeners. artsy. good with their hands. deep problems at home. gets annoyed pretty easily. puts on a mask a lot. trust issues. creative. rants for hours. twinge of sadness about them. can be really negative. has great hair.
  • Scorpio: kinky. excellent huggers. wants to help but kinda sucks at it. arrogant. great friends. saying "I love you" isn't natural for them. smart. tries. knows they've fucked up but doesn't do much to stop or fix it. a mysterious heaviness to them. abhors ignorance/stupidity. doesn't know how to handle breakups.
  • Sagittarius: boss ass bitch. motivated. intelligent. works hard. very understanding. cares about you. flips out at little things. wants fulfilling relationships. artist. listens well. family issues. not always honest about how they feel. strong. confident. full package.
  • Capricorn: quiet. judgey. soft and gentle huggers. aren't very concerned with relationships. hard to talk to, but want you to talk to them. will probably make it in business. articulate with feelings.
  • Aquarius: kind. hot as hell. craves physical contact. easy to befriend. fun to spend time with. honor roll af. manages emotions healthily. well-rounded individual. points out interesting things. stimulating conversation. there for you.
  • Pisces: innocent and doe-eyed. super cute. in advanced classes, as they should be. empathetic. caring. defensive of their friends. will always love that one person. easy to talk to. fully immerses themselves in their music genre. tries to be threatening but isn't. avoids conflict. bubbly. can miss the point a lot.
2

Sometimes you just have to scribble some boys

Our rogue was looking for a new, enchanted weapon.

DM: After a moment of looking around you spot a weaponsmith and head into his workshop.

Rogue: Good afternoon sir, I was looking for a new weapon.

DM as Smith: What kind d'ya want?

Rogue: (lays his old rapier on the counter) Something like this?

DM as Smith: I gotta couple o’ those. Check round there. (points to some weapon racks)

DM: There are ordinary rapiers and other kinds of weapons, nothing different from your old.

Rogue: (returns to the smith) I was thinking of something more… Special.

DM as Smith: Special?

Rogue: Yes.

DM as Smith: (moment of silent, squinted stare) My wife ain’t that kinda woman.

Rogue: Oh no, I was thinking of something special in… another way.

Fighter (ooc, imitating the smith): My daughter ain’t for sale either!

Everyone laughs

DM (pointing at fighter): She said it, not me!

Me (ooc, imitating the smith): My son, however…

Everyone laughs more

DM: I hate you all.

Da, da, da, daaaaaaaa…… that’s a little more dramatic than I had intended. I love all these wonderful Sai tutorials that get posted on here but I haven’t seen much attention payed to Sai’s Lineart tool which I can’t get enough of. I’m sure there probably are Lineart Layer tutorials out there - I just haven’t come across one so I’m just adding to the pile. The Lineart tool is so awesome it deserves any number of tutorials anyway. It’s so easy to use, it saves me so much time, and it offers so much control which I really love. Honestly, the tool is so easy to use that this is less of a tutorial and more of just a general encouragement to just whip it out and start playing with it. Yeah. So say we start with a simple line like this swirly-wirly thingy that I drew with the marker tool. Well, the first step would be to create a linework layer by clicking the linework layer button.

There we go. Now, a lineart layer in Sai is different from any other regular layer in Sai and it will bring up a completely new range of tools. I’m gonna briefly go through them but the best way to understand exactly what each does is to just try them out for yourself. There’s no substitute for experience or however the saying goes.

  • Pen - This is your freehand lineart tool and to best honest I don’t really use it that often. That’s just me personally. I have an expensive gaming rig that has all sorts of magic running under the hood but we all know that Sai’s memory management is pretty crappy and I don’t need the lag or crashes that come with this tool when working at a high DPI. You may have a different, entirely pleasant experience with this particular tool but for me, if I’m doing freehand inking, I’d much rather just use the regular Pencil tool.
  • Eraser - Kinda speaks for itself.
  • Weight - This one I do love. Say you’ve drawn a line - or a path as Sai calls it. With this tool you can adjust the thickness of the particular line by simply selecting the brush size and then clicking on the line.
  • Color - Same as Weight. Simply select your desired colour and then select the desired line you’d like to change. Very useful. For the aesthetic.
  • Edit - This one comes with its own subset of mini-tools that I’ll get into in a moment. But this is definitely a useful tool - for me it’s probably the most useful.
  • Pressure - This is the one that adds the character to your linework. I’ll explain further below.
  • SelPen - A selection tool. Pretty standard. Since the Lineart layer works in ‘Anchor’ points (which again, I’ll get in to further down below) I don’t really use this one.
  • SelErs - Selection Erase. Goes hand in hand with the SelPen. I can’t say that I personally use this one  much.
  • Curve & Line - The Curve and the Line tools are the cornerstones of the Linework layer. I’m explain both further down.

The Edit tool, as I mentioned, brings up its own list of sub-tools. And they definitely have their uses. Again, it’s best to play around with them to truly get a grasp of what they do but I’ll just run through them quickly before I get on with the main tutorial.

  • Select - For selecting anchor points of paths. Honestly, I don’t really use this one too much simply because hovering over a point or path and clicking will select it.
  • Move/Add - Now this one I use a lot. Moving an anchor will affect the curvature of your line if you’ve used the ‘Curve’ tool, or you can add curves to a straight line by clicking and dragging in between anchor points.
  • Delete CP/Curve - Kinda speaks for itself. It will delete an achor point in your line. Sometimes this can be useful for making your curves rounder if you’ve added too many points to it.
  • Deform Path - Again, kinda self explanatory. It will warp your line. I don’t really use this one myself but that’s not to say that it couldn’t have its uses.
  • Deform Anchor - See above.
  • Move Path - Instead of moving just an anchor or adjusting the curvature of your line you can move the entire line at once. Can be useful.
  • Duplicate Path - Does exactly what it says - creates a copy of your line. Haven’t found much use for this simply because I don’t particularly like copy/paste stuff in linework. Faults or differences add character.
  • Delete Path - deletes a line you’ve drawn independently of other lines on your linework layer. Can be useful as well.
  • Connect CPs - This is difficult to explain the benefits of. It’s one that should be experimented with. It basically joins lines together. I use it quite often. Just pick this option and drag from one anchor point to another to join them.
  • Pointed/Rounded - See the diagram below for this one. I find it very useful.

As you can see I used the Curve tool to draw a simple curve (left) and then I used the Pointed/Rounded tool to convert the curve into a point (right) by selecting the tool and then clicking on the anchor point at the height of the curve. I find it very useful. Anyway, back to our swirly-wirly thingy.

Because our swirly-wirly thingy is basically one long curve, I simply select the curve tool and start clicking. Starting at the centre point on one end, I click to add anchor points as I trace the shape of the object. Each point adjusts the curvature from the last point. It’s kinda hard to explain verbally or even visually but try it out and you’ll quickly see how it works.

Once I have a line over whatever I’m inking done I like to adjust the weight to suit my preferences. I like to work with thicker lines because they give more room to play around with weight. So to adjust the weight you click on the Weight tool, select a brush size and then click on your line. If only it were that simple in life.

Once I have a good weight selected I move on to the Pressure tool. The pressure tool gives you two options. Pressure for width and pressure for density. Width is like controlling the weight of the line at individual points and density controls the transparency. I don’t usually use the density option. As with traditional inking I prefer to denote depth, shadow, etc. with weight as you can see in the image above. To adjust the pressure, simply select the pressure tool and then select an anchor point. Click, hold and drag to the left to make the line thinner of more transparent and to the right to make the line thicker and more dense. As you drag, a percentage will appear over the anchor point you’ve selected. This can be useful for keeping things consistent.

That’s all well and good for curved lines but what about straight lines? That’s where the line tool comes in. It works exactly the same way except it won’t add a curvature to your anchor pints. Still very useful though. Especially when combined with the Weight and Pressure tools.

Here’s an example of one my drawings. It’s Dark Empress Kitana from Mortal Kombat. The one in red is the pencils which if converted to black would probably make a pretty good linework layer. I’m a firm believer in taking the time to clean up your sketch/pencils layer because it will dictate your entire drawing. The one below in black was done using Sai’s linework layer feature. Although not entirely.

As much as I love Sai’s linework layer, it can look a little too clean which is not great when you’re drawing people. Although, it’s all art so it’s all up to personal preferences and personal style. There’s no wrong way to do it. For me though, I prefer to do skin, facial features, hair, etc. by hand using Sai’s Pencil tool on a normal layer and reserve the Linework Layer for architecture, clothing or any non-organic substances. I inked Kitana’s eyes and eyebrows freehand ( or as freehand as you can be with Sai’s amazing stabilisers) but everything else such as her armour or her fan weapon thingy was done using the Curve and Line tools on the Linework Layer.

I hope this tutorial has been useful. Or if not useful - then at least encouring to try out Sai’s linework layer. It’s such a robust feature that I don’t see get much attention and I can’t even begin to describe how much time it saves me or how much I adore it. If you have any questions (because I’m well aware how unsuited I am to writing tutorials - this is so damn rambly - sorry!) then feel free to drop me an ask here at keithbyrneart.

P.S, sorry about my handwriting in the stills. It’s gotten a lot messier these days.

Gigi Hadid and Zayn Malik Are Part of a New Generation Who Don’t See Fashion as Gendered

Midway through Virginia Woolf’s novel Orlando, a startling transformation takes place: Our hero, Duke Orlando, awakens from a seven-day slumber to find that he has switched genders. “Orlando had become a woman,” Woolf writes, “but in every other respect, Orlando remained precisely as he had been. The change of sex, though it altered their future, did nothing whatever to alter their identity.”

He becomes they. The pronouns shift, but the person remains the same. Woolf’s words, written in 1928, could easily be mistaken for a manifesto posted yesterday on Tumblr, the preferred platform for the growing cohort of “fluid” young people who, like Orlando, breezily crisscross the XX/XY divide. Fashion, of course, has taken note of the movement, which is sufficiently evolved to boast its own pinups, including Jaden Smith, recently the star of a Louis Vuitton womenswear campaign, and androgynous Chinese pop star (and Riccardo Tisci muse) Chris Lee. But where, exactly, is someone neither entirely he nor she meant to shop? And how, exactly, is such a person to be defined?

“They don’t want to be defined,” says Olivier Rousteing, creative director of Balmain, one of the many designers taking inspiration from the trend. “You see boys wearing makeup, girls buying menswear—they are not afraid to be who they are. This category or that category—who cares? They want to define themselves.”

This gender-bending approach to fashion has begun to achieve critical mass in pop culture and on the catwalk, with Alessandro Michele dressing his Gucci girlsin dandyish suits and his Gucci boys in floral and brocade, actress Evan Rachel Wood wearing Altuzarra tuxedos on the red carpet, Pharrell Williams gallivanting down the Chanel runway in a tweed blazer and long strings of pearls, and rapper Young Thug posing on the cover of his mixtape in a long ruffled dress. More broadly, designers such as Miuccia Prada and Raf Simons at Calvin Klein are knitting their men’s and women’s collections together, showing them on the same catwalk and twinning certain looks—identical fabrics, identical embellishments, nearly identical silhouettes.

This new blasé attitude toward gender codes marks a radical break. Consider the scene one recent morning out in Montauk, New York, where the photos accompanying this story were shot: Gigi Hadid and Zayn Malik snuggle in interchangeable tracksuits as, nearby, Hadid’s younger brother, Anwar, rocks back and forth on a tire swing, his sheer lace top exposing scattered tattoos. For these millennials, at least, descriptives like boy or girl rank pretty low on the list of important qualities—and the way they dress reflects that.

“I shop in your closet all the time, don’t I?” Hadid, 22, flicks a lock of dyed-green hair out of her boyfriend’s eyes as she poses the question.

“Yeah, but same,” replies Malik, 24. “What was that T-shirt I borrowed the other day?”

“The Anna Sui?” asks Hadid.

“Yeah,” Malik says. “I like that shirt. And if it’s tight on me, so what? It doesn’t matter if it was made for a girl.”

Hadid nods vigorously. “Totally. It’s not about gender. It’s about, like, shapes. And what feels good on you that day. And anyway, it’s fun to experiment… .”

Anwar, eavesdropping, pipes up. “We’re chill!” he calls out from a picnic table not far away. “People our age, we’re just chill. You can be whoever you want,” he adds, ambling over, “as long as you’re being yourself.”

This is how you can tell a paradigm shift has taken place: when a fresh way of seeing a thing seems like common sense. Once, the Earth was flat; then it was round—at which point, of course it was. Likewise, for eighteen-year-old Anwar Hadid and many of his peers, gender is a more or less arbitrary distinction, a boundary that can be traversed at will. Maybe that leads you to call yourself agender or bigender or demiboy or mostly girl—or maybe it just means that you and your significant other share a wardrobe. Either way, there’s a terrific opportunity for play.

It’s this space that fashion designers have rushed into. Alessandro Michele, whose recent Gucci shows have been at the epicenter of fashion’s genderquake, says that he treats traditional feminine and masculine wardrobe codes as if they were a language, a score, a dictionary.

“I use them to rewrite a story,” Michele explains. “I find it fascinating to break and mystify them in order to reinvent them in a different way. I create space for a personal interpretation.”

Jonathan Anderson, meanwhile, sees his blurring of gender lines in aesthetic terms. When he included dresses in his fall 2013 J.W.Anderson menswear collection, the aim, he says, was “to play with new moods and silhouettes; to find newness.” Hence his surprise when the U.K. tabloids responded with wrath. “Men in dresses! Shock! Horror!” Anderson says, laughing. “I’m not sure the world was ready for what we were doing.” But he stuck to his guns—and now there’s a whole wave of British menswear designers challenging traditional notions of masculinity, including Martine Rose, who claims fans such as A$AP Rocky and Rihanna, and Grace Wales Bonner, winner of the 2016 LVMH Prize for Young Fashion Designers.

“I’m playing with elements that might be considered feminine, but always in pursuit of an ideal of male beauty,” Wales Bonner says. “Are there versions of male beauty that incorporate flamboyance and vulnerability?”

Of course there are: Think Prince and David Bowie, both of whom scrambled male and female fashion codes in the name of liberation. For more current examples, think of James Charles, the eighteen-year-old makeup fanatic tapped last year as CoverGirl’s first-ever male campaign star—or the gender-blurring members of the art collective House of Ladosha featured in the upcoming New Museum exhibition “Trigger: Gender as a Tool and a Weapon.” Or check out the Instagram belonging to New York City man-about-town Richie Shazam.

“Fashion allows me to break the rules,” says Shazam, 27, who has earned a fervent following for his distinctive his/hers look. “I adorn and embellish myself, play with makeup and jewelry, and just put on clothes that are beautiful. Through fashion, I get to explore my own ideas about what’s manly.”

Women, of course, have been permitted to explore different iterations of femininity for some time—men are merely playing catch-up. But there is something new in the way women now buck social mores: Conventional notions of “sexiness” are being refused point-blank. When model and actor Ruby Rose uploaded “Break Free” in 2014, the video—which shows Rose transforming from a made-up, minidress-clad, long-locked Barbie into a cropped-cut and tattooed androgyne—went viral, with 28 million viewers and counting. Suddenly the notion that a person could dwell in a state of sexual flux was a trending topic.

“When I came out, I came out as trans,” says Tyler Ford, the agender poet and activist who first found fame as Miley Cyrus’s date to the amfAR gala in 2015. “I felt like you had to choose—that there were only two boxes you could tick, and if I had to pick one, maybe boy felt more right. But it never felt entirely right. Then I read about being non-binary online, and it was, like, Aahhhh… .

“I’m a college dropout,” Ford continues. “I’ve never taken a queer-theory course. But the ideas are trickling down via the Internet, and they make intuitive sense to me. I am who I am, and I just want to exist as myself.”

I just want to exist as myself. This is a generation’s cri de coeur, and if technology has enabled its elevation as a rallying cry, technology also accounts for the intensity of millennials’ drive to resist categorization. Social-media natives, they’ve been trained from childhood to maintain profiles on Instagram or Facebook that can reduce a person to a list of biographical data or a face among faces competing for “likes”—or function as platforms to transmit a complex, sui generis identity.

“I have a friend who identifies as ‘all boy, all girl, all male, all female,’” says Gypsy Sport designer Rio Uribe, who is known for his party-like fashion shows cast with pals from all along the gender spectrum. “It’s like—what is that? But it doesn’t matter what it is.” Eluding the labels, constructing an identity apart—for Uribe, that’s “a clapback to a society that wants to define you.”

For a demographic so keenly attuned to being looked at, style serves as a convenient means of liberation. And so it’s always been, as Marc Jacobs points out.

“These kids—I’m not sure they’re any different from the people I saw at Danceteria or Mudd Club in the eighties,” Jacobs says. “The difference is that back then, the expression—extreme looks, cross-dressing, what have you—was hidden away in a speakeasy or a club. Today, thanks to the Internet, that culture is widely exposed.”

Young New York–based brands such as Gypsy Sport, Eckhaus Latta, Vaquera, and Chromat are doing the same thing—striking out from the safe space of the club to bring their anything-goes ethos to the runway and the street.

Millennials like Gigi Hadid have taken this new freedom to heart. “One day you can be this,” she says, watching as Malik is buttoned into a bedazzled Gucci blazer, “and another day you can do that.”

Over the course of a few short years, that craving for latitude has manifested a trend that’s electrified fashion, transforming not only the look of clothes but the ways they are presented and sold. Chances are, there’s no going back—though a man in a dress or a woman who doesn’t shave her legs and prefers not to be called “she” is still an affront in many places. But if this month’s cover stars are anything to go by, the momentum is all in the direction of attitude, not gender, as the all-important marker of a human being.

“If Zayn’s wearing a tight shirt and tight jeans and a big, drapey coat,” Hadid says, “I mean—I’d wear that, too. It’s just about, Do the clothes feel right on you?”

Malik shoots Hadid a tender look and joins the conversation.

“With social media, the world’s gotten very small,” he says, “and it can seem like everyone’s doing the same thing. Gender, whatever—you want to make your own statement. You know? You want to feel distinct.”

Read the full article at Vogue.

protectors

in which a prank goes a little further than expected, and you find out that the boys will always be there for you

Word Count: 2,500

Rating: PG

I finally got around to finishing this one, hope you guys like it! It’s a long one!

“You ready?” Joe asked, checking the mic for the last time.

“Yep!” You responded, scooting over a tiny bit so that Joe could join you on the bed.

“Alright I’m gonna do the intro, do you want to explain it?”

“Yeah that works for me!”

It wasn’t often that you and Joe filmed videos together – he had always preferred for his personal life to stay private, but after Jack had accidentally outed the two of you in a vlog a few months back, Joe had grown more open to the idea of you on his channel. Not to mention that his fans absolutely loved seeing the two of you together.

“Hello everyone, today I’m joined with my girlfriend Y/N as you can see. Now, since we’ve been dating I’ve pranked her a few times, and she’s gotten me back each time, and in doing so, she’s proven herself to be quite the prankster herself. So today, I thought we were going to put our pranking abilities to the test with some good ole prank calls.”

“So, we’ve put all our friend’s names in this hat here, and whoever we pull is who we have to call and pretend that the two of us have gotten into a fight. The rules are we have to try and get whoever it is to be on our side of the argument, and if we do, we get the point,” you explained, giving the camera a thumbs up. The hat consisted of all the buttercreams, Alfie and Zoe, since they knew the two of you best.

“Rock paper scissors for who goes first?” Joe offered. You nodded and proceeded to lose, so he pulled a piece of paper out from the hat first.

“Ohhh, I’ve got Oli. Ughhh this is gonna be so hard, he bloody loves you!” Joe groaned. You grinned at the camera, getting excited.

You both waited as he rang Oli, listening to the tone until he picked up.

Oli: Ello!
Joe: Ello, alright?
Oli: Yeah, you?
Joe: Eh, I’ve been better. Are you busy?
Oli: Nah, I’m just at mine, what’s going on?
Joe: I’m in a bit of trouble…
Oli: Oh bloody hell, what’ve you done?
Joe: Nothing too serious, it’s about me and Y/N
Oli: Go on…

Keep reading

Cleric Week: New/Converted Spells

image credit: Josu Hernaiz

It’s hard to come up with new healing and buff spells for a system like 5e, so I converted a bunch of D&D 3.5e ones! They then gave me a few ideas so I sprinkled in a few of new spells, as well.

Delay Death

Necromancy spell. Clr 3.

One dying creature you can see within 30 ft. is warded from death and damage while you maintain concentration for up to 1 minute. That creature does not need to make death saving throws and damage does not cause them to gain an automatic failed death save. Only if the creature takes more than 20 damage from a single source do they gain a failed death save.

Divine Agility

Transmutation spell. Clr 4.

One creature you target has a DEX score of 20 for one minute using while you maintain concentration. This spell has no effect if the creature already has over 20 DEX.

Extract Poison

Transmutation spell. Clr 3.

One creature you touch is cured of poison and no longer suffers from the Poisoned condition as you extract the poison from their body and into a plain stone that could fit in the palm of your hand. The stone turns black and can be thrown at a range of 20/60 ft. When a creature is hit with a poisoned stone, it deals 1d4 bludgeoning damage plus 6d10 poison damage and the creature becomes Poisoned for 1 minute. A successful CON saving throw halves the poison damage and negates the Poisoned condition.

Faith Healing

Evocation spell. Clr 1.

As Cure Wounds, except that it heals 1d12 + your spellcasting ability modifier. However, this spell does not have any effect on creatures that do not worship your deity.

Holy Star

Conjuration spell. Clr 7.

You summon a mote of radiant light that hovers just over your shoulder. It remains there for 1 minute as long as you maintain concentration. The mote of light will do one of the following options of your choice during each of your turns. Each turn you may change what you wish for it to do. The star takes up no actions as it acts completely on its own through your will.

  • The star will negate the effects of up to 1d4+3 spell levels of spells cast that target only you until your next turn.
  • The star grants you +2 AC as it shields you from attacks until your next turn.
  • The star casts Sacred Flame using your spellcasting ability modifier and caster level against a target of your choice.

Mystic Aegis

Abjuration spell. Clr 3.

You may use your reaction to cast Mystic Aegis. The next time that a harmful spell targets only you, you may force the caster of the spell to make a CHA saving throw against your spell save DC. If they succeed, you reduce the damage of the incoming spell by half. If they fail, their spell has no effect on you and is wasted.

Resurgence

Abjuration spell. Clr 1.

You may cast Resurgence as a bonus action. One creature of your choice that can hear you may make another saving throw immediately against an ongoing spell or effect that is currently afflicting them. If the new saving throw succeeds, the effect ends.

Soul Vessel

Necromancy spell. Clr 4.

When a living creature dies within 60 ft. of you, you may use your reaction to cast Soul Vessel. The creature’s soul, instead of departing to the afterlife, is drawn into a focus of your spell. The focus must be a vessel of some kind (a jar, a vial, a basket, etc.). The creature’s soul is stored in the vessel and can be spoken with as if it was still alive. As long as the creature’s soul vessel is not destroyed or damaged, the creature can be resurrected up to 1 year later without the need for a body. A new one is formed out of material from the astral and ethereal planes.

Spiritual Adviser

Divination spell. Clr 3.

For up to ten minutes using concentration, a small whispering mote of light hovers just by your ear and gives you advice that you can only hear. While it is active, you have a +1 bonus to Insight and Perception skill checks. You can cast Augury up to three times while the spiritual adviser is active. After the third casting, the adviser vanishes and the spell ends.

Surge of Health

Evocation spell. Clr 2.

You may cast Surge of Health using different actions, having varying effects. You target one creature within 15 ft. that you can see.

  • If you cast Surge of Health as a reaction, the creature regains 1 hit point.
  • If you cast Surge of Health as a bonus action, the creature regains 1d4 hit points.
  • If you cast Surge of Health as an action, the creature regains 4d4 hit points.
  • If you cast Surge of Health over the course of 1 minute, the creature regains 8d4 hit points.

Unburden

Transmutation spell. Clr 1.

One creature you touch is no longer afflicted by a condition that you choose, a poison, a disease, a curse, or a spell currently afflicting it. You then become afflicted with the same condition, poison, disease, curse, or spell as if you had just gained it.

Vigor

Transmutation spell. Clr 2.

One creature you touch regains 1 hit point each round that it has at least 1 hit point for 1 minute. This spell does not require concentration. 

The Arrangement (Part 12)

Originally posted by supernaturalfreewill

Summary (story spoilers): someone delivers some unexpected and unpleasant news, sending you running. Sam and Benny confront Dean, and the three of them go looking for you.

Pairing: AU!Dean x Reader

Word Count: 2,500

Warnings (again, spoilers): lots of language, angst, cheating, feelings of betrayal and worthlessness

A/N: Thank you guys for all your patience! My show this weekend went really well! I came in 3rd out of 17 and qualified for Nationals in early May! Hope you enjoy this installment, though I think I’ll have a few upset messages…

Want to catch up? Check out the series masterlist!

Keep reading

Character Creation/Design Talks (01)

Featured Artist:

 curiocosm


Hey there! Would you mind talking a little about your process for creating creatures and characters? Where do you get your inspiration from? -Evvy


It might seem a little obvious from my work, but my two main categories for inspiration are the world I currently live in a experience, mostly focusing on nature elements; and the world before my existence: history, mythology and paleontology. (I collect a lot of things and have a lotta books…)

(This was for a specific project but when I had to choose a career for her to pursue I was able to incorporate my interest in prehistoric life and the ocean)

I think the biggest way to find inspiration hinges on one word: observation. Whether that’s watching animals to figure out how they function; artists, architects and other craftspeople to finagle how they made their work or discovering the rhythms of stories and myths.

(These characters are all based off United States urban legends and cryptozoology)

Its about learning, absorbing, processing and then translating. (and a lot of trial and error!)

And I always keep in mind the role of my creation: what world/setting do they exist in, how is that apparent in their design? Do they have a backstory? Who or what are they interacting with? These and similar questions can immensely help in making them believable entities that engage the audience.

(Lucian the Victorian English newt is a good example of this)

I’ve also noticed that two of the crucial visual elements in any creature and character design are repeating shapes and color palette. Just keeping those in mind can help make design decisions and lead to stronger designs. I tend towards triangles and diamonds with rounded points as well as organic rounded blob/oval shapes. It can often help me to get out as many ideas at once as possible and then go from there.

(Here are my top 20 costume designs for a future project, from here I can mix and match until I get a memorable end product)

And after all that: spark, idea, design, I want to become familiar and comfortable with the character/creature from different angles, and in different moods. The perimeters of what they act like and look like as well as their reactions to events can lead to the development of other characters/creatures and further world-development.

Personally I usually turn to images/visuals for the majority of my inspiration so I utilize Tumblr, Pinterest, field guide books, picture books and my camera and I recommend that to others!

Destiny 2 - More changes

Posted on the crucibleplaybook subreddit by redditor TwistedManiacYT. He posts about things he’s read tweeted and from buddies of his at the event!

*I will bold things that catch my eye

Just a heads up that these mechanics might get changed/modified. But for now these are some new crucible mechanics

  • 2 Primary slots and 1 Heavy
  • Sidearms are now in Primary Category
  • Titan Skating is Gone.
  • Lightening grenades take longer to activate 
  • *Revives: Every player gets one revive “point” at round start. You lose your revive point on death or reviving someone.
  • 10 seconds before you can be revived after death
  • In this builds playable subclasses, there was no blink
  • If you take damage while reviving or pulling a crate you get interrupted and have to do it again.
  • No 1 hit abilities. Only 1 hits are from supers and power weapon ammo
  • (NOT CONFIRMED) Snipers can 1 Body Shot. Not low impact snipers tho
  • The 3 nades/ jumps are all the same. 4 perks that can’t be changed. 4 locked perks
  • Titan smash (Fist of Havoc) acts like a roaming super now. You can run around and smash multiple times
  • Golden Gun now has 6 Shots
  • Weapon Mods!!!!
  • Explosive Throwing Knifes!
  • Gunslinger and Warlock now have ‘Dash’ ability (Like shadestep)
  • There’s a new HC which creates sunspots after you get a kill with it!
  • There’s an auto rifle with Really really high Hip fire accuracy and automatically loads picked up ammo!
  • There’s a 3rd ability for all classes, For strikers there’s a small shield.
  • If you’re just short of a ledge your guardian will clamber up so you make it
  • Submachine Guns are very useful. Fun to use at close range with devastating effect.
  • artifacts have been removed. In that slot there’s an image of a lock with text that says “Clan Badge”
  • 3 melee punches to kill an enemy in PvP
  • Shotguns/Rockets/Snipers are all power weapons. You don’t ever spawn in with ammo for them. Secondary is weak sidearm/smg/fusion
  • Heavy ammo only for the one who opened the chest
  • Maps now have name of key locations pop up on screen when you are close
  • New HUD at top shows life and super status of all players.
  • Ammo drops for one-shot weapons (shotty, sniper) will be for one player only.
  • Warlock surfing is gone.
Leatherworking with gremble: Anders round bag tutorial

How2Andersbag, part 1! The whole set is available at my shop, but some DIY-minded people had expressed interest in my method because the construction for round bags can be weird. Once you get the patterning done though, making it doesn’t take any fancy tools at all: awl, hole punch, rivet setter, needle and heavy thread, and you’re good to go.

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MariChat May Day 13: SIN

I took some liberty with this prompt, as well. I’m trying to keep this to a single, continuous story arc, and I wasn’t ready for them to get naughty just yet. So, you’ll just have to make do with LUST rather than SMUT this time.

This is for @siderealsandman. You set the sin bar high, my friend. If anyone wants to read incredibly well written sin, go check out Sandman’s AO3.

****************

Marinette checked her reflection in her mirror for the umpteenth time, because she was too antsy to sit still. Which was silly. She didn’t even know that he would be coming over. She swung away from the mirror with a groan, and began pacing. They hadn’t made any plans, but he had made a habit of dropping by on Friday evenings. He didn’t always come, but he did whenever he could.

And since she’d finished her Chat Noir outfit earlier in the week, she’d decided to go ahead and put it on, to surprise him with the complete look. After his reaction to the choker, she was quite looking forward to seeing his reaction to all of it. But what if he didn’t show tonight? What if he showed, but he thought it was ridiculous? What if he thought it was slutty?

She stopped. Why was she freaking out over what Chat Noir thought of this outfit? Sure, a bit of anticipation and even nerves made sense. She did want him to like them, after all. But this level of anxiety was over the top, even for her. It was just Chat Noir, and regardless of what Alya thought, they weren’t dating. It wasn’t like that for them, it wasn’t anything like she was waiting for Adrien to show up.

“Get a hold of yourself, girl,” she muttered. She resolutely pulled a new library book from her desk, and sat on her chaise to read. Either he would stop by, or he wouldn’t. She opened the book to the first page, and set about getting herself engrossed in the story.

It was late when Adrien was finally released from that stupid black tie affair with his dad. It had been boring and superficial and excruciatingly long, just as those events always were, but this one was worse because it fell on a Friday night. It had somehow become routine to go visit Marinette on Fridays, and now, he couldn’t stand to miss one. So, even though it was probably already too late, he called for his transformation as soon as he was sure that Nathalie wouldn’t be bothering him any more for the night.

The journey across the rooftops was freeing, as it always was, and he’d managed to lose some of the tension from that interminable dinner by the time he reached her balcony. Her lights were still on, which was always a good sign. He peered in through her skylight, and saw that she was curled up under a blanket on the chaise, with a book. He tapped on the glass to get her attention, and waved. Her face lit up when she saw him, and when she waved him in, he wasted no time in joining her.

“I’d given up on you coming over today, Chaton,” she said as he came through the opening in her ceiling.

“Eh, I got tied up as my civilian self.” He pulled the trap door closed behind himself, and began to climb down from her bed. “I almost didn’t come over, as late as it is. And had your light been off, I’d have turned back.”

“Well then, I’m glad I left my light on.” She pushed the blanket back to stand, then turned to set her book down, and Chat realized that she was wearing something other than her customary pink.

She was wearing black.

No, she was wearing black and green.

His colors. She was dressed entirely in his colors, and he quite suddenly forgot how to breathe. It must be the outfit that she’d designed from her sketches of him. She’d elected to stay surprisingly close to the design of his suit, and the sight of Marinette’s trim form clad in something very much like his suit was wreaking havoc with his equilibrium.

She’d made herself a pair of black skinny jeans, but rather than using black thread and a traditional cut for pants, she had cut these to echo the lines of his suit and stitched them with heavy green thread. The result was striking, to say the least. When she’d bent to put down her book, he’d gotten a very good look at the horizontal line across her derriere, as well as the twin lines that traveled down the backs of her legs, making them appear even longer than they were. The waist band sat at her hips, like the belt that circled his own body, and was likewise stitched in the heavy green thread.

By this time she’d turned to face him, and he saw that while her top also echoed the lines of his suit, she’d taken greater creative license with it. It was not made of denim, like the pants, but of matte satin, and was trimmed all the way around in piping of the same green as the thread. In some ways, it resembled a cheongsam, though she’d taken a great deal of liberty with that, as well. She’d clearly modeled the shape of the cap sleeves on the lines on his shoulders, so that they came to gently rounded points. In place of the high neckline, she wore her bell collar necklace above a low “V” neckline that would have shown cleavage on a bustier woman. The green line continued straight down the middle of the shirt to the hem, and was further embellished by two matching green frog closures.

She’d found a way to combine the style elements of his suit with elements from her own heritage, and the over-all effect was stunning, and…provocative. He moistened suddenly dry lips with his tongue, and allowed his gaze to rove over her again.

“Um, Chat? I-is it ok?”

He jerked his eyes to her face, finally aware that he had been staring, and saw that she was watching him anxiously. “Guh, Marinette, you look—er, I mean, this is—this is incredible! And—are you wearing chopsticks in your hair?”

“I am!” She turned to show him her hair, which she’d coiled into a bun and secured with a pair of shiny black chopsticks, which were embellished at the ends with tiny green paw prints. “So, you like it?”

“Like it?” He stepped closer to her, and touched a claw to the paw print on one of the chopsticks with something nearing awe. Not only had she dressed herself in his colors from head to toe, but she had made every last bit of it herself. She’d all but marked herself as his. “I fucking love it,” he breathed.

She whirled to face him, grinning happily, and he found himself staring down into her blue, blue eyes, which were presently very, very close to his face. His gaze dropped from her eyes to her lips without consulting him first, and in that moment, he found himself faced with a very intense desire to sweep his hand over her curves, pull her against him, and press his lips to hers. He watched in fascination as her grin faded, and her pink tongue darted out to moisten her lips before tugging the lower one in between her teeth. His breath caught, and he found himself swaying toward her.

“Ch-Chat,” she whispered, and he didn’t know if it was a question or an invitation or a rejection, but it was enough to bring his brain back online.

He straightened abruptly, and took several hasty steps back, aware that his pants were feeling uncomfortably tight. What in the hell? Where had all of that come from? She was watching him, wide-eyed, with something like disappointment on her face. He mentally kicked himself, hoping that she wouldn’t notice his uh, problem. Why did he have to go and make it awkward between them? He cleared his throat, uncomfortably aware that he was probably blushing enough for it to show around his mask. “S-sorry about that. I, um, ahem, I love it. You did a great job.”

She opened her mouth to speak, apparently thought better of whatever she was going to say, and closed it again. She looked down, tugged at the hem of her shirt nervously, and one half of it pulled briefly away from the other, revealing a flash of the skin beneath.

The shirt didn’t close all the way down, he realized. Those frogs weren’t just decorative; they were the only things holding the silly thing closed. He leaned heavily against the ladder behind him, feeling poleaxed all over again.

“Thanks,” she finally said, with a small smile.

He blinked, an idea forming in his mind. “Hey, uh, Princess?”

“Yeah?”

“Would you mind if I took a couple of pictures?” Crap, was that weird? He really hoped she didn’t think it was weird.

Her smile broadened, and it reached her eyes again. “Not at all.”

He tugged his baton from behind his back, and brought up the screen. After tapping the pad for the camera, he snapped a couple with her facing him, and lowered it again uncertainly. “Could you, uh…”

“Turn around? Sure.”

She smiled again, and turned away from him so that he could photograph the back. She had her head turned to the side, so he was able to capture her face in profile. Had she always been so…sexy? He gulped, and hoped that she couldn’t hear. “Perfect. Thanks, Princess.”

“Of course!” She moved to the desk, then, and picked up her phone. “Would you mind taking a selfie with me? I don’t have any pictures of us together…”

“Only if you promise to give me a copy.”

“You know I will, Chaton.” She brought up the camera on her phone, and moved to stand beside him, but the angle was weird.

“Here.” He took the phone from her hands, and stood behind and just to the side of her, and held his arm out to take the picture. He pretended not to notice that her face was right next to his, or that only a few centimeters separated their bodies. He took a few pictures before straightening and taking another step away from her.

He was discovering that her proximity was inversely proportional to his ability to think. He managed to say goodnight without embarrassing himself, and then made his escape. When he was safely several houses over, he stopped and looked pensively back toward her balcony.

They’d grown close over recent months, and he considered her one of his dearest friends. If he had found himself attracted to her, he’d chalked it up to the fact that she was a pretty girl and he was a normal 17 year old guy. He’d never thought beyond that, because he’d been so focused on pursuing Ladybug. It hadn’t occurred to him that he might develop feelings for someone else, and if anyone had asked him yesterday if there was something between him and Marinette, he’d have scoffed.

Now? He wasn’t so sure any more. She’d somehow left him aching without ever touching him, so whatever else he felt for her, he definitely desired her. He adjusted himself in his pants with a sigh, and continued on his way.

**********************

Anyone want to guess what he’s going to be doing when he gets home?

Dominance- Theo imagine

Originally posted by puxlineel


Request: Anonymous said:

Hello babe!! Can I get a Theo Raeken imagine? The girl is an alpha from a different state, she only comes here on bad circumstances, and she doesn’t really talk to many people. She is alone, and Theo has grown to fall for the girl. Theo tries to be dominant with her when she turns around and he is shocked but 10/10 turned on Thank you love!! Your account is amazing 😏😘

A/N: omg this is the closest I’ve ever come to smut XD hope this is ok for you xx thanks for the request, you’re so kind! 

Words: 1357

Nothing had been the same since you lost your pack. You remember the night vividly. So vividly it haunted your dreams almost every time you went to sleep.
It was mid-june. The air had a warm, humid feeling too it, as if it was going to rain but there were no clouds in the sky. You were hunting with your pack, Harmless hunting with no killing involved. You’d chase various animals through the forest to satisfy your inner wolves, tracking them with your heightened senses. Those kind of nights brought about other chores too. You had to check the area for danger and protect your territory. The evening had gone on as normal, you dished out various roles to your betas. You were happy. You had control but more importantly you had a family.

The woods were clear. No sign of trouble. That was until you reached the end of your territory. A loud howl was heard in the distance, a pained howl, like a cry for help. Not one of your pack otherwise you would’ve recognised it. But still you felt obligated to go to their aid. So you sprinted towards the sound, risking trespassing onto someone else’s land. Once you reached the new area, you noticed blood on the ground. A lot of it. You ran a finger through it and held it to your nose to identify what species it was.

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Tabula Rasa

Pairing: Steve/Tony
Fandom: Marvel Adventures
Tags: fluff, humor, costume swap, amnesia
Summary: When Loki decides to wipe Steve and Tony’s memories, the two of them have to figure out their mission - and their identities - for themselves.
Notes: For this image square on my stony bingo card:


It was supposed to be their day off, that was the thing. Tony and Steve had plans for a quick game of basketball then a trip to the cinema to see a rerun of Alien, but they’d got word that Loki had been spotted terrorizing citizens in downtown New York by conjuring an army of evil bunny rabbits.

“Come on, Tony, let’s drop by and sort out Loki, then see if we can still make the matinee showing at the cinema.” Steve had turned his most winning smile on Tony, and really, who could resist that?

They almost succeeded in battling through the hordes of vicious fluffy bunny monsters and taking down Loki, but at the last minute he caught them by surprise, summoning thick green vines which burst up from the sidewalk and held them in place.

“Puny mortals,” Loki said smugly. “You only succeed in foiling my plans in the past because of your prior experience, or you wouldn’t stand a chance against me. Let’s see how heroic you are without your memories!”

He waved his hands in an elaborate pattern and a burst of golden light flew across the street and hit both of them. Tony felt pain for a moment, and then there was only darkness.


He came around to see a terribly handsome blond man leaning over him, looking concerned. “Are you okay?” the man asked gently.

Tony sat up and looked around in confusion. He wasn’t injured or in pain, but his head felt thick and fuzzy. He tried to remember how he had come to be lying in the middle of the street, but there was nothing, just a blank space in his memory.

“Um. Yes? Sort of? Why can’t I remember anything?”

The blond chewed his lip nervously. “I’m afraid I couldn’t say. I woke up next to you a couple of minutes ago, but I don’t remember anything from before that either.”

Something was nagging at Tony’s attention, and he realized with a start that it was because his movements felt heavy and difficult to control. There was some kind of plate over his face which he flicked up, and he looked down to realise that he was wearing, of all things, a shiny bright red and gold suit of armor. Huh.

He looked back at the blond man, and noted that his outfit was pretty unusual too. Chainmail over a blue body suit that was, uhh, rather tightly fitted, with red and white stripes round the middle and a big white star on the front. There was a cowl attached to the suit which he had pushed back to reveal dreamy blue eyes, and the ensemble was finished off with bright red boots and gloves. 

Was that an… American flag themed outfit? Jesus. Tony hoped he hadn’t been rescued by a passionate Trump supporter. That was unlikely to end well.

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hi, this probably isnt the usual kind of submission you get, but i wanted to share a cool thing i noticed with this blog.

i remember back on your old blog you made a few posts about fictional wolves/wolfdogs and how they very rarely seemed to fit the bill as wolfy looking, esp not balto who is unfortunately the only cartoon wolfdog that comes to mind for me at all.

i think i found a pretty good example of a fictional wolf that displays some very recognizable wolfy traits, and that’d be midday lycanroc from pokemon sun and moon. one of the things i noticed right off the bat that are specifically more visible in its 3D model and animations, is that it was designed with several actual wolf traits in mind.

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imean, obviously theres a lot of creative liberty here seeing as its a wolf based pokemon, and not actually a wolf at all, but physically i think its one of the more convincing cartoon wolves i’ve seen. more noticeable w the 3D model is its narrow chest, head being held lower/appearing lower due to the mane and never actually raising higher than it is shown here, the thick mane itself over neck and shoulders, narrowed eyes, and long legs.

coloration isnt wolfy at all, perhaps simplified without a very high contrast between the colors, that’s cool, but not showing any blending. and blue eyes, with some other more obvious anatomical alterations such as the horse tail. but again, it’s a pokemon. to explain some of that also, if you wanted to i suppose you could consider it a wolfdog, since it’s pre evolution is entirely dog in appearance.

overall it registers pretty well as lupine in my head, i personally think it looks like the team actually did study the anatomy of real live wolves to recreate it in a simpler stylized form. what do you think?

I actually love that you shared this because how “wolves” are represented in games/movies/media is something that I think about quite often! The only issue I really have with getting super into these discussions is that they’re super opinion based. I mean, you can always weigh which representation has more actual wolf traits as being the better one but I don’t know if that’s always true when it comes to things with this much creative liberty.

I like the idea of Lycanroc being a wolfdog with how doggy the base evolution is. And all the wolfy traits you pointed out are definitely visible and are the same ones I found myself. Blue eyes on “wolves” will always bother me but, it’s a game, what can do you?

Here’s the adorable and doggy dog base evo of this guy:

Talking about wolfy video game characters just makes me wanna talk about all the others that I really like. We’ve come sooo far with animals in games and I just..I love it so much.

Here’s my all time current favorite wolf in any game, Sif, The Great Grey Wolf, from Dark Souls:

Sif was the companion of Sir Artorias, the Abysswalker. After Artorias passed away, Sif became the guardian of Artorias’ grave in the Darkroot Garden and wields Artorias’ Greatsword. Sif also uses some of his former companion’s moves during combat. All in all, Sif is very well done and looks about as close to an actual wolf as you could in a game when DS came out. Obviously, wolves are not this size and don’t go around swinging greatswords in their jaws but it makes for a really neat boss and character.

Another really cool wolf character, and one that’s much more of a fantasy wolf, is Link’s wolf form in Zelda: Twilight Princess:

Definitely a lot of doggy traits (shorter muzzle, round paws, defined markings, pointed ears) but it is a totally different world from ours so it’s hard for me to be too picky about it.

And then you have the reincarnated sun god Amaterasu, currently residing inside of a statue brought back to life, Okami Amaterasu:

The statue was of a wolf name Shiranui that saved an entire village from a curse brought upon them by a demon named Orochi. The games is a telling of one of the legends surrounding Susanoo-no-Mikoto, who is the brother of Amaterasu, the goddess of the Sun, and of Tsukuyomi, the god of the Moon. Ammy is definitely a pretty decent representation of a white wolf, not many complaints really. Okami is also a simply beautiful game and I highly recommend it to anyone and everyone who likes animals, nature, wonderful storytelling, and beautifully arty graphics. The game was released for the PS2 but it was incredible graphically for when it came out, at least I thought so.

Since I’ve only shared wolves so far I feel it’s only fair that I share a couple of my favorite dogs as well! There are many dogs in the world of Okami and they’re pretty adorable but I think Dogmeat from Fallout 4 will always be my favorite video game doggo.

I can’t tell you how many heart attacks I had before I learned he couldn’t die. I died so many times trying to ensure he’d be alright… >_>

And one last “dog” that I love is D-Dog from Metal Gear solid 5. Okay, so…I guess this one is weird, he is most definitely a wolf but he’s being called a dog and is called one throughout the entire game. So it’s the only case I know of with completely backwards misrepresentation of wolf in the media. He’s wonderfully animated though.

He’s also an incredible companion to have on the battle field as he wields a combat knife and can take out targets for you.

He’s pretty much the most badass wolf I know of in video games. Well, besides Sif, I don’t think D-Dog could take on that monster and come out on top.

Well, this post turned into something much longer than I originally planned but it’s fun to share personal likes sometimes! Thank you again for your submission!

No More Loincloths

We were playing an online campaign, and at this point, we were bartering with a powerful NPC about the location of a safe house. However, the NPC had a rule that, in order to answer an important question, we would have to fight a creature–in this case, a cave ogre.

The fight began, and our bard got the brilliant idea to cast Shamefully Overdressed on him. It would help, because it would make him take off one article of clothing per round, including his armor and his magic armbands that absorb fire damage.

The only drawback? He would also take off everything else.

We managed to get two rounds in–at which point, the ogre had taken off his armor and the tiny hat he wore–and my character (a Half-Orc monk) wanted to end it before it escalated any further and proceeded to kill him with his full round attack flurry.

With the ogre’s dying breath, however, he reached down and ripped his loincloth off, exposing his “third leg”, before falling to the ground with a heavy thud.

It was at this point where everyone rolled Will saves to not get scarred horribly, and lo and behold, my monk rolled a natural 1 on the die

This could’ve meant that he was just scarred for life and will never look at ogres the same way again, but the GM took it one step further and had the loincloth that was still flying overhead land on his face.

And from that point on, no amount of alcohol, meditation, or oversealous scrubbing would make him forget the smell