It makes me so upset to say it. It really does. Just like film director Guillermo del Toro said over the weekend, “It’s not gonna happen and that breaks my greasy heart.”
Konami have officially announced that we can say bye-bye to seeing the PS4-exclusive horror game Silent Hills.
Originally revealed through P.T., a playable teaser (which if you haven’t downloaded, go DO IT RIGHT NOW. You have until Wednesday April 29th before they pull the plug on it.), Silent Hills is the highly anticipated collaboration between Metal Gear designer Hideo Kojima and one of my most favorite film directors Guillermo del Toro, also featuring the likeness of Norman Reedus.
The recent rumors about rocky relationships between Konami and Kojima had fans speculating that the game wouldn’t happen, and it turns out they were right. Konami has officially stated:
“Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman Reedus will not be continued. In terms of Kojima and Del Toro being involved, discussions on future Silent Hill projects are currently underway, and please stay tuned for further announcements.”
What a damn SHAME! Hopefully they can pull something off soon, because that demo was something great. That sink fetus! AHHH! Seriously though, that thing creeps me out.
2014 was an interesting year for me, but not much of a busy one. I got engaged to my best friend, finished my first short film, but honestly not much else. I learned a lot from watching some very inspiring films this year, but that’s another list. I did have some time to play video games, though. Some great indies, some stellar triple-A titles, and there’s even a demo on here.
One of the scariest video games I’ve ever played. Period. Both an exercise in atmospheric dread and player expectation, the demo for Silent Hills scared the hell out of me and provided plenty of late night shocks and screams. I really never knew exactly what was waiting for me at the end of that goddamn hallway.
Arcade-style shooting has never looked (or sounded) so good. A simple premise bolstered by ship upgrades, addictive gameplay, and a thumping soundtrack. It also helps that the game drips with style. That feeling you get when you launch your ship and the music kicks in. Incredible.
8. inFamous: Second Son
Flying across the rooftops of militarized Seattle to find another convoy, destroy my enemies, and absorb a few more blast shards. It’s something you do a lot of in Second Son, but each encounter kept me on my toes thanks to the game’s engaging combat and fun traversal. Along with gorgeous graphics and impressive mo-cap performances, I was excited to see Delsin’s journey through to the end.
Bungie’s latest isn’t just confusing lore, an impenetrable storyline, too many currencies, and lots of grinding. It’s also an excellent shooter, addicting power fantasy, and some of the most fun I’ve had with co-op. Completing strikes, fighting in the Crucible, and hanging out in the Tower with friends has been such a rewarding and memorable experience.
6. The Binding of Isaac: Rebirth
I played plenty of this game in it’s original iteration, but I feel that Rebirth is the proper release of this excellent rogue-like. It’s still the same outlandish, grotesque, and sometimes downright yucky dungeon crawler that I love. It’s still addicting as well, with me never able to end a run without starting a new one. Who knows, maybe the next go will be better.
5. Desert Golfing
This goddamn game. I’ve spent so many hours playing this golf simulator, it’s staggering. Simple mechanics that are east to understand, but with just enough challenge to keep you going. Even after reaching hole #300, I’m still compelled to keep playing. The physics, the sound effects, the colors. Simplicity at its best.
4. Octodad: Dadliest Catch
Comedy is very difficult to pull off in video games, physical comedy especially. That's why I feel that Octodad is such an achievement. It plays to it’s strengths (ridiculous physics, cumbersome controls) while telling a heartwarming story that’s quick on it’s feet. I even replayed the adventure a few times to catch things I had missed, chuckling all the way.
3. Middle-Earth: Shadow of Mordor
This is it, the first truly next-generation experience. Regardless of how you feel about The Lord of the Rings, Mordor has enough within it’s open world to keep anyone busy. Excellent combat and sneaky stealth bolster the game, but it’s incredible nemesis system is what sets it apart from other titles. Making enemies (and allies) is an unforgettable experience.
2. Wolfenstein: The New Order
Proof that the single player-focused first person shooter is alive and well. Wolfenstein takes an established franchise and uses it’s assets to deliver an amazing campaign stocked with awesome gunplay, engaging scenarios, and a surprisingly strong narrative. Old-school in essence, but updated in all the right places.
Perfectly honed gameplay is rare, but Nidhogg is so finely tuned and clear in it’s execution that it’s a joy to behold. A perfect example of simple mechanics that can be understood by all who touch it, but complex enough to house some of the most intense moments I experienced in game this year. Not to mention it’s impeccable art style and amazing soundtrack. More games should aspire to be like Nidhogg.