Screenshot Saturday: One of the best elements of Star Fox Adventures is its portrayal of Fox McCloud. Ironically, in large part thanks to the Star Fox team ending the Lylat Wars by taking out Andross, decimating his infrastructure and military forces, and sending their primary rival Star Wolf into hiding, the Lylat System had low demand for a merc-for-hire-unit like Fox and company following the events of Star Fox 64.
The mostly-quiet (see the canon Manga Farewell, Beloved Falco for when it wasn’t) period of seven years that Fox and co. spent sitting around an increasingly dilapidated Great Fox, scraping for cash and waiting for a call to action, had clearly taken a toll on the character: no longer the gung-ho hero he once was, the early moments of Star Fox Adventures set Fox up as a jaded, impatient, and sarcastic jerk who just wants to quickly patch Dinosaur Planet/Sauria so that he can clear his payment from General Pepper and go home. The events of the game slowly turn Fox around as he grows to care about the innocent lives at stake and sees the danger General Scales presents, but in the meantime, Fox is plenty ready to roll his eyes, complain, and express utter bafflement at the situation he’s gotten himself into.
This is a roundabout way of saying there’s a lack of Star Fox Adventures gifs showing how the character animation highlights just how done with this shit Fox is over the course of the game, and we’re on the way to rectifying that.
Who better a fool to celebrate on this day than the Donkey Kong Universe’s embodiment of the word, Lanky Kong? To honor this beloved goofball, let’s take a look back at some of the highlights of Lanky Kong’s career.
Throwback Thursday: DK Vine regular and former site staffer Sean spent the pre-release period of Super Smash Bros. for 3DS/Wii U creating a sizable series of banners like these (using a campaign logo cobbled together by DK Vine Staffer and “jerk running the tumblr” Cameron), with a wide variety of jokey slogans hyping up a potential playable appearance by K. Rool in the games. Of course, we know now it simply was not meant to be.
…But with the announcement of the Smash Ballot, it seems life’s thrown K. Rool a metaphorical fake “Kredits” sequence that he can use to rise up and sucker-punch the competition once again. And so, maybe these ads get another chance at life. Because the possibility of ongoing DLC ensures the anxiety-ridden pre-release period for a Smash Bros sequel will never end.
N64 Gamer #19, September 1999 - @Rareltd’s Jet Force Gemini went through a lot of revisions of the characters during the game’s development. The main characters went from being kid-like to a lot older!
It’s time to take a look at some Rareware games! (Or Rare, Ltd now.) Ah, Rareware. Once a mighty and creative British studio, now remembered fondly through its glory days on the N64. From those glory days came titles like Perfect Dark, a first-person shooter that tried to recreate the success of “GoldenEye 007.”
Ah Banjo, the more sane protagonists of the Rareware franchises. While he might not be that bright, he’s a bear that’s as great as a snarky squirrel or a cowardly Cooper. Especially when teamed up with a brash and bold breegull.
Screenshot Saturday: From Miiverse, we receive confirmation that the Wii U Virtual Console version of Donkey Kong 64 still includes a port of the original arcade version of Donkey Kong, just as it did in 1999.
Despite not being a standalone release and included in a game originally developed by Rare, this version of Donkey Kong is notably, the official release that most closely replicates the experience of the original 1981 cabinet game: 50m (the “Pie Factory” level), original sound effects, cut-scenes, even a high score screen are all intact.
By extension, this also means DK64 houses the most faithful port of DK Arcade offered in the entire history of Nintendo’s Virtual Console. This includes the promotional release of Donkey Kong: Original Edition, in actuality the NES version of the game edited to reinstate the 50m level missing from its original release.
DK64 is also the only game that lets you vent frustration at being unable to complete DK Arcade in a single life by presenting a simulated environment in which you can endlessly lob grenades at the cabinet.
Ok, so, confession time: I never played Banjo-Kazooie as a kid. I had an N64, but I just never had the money to buy it. Now, as an adult, I’m playing through it for the first time and I am so sad I missed out on it.
Anyway, these two. I was excited for Yooka-Laylee when it was announced, but now that I’m actually playing the game that inspired it, I’m super pumped. If YK is even half as good as BK, I’ll be happy.