My favorite thing about Victor Hugo is that the Notre Dame Cathedral was a huge eyesore on the verge of collapsing and was planned to be demolished but Victor Hugo was like “hey :( I like that building” and wrote The Hunchback of Notre Dame to save it. and it worked

In the book he described the cathedral in the state it was in but also in comparison to what it looked like in the 15th century before it got all fucked up in the French Revolution. His book got translated into a fuck ton of languages and was distributed all around Europe. Tourists who were fans of him would go to see it while in Paris and were appalled to see just how bad of shape it was in and it started to become stain on paris’ reputation.

So finally the king funded the Hella expensive restoration which I imagine was one really fucking gnarly project, the structure it’s self being the tip of the ice burg because of how many religious artifacts and statutes and junk that had been ruined.

So thanks Vicky that’s one hell of a beautiful tower.

anonymous asked:

Sorry if I'm bothering you but can you share why you think avatar is bad?

hoo boy man ur asking for a lot bc that show is a complete and utter M E S S. first, heres the main phrase my tibetan ass wants u to think about: its a show using asian/indigenous ppl and their devastating histories made by ignorant weeaboo white men. I want to write about it in detail bc i’ve always wanted to say something about this but never rly got around to doing it. maybe ill send this in letter format to the writers lol. anyways im going to split this up into parts. I’ll put a readmore bc its kinda long

@bryankonietzko take a nice long look if u still use tumblr lmao

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Cardassian Animals

I was just playing around with what one might see at a Cardassian zoo, and thought you guys might get some enjoyment out of it.  Some of these animals are mentioned in canon, but I mostly came up with the descriptions.  I also came up with a term for an animal that is somewhere between mammal and reptile - tUrn’hU (warm scale), inspired by @feltelures and @tinsnip Kardasi, thought the concept itself is mine.

Vole (tUrn’hU) – small, six-legged creature with a scattering of hair and sharp teeth, poor eyesight, minor “spoon” on the head, spends most time underground or in other dark places, often considered a “pest,” common across most of Prime·       

Regnar (reptile) – small reptile, usually found in the desert and surrounding areas, blind, capable of blending into the environment, very fast, population unknown due to speed and “cloaking” ability·        

Zabu (mammal) – large domesticated mammal, similar to a cow, used in agriculture for both its meat and its milk, which is especially prized for the thick, sweet cream that can be made from it, large hump around shoulders which stores reserves during times of draught and food scarcity, very sturdy animal, able to survive in most environments, variations found across Prime·     

Măgath (reptile) – snakes, ranges in size, coloration, temperament, can be either venomous or non-venomous, various subspecies found in all regions of Prime. 

Common Garden Kut Măgath – medium sized black snake often found in gardens, eats small rodents, lizards, and insects, non-venomous, fairly non-aggressive unless directly threatened. 

Roklan – the largest species of snake native to Cardassia Prime, found only in the jungles of the Southern continent, non-venomous, but extremely rare due to habitat loss.

Cova - medium to large snake found in the lower mountainous regions and rocky outcroppings, coloration ranges from sandy to red to brown, often has bands or speckles to help it camouflage, very thick body, highly venomous, venom causes seizures and distress on the pulmonary system, a single bite can kill an adult Cardassian, the venom has been known to have been harvested by the Obsidian Order for use in toxic agents, vulnerable (pronounced sho-vah)   ·        

Taspar (bird) – small avian species found in less arid regions of Prime, colorful, known for its beautiful song, most common along the coastal regions, but has been known to colonize cities where water is plentiful·        

Regova (bird) – avian species found primarily in the desert and surrounding areas, four legs and two large wings, powerful jaws and talons for attacking prey and defending their nests, females are particularly aggressive, especially when nesting or guarding recently hatched young, feathers are generally rust colored with a shiny black beak and large black eyes, vulnerable due to eggs being harvested for food·        

Riding Hound (mammal) – canine like animal, approximately the size of a horse with a long snout and a tufted tail, large, tufted paws good for moving on desert sands and rocky areas, colors range from light gray to black, mostly domesticated, though can be willful, originally used for transportation, but now mostly kept for sport and enjoyment, common·        

Dwarf Riding Hound (mammal) – a miniature version of a Riding Hound, approximately the size of a goat, domesticated and very docile, originally breed to pull carts and plows, now used for children’s riding and enjoyment, greater range of color and coat patterns than full size Riding Hounds, common·        

Kovabug (insect) – a small, hard-shelled insect known for its beautiful coloration, the outer shell is a deep blue with hints of green in the sunlight, the shell splits to deploy the wings underneath, which make a pleasant humming sound as the insect flies, highly prized by Cardassian children, who often collect the colorful discarded shells when the insect molts, common in most regions with decent vegetation·        

Urall (mammal) – a largish herbivore, prized for its hide, which is used to make high-end leather, extinct in the wild, but kept by a small handful of artisans who produce the leather for the Cardassian elite ·        

Flayers (tUrn’hU) – extremely dangerous predatory animal, found in the desert, sand colored fur and scales with deep gray forehead “spoon,” large, piercing fangs, excellent eyesight and hearing, armored back and ridges along spine and around eyes, six legs, prey on everything from gettle to zabu, have been known to even attack and kill adult Cardassians, hunt in small packs of 5-10 members, but can be cannibalistic, vulnerable·        

Gettle (mammal) – smaller pack animal, grazers that live off of the sturdy grasses that grow on the outskirts of Prime’s many deserts, reddish-brown colored fur with a white underbelly, all have spiraling black horns, though the males are larger than the females, have become extremely rare due to poaching·        

Onyx Beetles (insect) – named for their color, commonly found in gardens, will often burrow underground and eat the roots of plants, common·        

Sleg Corgan (reptile) – large reptile native to the lower regions of the Northern continent, carnivorous, but has also been known to scavenge on deceased prey, incredibly well adapted to food scarcity, it eats only twice a year, known for slow movement, except when hunting, and spends most of its time completely motionless, rare·        

Utoxa (bird) – water fowl, found primarily along the coast near Lakarian City and Culat during the warm winters in that area, will migrate to the equatorial region during the cooler months, long turquoise feathers with dark blue underbellies and webbed feet, fish eaters, vulnerable·        

Scottril (tUrn’hU) – related to the vole, six legs and a small forehead “spoon,” lives primarily in city sewers and other dark, damp areas, colors range from dark brown to black, limited eyesight, but extremely keen sense of smell, common ·        

Toj’Lath (tUrn’hU) – ancient ancestor of the modern Cardassian, about half the height of an adult Cardassian, but very broad, similar ridge structure and coloration, though it has more blue highlights and scaling, highly intelligent, has a series of horns that start on the bridge of the nose, which increase in size as they run up to the hairline, strong prehensile tail, unlike most tUrn’hU, the “egg horn” never drops off, but stays in the place of the forehead “spoon,” revered by the Hebitians and often depicted on ancient tombs and religious artifacts, rare·        

Hekant (mammal) – a small, herbivorous mammal with long ears, known for its downy coat, mostly domesticated and used for meat and fur, though there are still some wild varieties found in various regions of Prime, selectively bred for a variety of colors and coat patterns, sometimes kept as pets, common  ·        

Rhirzum (mammal) – a large feline with elongated fangs, also found only in the jungles of the Southern continent, however, fossil evidence suggests that this species used to be found across Prime, only known mammalian species on Prime to have developed venom, which can be sprayed and is akin to acid, causing severe pain, scarring, and blindness, it is believed that their venom was diluted with other compounds by the Hebitian clergy and when ingested produced trance-like states, rare due to habitat loss·        

Thăv’os (tUrn’hU) – a medium sized, horned animal with six legs and a very faint forehead “spoon,” found in the upper regions of the mountains, remarkable at climbing the steep cliffs, the bones of its legs were extremely thin, but very solid and were often harvested to be used as writing implements, primarily covered in light gray scales, but has a mane of white, feathery hair on its head, chest, and shoulders, vulnerable ·        

Vompăt (mammal) – a small, domesticated animals with a long, furry body and four short legs, extremely friendly and curious, make excellent pets, common·        

Zeryd (bird) – a large avian animal, two pairs of small, non-functional wings, but has two long, extremely powerful legs ending in two clawed toes, a kick can disembowel most prey and they will eat almost anything, including carrion, tearing off chunks of flesh with their razor sharp beaks, both males and females are covered in shiny, black feathers, despite being found in more arid regions of Prime, rare·        

Arafta (tUrn’hU) a moderately sized animal found only on a small island off the Southern continent peninsula, it is covered in beige armored scales, though it also has a smattering of fur, it spends most of its life in the trees, where it uses its claws to dig into the bark for insects, though it will also eat fruit, lives in small family groups, intelligent and curious, but extremely rare due to limited habitat

A Look At Some Thedosian Titles

Title Resources

  • Tier One:  Monthly Income 400-800 Silver/25-50 Troops/Minor Influence
  • Tier Two: Monthly Income 1000-2000 Silver/ 100-200 Troops/ Moderate Influence
  • Tier Three: Monthly Income 2500 Silver/ 500+Troops/ Major Influence

Please note that these resources are basically a guide.

Orlesian Noble

Whether by newly-discovered proof of pedigree, exemplary service to the Empire, or most commonly inheritance,  one can be counted among the nobility of Orlais. While all Orlesian nobles are officially of equal rank, the Grand Game of Orlesian politics shows greater favor to some. This title is only available to native Orlesians or those foreigners who have given the crown ample reason to favor them.


A minor noble, and likely unknown or not well liked. They are granted a small plot of land and the right to collect taxes from their meager holdings. At this level, troops are limited to several dozen guards and whatever followers the noble can attract with personal charisma or promises of money.


The noble is in favor in court, and thus has been granted more land in the countryside, as well as an estate in Val Royeaux. Their income from their holdings is enough to support a luxurious lifestyle, and they likely command a detachment of armed men up to 100 strong, not to mention a veritable army of servants. New blood entering the Grand Game at this level is likely to attract the attention of jealous nobility, all equally eager to make alliances or silence an upstart.


The noble holds the highest favor in court, and may be related to the Imperial family by marriage or blood. They have multiple estates and their income allows for a lavish lifestyle. In times of conflict, they can call on hundreds of troops and the Empress will look favorably on reasonable requests for more assistance. Nobility operating at this level have considerable influence and many seek their attention, but just as many seek to replace them as the court’s most favored.

Fereldan Noble

The Fereldan nobility are tasked with defending the country’s freeholders. If not inherited, such positions are usually awarded by the king or a teyrn after the previous title holder proved extremely unfit, but it is possible that new territories could be created via new settlements in the south, near the Korcari Wilds. This title is only available to native Fereldans or those foreigners who have given the crown ample reason to favor them.


The character is a lord or one of the minor banns, and has been granted a small keep and the right to petition freeholders for support in the Landsmeet. They are expected to levy a tax on their freeholders to pay for 25-50 troops, but freeholders are known to withdraw their support when taxed too heavily.


If given command over a strategically important location, the character may be considered an arl, else they are a very powerful (and wealthy) bann. This level of influence brings with it a castle and roughly 100 regular troops, though several hundred more can be called up from the surrounding peasantry. Other banns do not (usually) owe direct allegiance to an arl, but they may look to them for guidance.


This tier represents the highest position in Ferelden outside of the king—that of a teyrn. Teyrns are warlords with multiple banns sworn to them, and thus command hundreds of regular troops. There are only a handful of teyrns in Ferelden at any given time, (currently two) but they have access to resources to rival the king.

Tevinter Magister

A Tevinter mage who becomes influential and powerful enough may be appointed to the Magisterium, either by the archon, their home Circle, or through inheritance. Though this position does not automatically grant access to land or money, there are plenty of interests willing to compensate a friendly magister for their vote. This title is only available to mages of Tevinter origins, though given the Imperium’s respect for magical abilities, it may be possible for a powerful foreign-born mage to prove loyal enough to earn a seat in the lower tiers.


The character’s position in the Magisterium is an unfavorable one, with little influence outside the area they represent. A house and/or country estate are possible, but income is restricted to whatever the character can produce on their own—or what bribes they can secure. Troops are likewise restricted, likely to personal bodyguards.


As a magister of note, the character’s voice and vote carry great weight. Many individuals and groups are eager for their support, but other magisters are sure to have conflicting desires. Magisters of this authority may command a legion, head a magical academy or oversee large portions of the Imperium’s commerce,whatever their interest.

Chantry Priest

Devout followers of the Chant of Light who prove themselves able administrators may be selected by the Chantry to run a particular division. Note that positions in the Chantry focus on power and influence over wealth and command of troops.


The character is a brother or sister of the Chantry, likely tasked with the oversight of several dozen of the faithful. This position may be focused on any number of the Chantry’s areas of interest, from missionary work, to curating religious artifacts, to rooting out heresy. Characters in these positions have few personal resources, but may call upon the vast resources of the Chantry within their narrow purview.


As a mother, the character is primarily responsible for the spiritual well being of their community and rooting out heresy, but many mothers end up amassing secular political power due to the influence they have over their congregation. Due to the tenets of the Chantry, this title is only available to women, except in the Tevinter Imperium, where the title of father is only available to men.


Characters at this level become one of the Grand Clerics, overseeing the Chantry’s operations in a whole nation or major region. Again, women are selected for this position in honor of Andraste’s gender, while the opposite is true for men in Tevinter. Grand Clerics oversee numerous followers and lower Chantry officials and many are tasked with special projects or allowed to pursue certain personal interests by the Divine. Operating at this tier provides incredible power within the Chantry but the responsibilities are exceptionally high and duties constant.

Antivan Merchant

Thanks to shrewd business sense (and possibly judicious use of the Antivan Crows)  an individual controls significant trade within Antiva, and has earned the title of merchant prince or merchant queen. These titles are first and foremost concerned with wealth over the loyalty of underlings, so any troops a character commands are likely mercenaries.


The character is the head of a small trading firm or the trusted lieutenant of a more powerful prince or queen. They have access to a lifestyle far above most Antivan citizens, but are not quite respected enough to be much involved in the country’s affairs.


This tier can only be claimed after amassing large amounts of personal wealth and influence, roughly double the normal amount for this tier. However, it brings with it access to the inner circles of Antivan politics and a certain grudging respect from the other titans of commerce. It may also make the character an even larger target for assassins.

Dwarven Noble

Nobility is largely a matter of birth within dwarven society, and thus this title is rarely bestowed upon a character later in life. Should a dwarf  achieve this, though, they can expect to be granted an estate in Orzammar and a vote in the Assembly.  Surface dwarves are not allowed to return to Orzammar except in the rarest of cases and are stripped of any caste connections, though their prior standing may persist among other surface dwarves.


The noble is the head of a minor noble house in good standing with the Assembly. The easiest method of achieving this title is to be born into it and assume power after the death of a parent, but isn’t unheard of for some low-born dwarves to rise to the nobility after finding old genealogical records proving their rank in the lost thaigs.


The noble is the head of a major noble house and commands a small personal army of warrior caste dwarves. They also have considerable standing within the Assembly, allowing them to influence the legislative process of Orzammar to their own ends.


Through some great deed that benefits all dwarves, the Dwarf is declared a Paragon of dwarven society— a living Ancestor. They are made the head of a noble house (if they are not one already) and their words are considered all but law. A Paragon has access to nearly all the resources Orzammar can bring to bear. Note that this title is so rarely bestowed that a Paragon only appears once every few generations.

Circle Enchanter

The Circle of Magi is composed of numerous philosophical fraternities tied together in a web of temporary alliances and rivalries. Though by no means as cutthroat as the Orlesian court, the politics of the Circle can still be vicious. However, there is one thing all members respect, and that is knowledge. This title offers little access to money or soldiers, but it makes up for thatwith access to a cadre of loyal mages.


The mage is considered to be a respected instructor within the Circle. Though they command little official power, their status means other members look up to them and value their opinions.


The mage is a Senior Enchanter, one of the Circle’s dedicated leaders. This position allows them access to the Circle’s trove of artifacts, as well as greater freedom to operate independently in the larger world. It is also likely they are considered a philosophical trendsetter, and thus looked to by the other mages in their faction.


As First Enchanter, the mage is responsible for an entire nation’s Circle of Magi. They may set the tone for how their mages are educated and just how harshly to deal with apostates. They also have access to extremely powerful artifacts that are handed over to the Circle for safekeeping, though it is assumed they possess the wisdom to know not to use such dangerous tools. They may also be elected the leader of their fraternity.

Nevarran Dragon Hunter

Nevarra is ruled over by the Pentaghast clan, who maintain control chiefly through their highly trained military. Among the most dangerous and devoted of these warriors are the Nevarran dragon hunters. These men and women study, track, and learn to destroy dragons. They are less an organization and more of a profession, but a very elite and dangerous one. There are no formal rankings or titles within the dragon hunters, and no official orders. Instead, status and reputation based on successful hunts determine how esteemed and valuable this title is.


One has begun their career as a dragon hunter. At this stage they are largely unproven, but have access to the lore and wisdom of experienced dragon hunters, who know more about the creatures they fight than perhaps anyone in Thedas.


Once one has actually killed a dragon, they are considered a respected member of the profession. They can more readily get aid or insight from fellow hunters, apprentices may seek them out, and they have a good enough reputation that they may be able to organize especially prestigious or dangerous hunts with multiple hunters. In addition, these warriors are respected and feared throughout Nevarra and often can gain influence and favor with nobles whose lands they help protect from dragonkind.


Only those who defeat a high dragon or multiple lesserdragons achieve this lofty reputation. Widely recognizedas among the greatest dragon hunters in the world, legendary dragon hunters are highly sought after and their peers will volunteer in large numbers to aid them on hunts, due to their record of success. Many Nevarran nobles and other wealthy or influential citizens will offer to provide resources to these hunters in order to share in the fame generated by their success.

Elven Elder

The Dalish have their Keepers and under them the First, with one of each for each clan. These elders command great respect, but their resources are limited by those of the clan; in some cases very limited. City elves have similar elders they respect and honor. It is very rare, but not unheard of, for elves of the alienage to advance among the Dalish and vice versa.


The Elf is an elder within an elven alienage or a First under a Dalish Keeper. “Elder” is rarely a codified position, but it carries with it great social weight. Such standing is usually reserved for the aged, but some younger elves of great wisdom or renown may be accorded equal respect. Elven elders lack the hard power of most titled characters, but they wield a great deal of soft power among their close-knit people, who look to them for guidance in running all aspects of their community. By comparison the Dalish have a stricter hierarchy. There is one First per clan, and they serve immediately under the Keeper. Firsts are respected and their clan will usually heed their advice and aid them, though the practical nature of the Dalish and limited resources make unreasonable requests or aid that comes with a high cost hard to come by.


The Elf is an honored elder of an alienage or a Dalish Keeper, one of the wise mages looked to by the Dalish clans to help them regain their lost culture. In both cases, they are responsible for guiding and protecting their people, which may include anywhere from several dozen to several hundred elves. Because of this burden and their formal titles, most Keepers are wholly dedicated to their responsibilities, adventuring only when it is necessary for their clan’s well being. By contrast, honored elders of an alienage have more freedom, but their authority is less codified, which makes organizing large efforts and resources more difficult.

Carta Leader

One has achieved the highest stature available to a casteless dwarf—that of a criminal leader. Through a combination of theft, smuggling, and potentially even murder, they have taken command of enough casteless to wield true clout in the lawless vacuum hidden beneath Orzammar’s regimented society.


As a lieutenant of the Carta, the dwarf oversees operation of one area of the syndicate’s shady business. They likely command some amount of fearful respect among casteless and surface dwarves, but are despised by any “respectable” members of dwarven society.


The character is considered a Carta boss, and commands the loyalty of up to 100 thugs and thieves. They also personally control numerous illicit and front businesses, funneling a percentage of the profits directly to their personal coffers. The constant threat of arrest and assassination makes this a dangerous title to hold, but the money to be found providing the illicit goods that keep the upper castes running make it a lucrative position.

Mercenary Leader

The nature of warfare in Thedas makes the existence of mercenary companies a fact of life. Though fighting for coin will never be seen as noble work, many companies have earned a measure of respect for their competence and bravery.


the captain of a group of soldiers within a larger mercenary force. Such companies usually number up to 100 fighting men and women, and may operate with limited independence in order to secure smaller contracts on behalf of the larger force. Captains may have great freedom to handle their soldiers as they see fit, but most mercenary commanders will check in from time to time to make sure their organization is being well represented.


Whether they were promoted through the ranks of an existing company or founded their own, the commander of a company controls a fighting force of 400+ soldiers as a mercenary commander. The men and women under their command are unlikely to display any great loyalty, though, unless the deal is fair and the money is good. Representatives of various governments may seek the company’s services, but they are unlikely to treat the character with anything more than the barest respect due a competent servant.

Templar Knight

As the martial wing of the Chantry, the templars wield great influence within the realms of Thedas. Whether they are guarding a Chantry or rooting out heresy, the people see the templars as stalwart defenders of the faith, if sometimes a bit overzealous. Officially, the templars only have access to the resources they need to perform their duties; however, some unscrupulous members of the order are not above soliciting “donations” from those under their protection.


A knight-captain is one of the field leaders of the templars, overseeing actual operations of the Chantry’s martial division. Propelled by a strong faith and a talent for leading men in battle, one can rise to this rank. They are granted command over several dozen templars, and likely tasked with overseeing the defense of an area considered important to the Chantry, though some detachments are sent into the countryside to hunt apostates and demons.


The Templar is a templar knight-commander in charge of an area of Chantry interest. Such areas may be geographic, such as bannorns, or administrative, such as each country’s Circle of Magi. They are able to direct a force of several hundred well-trained Templars as they see fit in order to carry out the wishes of their superiors within the Chantry. A knight-commander answers directly to the revered mother of their jurisdiction.


Commanding a whole nation’s templars, the Knight-Vigilant is at the top of their order’s hierarchy. The Knight-Vigilant has immense power over others in their order, able to field large forces of templars for various operations. The Knight-Vigilant answers to the Chantry’s Grand Cleric in the nation where they have their command.

Seeker of Truth

Members of the Andrastian order the Seekers of Truth traditionally answer only to the Divine of the Chantry. A small order tasked with investigation and elimination of threats both inside and outside the Chantry, it also roots out corruption within the templars and Chantry. The Seekers hold authority over the templars, especially in matters pertaining to the investigation of improper conduct and corruption. Most Seekers were once templars themselves, recruited for their loyalty, skill, and devotion to duty. A Seeker may also serve the Chantry as a Knight-Divine, but that is not necessary to belong to the order.


A Seeker is an agent of the Chantry and answers only to the Lord Seeker and the Divine. The seeker has overwhelming authority in their investigations, able to command templars and other Chantry officials in the course of their work. A Seeker can be sent on numerous missions to investigate or eliminate threats to the Chantry. As the order is small, a Seeker has limited manpower at their direct disposal, but can co-opt other Chantry forces if the need is great.


There is only one Lord Seeker, who runs the organization and traditionally reports directly to the Divine. Given the small size of the Seekers of Truth, the Lord Seeker often takes a more active role in operations than leaders in larger organizations, but they will still have important duties which might hinder opportunities for certain types of adventure.

Extracted and compiled from the Dragon Age Tabletop RPG by bloodypenofferelden More to come!

Traditional Xaela presence in Eorzea and how you can justify it

So as many might’ve seen from the lore book, despite what many of us had assumed to be true about the Xaela (that is, that they also were under heavy attack and that many tribes had been left in shambles), and has left many of the more traditional, tribal roleplayers hanging.

The Garleans are not all that interested in the Steppe, and the 51 canonical tribes are as of now not at war with Ilsabard that we know of (officially, anyway, skirmishes most probably did and do happen).

The lore book states that the Garleans set their eye on Doma and Dalmasca, and through their fall came to pretty much dominate Far Eastern civilization. From what we see in the book (never flat out stated, but heavily implied), for the most part Xaela life continues to be as it was, with the documented 51 tribes still living the traditional lifestyle, in their cycle of keeping and nurturing their herds, killing each other, thriving or dying out.

Note how the book reports that the main reason there would be for tribes to disappear is that they split up, merge with others, or die off “naturally”, implying that the greatest enemy of the Xaela are other Xaela still.

This of course still makes it possible for Garlean scouting parties or small units to have been sent to gather information on any potentially valuable resources (looking for Ceruleum comes to mind).

This presents a problem: why would a traditional, tribal Xaela, whose life has not visibly changed in any way that wasn’t expected in his lifestyle choose to travel the world to settle in a new culture with a radically different worldview? Let’s explore together some possibilities that allow us to stay true to the characters we want to play, while still feeling at ease playing them in a land that doesn’t seem like many would come to anyway. Follow me below the break!

Note: This, of course, isn’t a problem for Xaela who simply decide that their characters are struck by wanderlust and leave to explore, willingly and knowingly abandoning their nomadic roots. These should in theory be rare, exceptional cases, but RP is full of the exceptional!

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Don’t Starve Sentence Starters
  • “My light just ran out!”
  • “I get crazy when I don’t sleep.”
  • “It makes me hungry just to look at it." 
  • “Did you hear that?”
  • “That sounded big!”
  • “Go for the eyes!”
  • “It’s so dark!”
  • "I don’t trust this magic business." 
  • "Food goes in, other food comes out." 
  • “It must be some kind of religious artifact.”
  • “The fire is doing its thing!”
  • "Kill the pig. Spill his blood." 
  • “Oh boy. Vegetables.”
  • “Feel my wrath!”
  • “Yay! More FIRE!!!”
  • “I feel piratey and naughty.”
  • "NOW I HAVE YOU." 
  • "The beating of this hideous heart will bring a ghost back to life!" 
  • “Mmmm. Smells like fire.”
  • “That fire is getting out of hand!” 
  • “YES! BURN!”
  • “The rain hurts my mighty skin.”
  • "Is it done yet? I’m hungry." 
  • “I’m so hungry!” 
  • “The stinging means that it’s working.” 
  • "That should do the trick. 
  • "You’re not so scary." 
  • "I did not think pigs could make houses." 
  • "Now we can catch some food!" 
  • “I’ll wear it if I have to." 
  • "Looks like the perfect place to light a fire." 
  • "I’m gonna do some serious damage with this." 
  • "Keep that tongue to yourself!" 
  • "I see no downside to using this." 
  • "I feel like I could have prevented that." 
  • "Everything dies." 
  • "It’s set up… just add meat." 
  • "Simple magic is often the best." 
  • "I’m pretty good at sewing." 
Characters’ examination quotes for trinkets (long post):

Some of them are old, some of them are new, some reveal a tidbit about a character, but most of them are just silly puns.

Wilson: “They are all melted together.”

Willow: “I’ll bet the fire that melted these was fiercely hot.”

Wolfgang: “Glob of glass!”

Wendy: “Perfectly misshapen.”


Wickerbottom: “What a lovely set of bottle washers! Too bad they’re all melted.”

Woodie: “I used to play that game.”

Wigfrid: “Toys do not interest a great warrior such as I.”

Webber: “We could still play with these, if we’re extra creative.”

Maxwell: “These must have been heated to an incredible temperature.”

Wilson: “What’s kazoo with you?”

Willow: “A cheap fake. It probably doesn’t even burn properly.”

Wolfgang: “Fake bless you.”

Wendy: “Just a temptation, like death.”


Wickerbottom: “A fake membranophone.”

Woodie: “Much kazoo about nothing.”

Wigfrid: “Accompaniment for my ballad of triumphs.”

Webber: “A voiceless instrument.”

Maxwell: “A complete and utter fraud…”

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B.atB AUs

i. trois choses demeurent

the beast

A variation on ye olde canon story in which Jean steals from the bishop and instead of being blessed, he is cursed. He lives in an abandoned cathedral in the middle of nowhere with sentient talking religious artifacts. (The crucifix is silent; that’d just be creepy. Creepier.) Before he can be returned to human form he must learn the real trinity— faith, charity, and love. “The greatest of these is love.”

ii. père madeleine

the dad (surprise surprise)

A businessman in the village with a past no one knows about and a daughter everyone knows about, Jean sets out one day on a journey. He’s promised the girl a rose, and so although he is grateful for the shelter from a storm, he thinks nothing of taking a rose from the castle’s garden before he leaves. The master— a huge beast— is furious and locks him away. From here the verse can take two tracks: the daughter takes his place (and lbr he dies of starvation because thaT’S WHAT HE DOES) or he stays and he’s the one who breaks the curse. and the beast turns out to be a former prison guard of his amirite

iii. laquais enfourné

servant in the castle

Jean is still born a peasant, but instead of working endlessly in the fields he finds a position at a castle(/mansion/château). He leaves his family behind in the village and when he is cursed, they forget about him but he still remembers them. He becomes an oven, about which I feel not the slightest bit of guilt because while a teapot would suit his future self, the oven in addition to being a dumb reference is also fitting for his younger self— with the potential to hurt or help depending on the use he receives.


Exorcism of Roland Doe

Known as the “real” story behind the novel and Hollywood movie The Exorcist, the tale of fourteen year-old Roland Doe is one of the most notorious stories of demonic possession. In fact, Roland Doe is not his real name; it is a pseudonym assigned to him by the Catholic church in order to preserve the boy’s privacy. 

In the late 1940s, Doe’s aunt encouraged him to use a Ouija board, and many speculate that after her death the boy attempted to contact his aunt with the Ouija board, an act which opened the door for the demons who wished to possess him.

The possession started with strange sounds, like dripping water, that no one could place. Eventually, religious artifacts began to quake and fly off the walls, and unexplained footsteps and scratching noises could be heard around the home. Scratches began to appear on the boy’s body, including words that seemed to have been carved into his flesh by unseen claws. The boy spoke in tongues in a guttural voice and levitated in the air, with his body contorted in pain.

His family brought in a Catholic priest, who determined that the boy was possessed by evil spirits and needed an exorcism. The exorcism ritual was performed over thirty times, with the boy injuring the priest many times throughout. When, at last, the rite was successful, the entire hospital heard Doe’s cries of bestial anguish and reported a horrible sulfuric odor hanging in the air. (Source)


Synagogue smeared with feces and food during Hanukkah

  • It was an unsettling start to Hanukkah for a synagogue in Santa Monica, California.
  • Rabbi Boruch Rabinowitz arrived at the Living Torah Center Chabad on Sunday to find the entrance of his synagogue had been smeared with feces and rice,
  • Synagogue officials believe the vandalism was a targeted act. 
  • Though it didn’t feature any explicitly anti-Semitic messages or symbols, it was reportedly found “in close proximity to a menorah display.”
  • “This seems kind of intentional,” assistant Rabbi Dovid Tenenbaum told the Los Angeles Times. “With a religious artifact in the window, we have to assume so.”
  • Describing the scene to the Los Angeles Daily News, Tenenbaum talked of feces spread over the doors, window and bricks in front of the window, as well as wedged into the window frame. Read more

Confession: Just random thoughts: Am I the only person who has notice non-black people are so amped to “call out” black people for culturally appropriating something and it’s to the point that they’re so wrong that they look like fools? Do these same folks know the difference between “cultural appropriation” and “cultural assimilation”?

For a lot of folks, the blond color in hair is pretty, which is why they dye their hair that color. Another thing – has anyone else noticed that “self-hate/white supremacy follower” accusations are tossed, depending on a woman’s choice in hairstyle? A BW with blonde locks/Afro/twa/fade aren’t called out, but I’ve noticed BW with blonde weaves/wigs/relaxed/pressed hair are usually called everything but the sun, by hoteps.

Cultural appropriation is easy to spot. I don’t know why people act as if it’s not. Easiest way: avoid co-opting customs from cultures that you’re not a part of. There’s a difference between religious-based clothing and regular clothing, avoid donning the religious clothing. Don’t take an aspect from another culture (hairstyles, jewelry, certain clothing styles, music styles) and try to pass it off as your own. Correct people if they do try to give you credit. Avoid collecting religious artifacts (well, reproductions) and using it as home decor because you thought it looked nice.


The Temple of Mythal is one of the few major religious sites dedicated to the Elven pantheon still standing. Its location far from civilization, deep in the Arbor Wilds and the persistent disappearances of any who approach the Temple have all served to leave it largely untouched by the outside world. The Temple was a place of justice, where petitioners walked religious rites of passage in order to have their pleas for justice from Mythal heard. According to some, it is also the site of some mysterious religious artifact called the vir'abelasan—the Well of Sorrows.

In 1906, Clara Germana Cele was a Christian student at St. Michael’s Mission in Natal, South Africa. For some reason, Cele prayed and made a pact with Satan when she was sixteen years-old, and just days later, Cele was overtaken by strange impulses.

 She was repulsed by religious artifacts like crucifixes, she could speak and understand several languages of which she had no previous knowledge, and she became clairvoyant regarding the thoughts and histories of the people around her.

Nuns who attended to Cele reported that she produced horrible, animalistic sounds; she also levitated up to five feet in the air. Eventually, two priests were brought in to perform an exorcism. 

Cele tried to strangle one of the priests with his stole, and over one hundred and seventy people witnessed her levitating as the priests read Scripture. Over the course of two days, the rites of exorcism successfully drove the dark spirits from her body. (Source)


I’m going to answer these angry questions this way instead of one by one and filling my blog with anon messages.

The Qur’an wasn’t written 100-200 years after the Prophet pbuh passed away. Whenever he would come into a room to speak to the Sahaba (Companions), there would be about five, always ready to write everything he had to say. He would recite the Qur’an to them and they would write it down IMMEDIETLY, not 200 years later. After the prophet passed away, pbuh, Sayyidna Othman (the 3rd successor, before Sayyidna Ali) compiled all that was written from the recitations. And since he, along with other companions had memorized the Qur’an from the source itself (THE PROPHET) they knew what parts that were written were fake and which were authentic, compiled it, and thus the book was in physical form. 

The age in which the Prophet pbuh married Aisha isn’t confirmed to be at which exact age. Some say 9, some say 10, and some say 6. And when he asked her father (Abu Bakr) for her hand in marriage, Abu Bakr said that she was already promised to a Christian family. Which proved she was already being asked for at the age she was, which was considered a normal things around that time. Let’s take a look at America in the 1880s where the legal marriage age for most states was 10-12. And in the 1900′s some states still had theirs at the age of 7. And this is only less than 200 years ago. IN AMERICA. It was not whether the girl was old enough to get married, but if she was physically mature enough to get married. And if Aisha was in fact a victim of pedophilia, some signs of psychological problems would have been present. However, Aisha was the go-to person when anyone wanted information on Islamic teachings. She was the most knowledgeable women of her time. She was a teacher and a scholar.

On to the third question. A Muslim man could marry four wives because back then when that was made okay. Did you know that women who were widowed were seen as objects/possessions? They were sold along with their furniture in the homes, but Islam came along and gave them right to will. 
But back to the point, when women lost their husbands by means of war or other misfortunes, they wanted to be married so someone could take care of them, so it was made Islamically legal for a man to marry another wife. So all these widows of war could have a place to stay where the man is committed to doing so. If you’re comparing that to today, you’d see that 30-60% of married men engage in infidelity at some point. I would say if a man wanted to have more women around him, have him committed to the cause instead of messing around with women then dumping them because he cannot fully commit. And there are many rules when it comes to taking on another wife. MANY. All the wives must be treated EQUALLY in all aspects of the marriage. And as for divorce, if a woman wants to be divorced, she has the right to ask for it, and if it is denied, she can go to court, family, and any other support she has to force the man into divorcing her. Don’t confuse cultural practices to religious please.

“Muslims forced conversion, killed and raped”? I think you’re talking about the crusades here buddy. When Muslims would conquer lands, they would preserve religious artifacts left by those before them whether it was a church, synagogue, artwork, and even texts. Islam respected other religions. If any deaths in the name of religion happened, it was during war. When wars would happen between two religious groups, that is when people die. Muslims died at the hands of non Muslims and vice versa. The Qur’an doesn’t state to kill non-Muslims just because they were non Muslims. When Muslims conquered land, non-Muslims still lived in the land even after it was conquered. And this is proven because when war broke out, non-Muslims wouldn’t join the Muslim army, nor were they forced, they would just pay taxes for the war (sound familiar?).  And what colonization???? Are you forgetting British colonization???? Islam arrived in Asia because of the Silk Road WE LEARNED THIS IN ELEMENTARY SCHOOL WATER YOU TALKING ABOUT RN. People exchanged cultures and religions during the trades….

Next time you come into my inbox with these ignorant questions, try to actually back yourself up with actual facts about Islamic Law. You obviously do not have any knowledge of Islamic history or principles, you have whatever the media spews in your face and you’re just throwing it in my inbox. Stop being a puppet and do some research of your own. 

Clara Germana Cele was a Christian student at St. Michael’s Mission in South Africa. One night, when she was 16-years-old, her mother heard her praying to Satan. Several days later, she began acting erratically and without explanation. She became repulsed by religious artifacts such as crucifixes and bibles, making hissing sounds when she got close to them and even spitting at them. Teachers noticed that she could understand several languages of which she had no previous knowledge, and she could read people’s minds and intrude on their most private thoughts.

After a while, Clara became unable to communicate with anybody. She became unpredictable and violent, and would make blood-curdling, animalistic sounds; She also levitated up to five feet in the air, petrifying her classmates. Eventually, two priests were brought in to perform an exorcism. She tried to strangle one of the priests, who described her strength as an “ungodly grip”, and over one hundred locals witnessed her levitating as the priests read the Scripture. Over the course of two days, it appeared that the exorcism successfully drove the dark spirits from her body. After the ordeal, Clara exhibited no more demonic behaviour, and she ended up living a happy life.

Impeach LOTUS

So we have 12.08 that showed us some ~weird~ things about Lucifer that folks immediately reacted to as WTF that’s not right… But I am here to helpfully unfuck the reading of Lucifer in 12.08 (possibly, I mean, maybe I’m wrong here, but my favorite hobby is unfucking bucklemming so here we go).

Let’s start with the crosses. (It was this post from @hazeldomain​ that finally pushed me into writing this post here, because I think these things are all connected)

Look at the face of the devil here. He’s fucking amused.

He’s having a bit of fun with the damn crosses, because HE CAN. We know he only took this guy as a vessel because he would have access to President Prayer Rooney in the guise of a “spiritual adviser.” He needed that access to plant the seeds to convince the POTUS to say yes to possession. Luci was playing a long con all around.

I mean, why else would the “most popular president in history” do something as reckless and desperate as saying yes to Lucifer (even if he didn’t know he was actually saying yes to Lucifer)? Yes, Kelly mentioned that he’d been “lonely” since he was a widower, and that would typically be Lucifer’s foot in the door with the people he tries to possess, but unlike Vince (and presumably all the other people who agreed to be Lucifer’s vessel), Rooney was not a broken shell of a man desperate to reunite with his lost love. He was objectively successful and had even gone on to find love or happiness or at least something with Kelly. Lucifer’s only leverage was to play on Rooney’s religious and spiritual leanings, and his desire to do even more than he ever had been capable of before. Instead of preying on Rooney’s desperation, Lucifer knew he’d need to prey upon his hope… and that possessing the President would also require more cooperation from his vessel as far as “passing” and blending in, otherwise he’d be doomed to fail anyway.

But despite all of this manipulation, when Lucifer had achieved his objective and convinced Rooney to “pray for help” and was just waiting for that prayer to come across the line, Lucifer decided to play.

Before this scene, Lucifer’s mere presence didn’t affect the cross in the cardinal’s office, after all. I mean, through his entire conversation with this dude, there’s several crosses we see in the office that remain perfectly right-side-up.

It was only AFTER Lucifer knew that he’d clinched the deal with his new vessel that he decided to trash the church all kill all his Father’s devotees for shits and giggles. Starting with scaring the ever-loving heck out of them. The montage of the dead demonstrated that Luci really did a number on all of the residents of the archdiocese, after all.

Not only did they spend an inordinate amount of screen time slowly panning over the dead, Cas spent even MORE precious screen time looking through the photos of the scene and commenting on how excessively violent the kills were.

*clobber us in the face with the obvious here, bucklemming*

All of this feeds directly into my second point: the fact that Lucifer was not wearing the cardinal’s large golden cross (which was a contrived freaking way for Sam to come to suspect the Cardinal was actually Lucifer *sigh* but whatever…).

I believe Lucifer’s decision to not wear the cross wasn’t because he was repelled by the cross, or because he innately had this spinny effect on crosses in general, but because he’s VIOLENTLY AND DEVASTATINGLY ANGRY WITH GOD. (and this is key, and plays directly into point 3… which I’ll get to in a sec here.)

Before and after Lucifer:

I mean just look at the dude’s face. He goes from happy and smiley to I WOULD MURDER YOU ALL FOR ONE CORN CHIP.

And it took Sam noticing the dude stopped wearing the big gold symbol of Lucifer’s deadbeat dad around his neck to spot the difference? Ooookay.

But really, I think that’s the entirety of his reasons for getting rid of the cross. He’s ANGRY at GOD.

Which brings us directly to my third point. Lucifer being burned by the bible.

(sadly homeofthenutty hasn’t finished capping this episode yet, so I don’t have handy screenshots for y’all, but I don’t think anyone can forget President Lucifer nearly setting a bible on fire…)

I would like to propose that it wasn’t contact with the bible that burned him. IT WAS HIS OWN ANGER.

Kelly hands him the bible and asks if he’d like to say “a few words to the man upstairs.”


*his hands begin to smolder from the force of Lucifer’s rage*

Because really, it wasn’t even the bible that burned, It was LUCIFER’S HAND that burned. His rage, directed into the book of his father’s words, only burned HIM. The bible was fine, or Kelly would’ve surely noticed the weird hand-shaped scorch mark. Nope, Lucifer’s anger burned nobody but himself. Well, and President Rooney’s vessel…but yanno he healed it so it’s all good. >.>

Which brings me around to my fourth point: Kelly’s hand ACTUALLY setting a bible on fire, presumably only because she was carrying Lucifer’s baby, an “abomination.”

I’m wondering if that’s simply because of the quantity of energy Lucifer apparently directed into the creation of the nephilim (because Cas even mentioned that when he heard what had happened over angel radio), or if it’s because Lucifer created the nephilim from pure hatred and rage toward God and humanity both, or if this is just a bit of awful gross bucklemming fuckery. I am really unconvinced that Cas would suddenly see an innocent child as an abomination, after he’d been forced to kill an innocent nephilim back in 8.22. Nor do I think that nephilim automatically set religious artifacts on fire. It’s all too “traditional vampire lore” to really be believable here.

But whatever, it worked as proof to Kelly that her baby might not be okay. So unless they actually probe further into this particular aspect of nephilim (and this one in particular), I’m reserving judgment on that particular scene.

A Day in the Life of Fr. MacAvoy

It had been a long night for Father MacAvoy.  He’d lost count after his fifth or sixth whisky, fellow patrons having been particularly generous that evening at the Rabbit Hole.  At one point he was surprised to see three shot glasses lined up on the bar in front of him.

It had been Friday night, pay day for most.  He’d learned long ago that was the best night to hit the bars.  Priests didn’t have much of their own and the church coffers only stretched so far.

The church itself is city style, located along a row of shops across from the town library.  Fr. MacAvoy is the sole clergyman, as a small town like Storybrooke doesn’t have much need for more than that. Part of his duties include running the souvenir shop at the front of the church.  It sells religious artifacts, candles, post cards and the like.  The till had $3.87 in it this morning.

He winced at the bright light searing through his brain as he crossed the street and stumbled into the diner hoping to get a coffee and breakfast.  Mostly coffee.  The bustle of the diner was too loud and quick for his mental state and he bumped into someone leaving on his way in.  “Sorry” he offered in a quiet brogue. He felt his way past a table and chairs and found a quiet spot at a table in the back.

As he sat down, a gentleman to his right rose, leaving behind a few pieces of toast, egg, and half a slice of bacon.  After a quick look around, MacAvoy pulled the abandoned plate in front of himself.  He leaned forward, clumsily grabbing the mug by its handle, and tipping it so he could peer inside.  Finding it half full, he took a swig before placing it back down near the edge of the table, ready for the passing waitress to refill.  He sat back and began adding jam to the toast thinking he’d still have money for dinner.

PHOKIS, Delphi. 5th century BC. AR Tridrachm (25mm, 18.26 g). Two rhyta (drinking vessels) in the form of ram’s heads; above, two dolphins swimming toward each other; ΔAΛΦ-I-KON in small letters below; all within beaded border / Quadripartite incuse square in the form of a coffered ceiling; each coffer decorated with a dolphin and laurel spray.

We come this week to a coin that is considered to be one of the most important historical, religious, and architectural artifacts from the Greek world. Struck in Delphi, the so-called “navel of the world,” this coin is thought to show two drinking vessels shaped like the heads of rams on the obverse, and is commonly associated with the Greek defeat of  the Persians in 479 BCE. The reverse is thought to show the actual ceiling of the temple of Apollo at Delphi on the reverse.

This attribution has raised some questions, but it is believed that the Persian treasure from the campaign was dedicated at Delphi and the frequent repetition of dolphins, associated with Apollo Delphinios, the particular god of Delphi, has strengthened these claims.

This is a very rare denomination (tetradrachms are most  common, along with didrachms and drachms) and a very rare coin. Less than twenty are known to still exist.