RPG games

“Never Knows Best” takes place in an office building. This is the office bathroom where our heroes meet Cake, a urinal cake who’s job, of course, is to be peed on all day. You can see a concept sketch of Cake in an earlier post.

My process here is a mixture of digital painting, using textures, and photo manipulation. The style is very hodge podgey or almost collage-like.

Concept: a D&D campaign where every party member has been co-opted or replaced by some sort of hostile intelligence; e.g., the fighter has been possessed by a ghost, the wizard is being mind-controlled by her sapient magic ring, the rogue is actually a shapeshifting blob-monster who devoured the original and stole her form and memories, and so forth. Each of them is totally unaware of the others, and believes itself to be the only monster in a group of unwitting human adventurers.

Concept: an RPG setting where the ruling class consists of talking spiders with a penchant for fancy hats. Not anthropomorphic spiders - just regular-looking spiders, about the size of a largeish dog, that are sapient and capable of speech. The setting isn’t a horrifying arachnid dystopia or anything; it’s actually a fairly conventional high fantasy milieu, except that all the royals, most of the hereditary nobility, and a fair chunk of the gentry are spiders, with all the cultural strangeness that implies.

(Stairs are considered lower class - the spiders climb, of course - so wealthy humans build multi-level dwellings with no stairs and develop their free-climbing skills in order to imitate their eight-legged neighbours. The spiders, for their part, pointedly ignore the handholds cunningly disguised as decorative moulding, because it’s rude to draw attention to a person’s disability.)