Namco-Bandai

you know, i forgot for the longest time that the monsters in the original Pac-Man game (i refuse to refer to them as “ghosts”) canonically have legs and feet under their goofy bedsheet costumes, as revealed in two of the “intermissions”:

(that’s not blood in the second picture, Blinky’s dragging his red sheet on his other leg.)

later games and the cartoons retconned this, of course, but they’re all still bug-eyed flesh horrors in my heart.

btw, the goomba-looking fellow is a Mushlin from Libble Rabble, another game by Toru Iwatani. it’s kinda like Qix, only not really.

I really like Ludger’s character. I have bad social anxiety and how he reacts in a lot of situations is dead on to what it’s like to live with social anxiety. He eventually opens up more to his party after reaching a certain comfort, as you do in real life if you have social anxiety. A lot of people were upset by his lack of speaking, but I loved it. It was a breathe of fresh air that helped those with bad anxiety connect with a main protagonist like never before. Most main protagonist are super outgoing, and speak their mind. Ludger more soaks in what’s going on around him, believes what he does, and still fights. You don’t need to spew a bunch of words for people to know you’re a good guy. You just have to have heart and keep fighting, which he does. I really like Ludger. I would fight to save the world, and the ones I love but my anxiety would cause me to respond in the ways that he does. I really connect with Ludger.

Picture content sourced.

Entertainment industry news magazine Variety reported on Thursday that an animated film adaptation of Bandai Namco Entertainment’s Klonoa video game series is in development. United States-based production company Henshin is working on the film, which was announced at TIFFCOM. Henshin founder Rob Pereyda is the producer, while Hitoshi Ariga (Mega Man Megamix, Mega Man Gigamix, Big O manga, Pokémon illustrations) is penning the script, co-producing, and designing the characters.

he film will have an original story set in the same universe as the original game,

Namco launched the first Klonoa game, Klonoa: Door to Phantomile, for the PlayStation in 1997. The second numbered sequel, Klonoa 2: Lunatea’s Veil, shipped for the PlayStation 2 in 2001. Two handheld games, Kaze no Klonoa: Moonlight Museum and Klonoa: Empire of Dreams, also shipped for the WonderSwan and Game Boy Advance, respectively. Namco released Klonoa 2: Dream Champ Tournament on PlayStatio and Klonoa Heroes: Densetsu no Star Medal on Game Boy Advance in 2002. A remake of the first game shipped for the Wii in 2008.

The games center on the titular Klonoa, a kind and good-hearted “Dream Traveler” who protects the dreams of various worlds along with his friends Hewpoe, Lolo, Popka, and more.

Pereyda was previously the producer and editor-in-chief of ShiftyLook, a subsidiary of Bandai Namco Entertainment (then known as Namco Bandai Games) that focused on web comics, cartoons, and games based on classic Namco franchises. It launched animated series based on games such as Wonder Momo, Bravoman, and Mappy. Pereyda was also previously the vice president of licensing at Crunchyroll before stepping down in 2011. Pereyda founded Henshin in 2014.

Ariga previously serialized a Klonoa web comic titled Klonoa: Dream Traveller of Noctis Sol for ShiftyLook from 2012 to 2014.

Source: Variety (Mark Schilling)

Image by Hitoshi Ariga, courtesy Henshin, Inc. ©Bandai Namco Entertainment, Inc.

http://www.animenewsnetwork.com/news/2016-10-27/bandai-namco-klonoa-games-have-animated-film-in-development/.108202