Treasures of the Multiverse: Character Creation
After a few months of planning and schedule conflicts, we were finally able to get together for the first session of my Magic themed Dungeons and Dragons campaign, which I have titled “Treasures of the Multiverse”.
I know others have been asking about how I was going to run this, so I’ll give a point by point plot summary of each week sometime after each campaign. The optimist in me wants to say I’ll put them out every Thursday without fail, but the lazy pessimist in me knows that’s just not true. Either way all content will be labeled with the tag “Treasures of the Multiverse”.
I’ll post session 1 summary in a later post. For now, here’s what we did in terms of character creation.
I had four players, which I personally think is the optimal number for Dnd. I started them at level 7, under the 5th Edition rules. A few used homebrew classes or options, subject to my approval. They could use any books, but I treated Unearthed Arcana like homebrew, meaning it was fine with my approval.
In addition to normal character creation, players chose a home plane. This could be any plane we’ve seen in the story or that has been on a Planechase card. Then, I had each player roll a d20 to see which plane they first Planeswalked to. For these, I only used settings that had a significant amount of story already attached to them. I also included the Forgotten Realms as just another Plane of the Multiverse, because lets be real it probably is.
The planes in italics required a secondary roll of the appropriate dice to see what the plane was like when they landed, i.e. if Mirrodin had been corrupted.
After we had that established, the players added a section to their character sheet called Known Planes. This is broken down by how well they know each plane on the list. I requested they write: 1 Home Plane, 1 Very Familiar Plane, 2 Seen Casually Planes, and 2 planes they had just heard of. This section will be added to as the player explores, and is used to determine success while planeswalking. Here is the chart:
That’s about it for character creation, if the player in question is already familiar with the lore of Magic. If a player is only vaguely familiar with the lore, they have the option of choosing less planes for their Known Planes chart.
If the player has never played Magic or even heard of it, that’s great! One of my players had watched us play Magic for years, but never played himself or read any of the lore. For him, I didn’t have him do anything special in terms of character creation. Rather than going through and telling him about the lore of the game, and having him do research, I decided to let him learn about it along side his character. I’ll talk more about it when I write my report of the first session, but the campaign kicked off with his Spark igniting.
For that reason, I have also decided to include the Forgotten Realms as part of the Multiverse. Players will be able to Planeswalk to and from there just like any other plane.
Well that should be it for the character creation side of things. Keep an eye out for my session 1 report, and feel free to use any of this in your own campaigns!