Namco-Bandai

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The characters of Namco High are all representatives from various game series, many of them from wildly different points in game history. Rather than try to mix these together with a shared art style or personification, the game rather opts to maintain its surreal tone by just presenting each character in a different art style that best matches their game and personality. In doing so, it makes it’s own bizarrely presented cast part of the joke.

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Okay, granted, there was no way they’d top Geese Howard as a guest character but I will admit some amusement at the fact that the character from the fantasy RPG with monsters and magic isn’t nearly as outlandish as about 99% of the cast of Tekken.

EVO 2017
  • Namco Bandai: Reveals Geese Howard from the King of Fighters series as a playable character in Tekken 7
  • Arc System Works: Reveals a crossover of their fighting games, including Persona 4 Arena
  • Both Namco and Arc System Works: Has a playable demo of their amazing looking Dragon Ball Z fighting game at the event
  • Arika: Brings back a seemingly long dead franchise and reveals a classic fan-favorite character
  • Capcom: remember that one dude from final fight
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CONFESSION: In High School and University I daydreamed constantly with stories & crossovers. One involved Lucina, Phoenix and Saya. [Can’t remember context, and I’d rather not remember either.]
4 years later Saya, Chrom, Lucina & Phoenix Wright are oficially in the same game.

Don’t you DARE tell me dreams don’t come true.

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The dynamic camera of Super Smash Bros. for Wii U moves to keep all characters on screen while they are still within the bounds of the current stage, zooming in and out to give a significant amount of breathing room for everyone involved. In addition to this, the camera will also adjust itself based on different stage considerations (such as changing stage size) and thus will act at least slightly differently depending on the stage chosen.