General thoughts on Commander

1. The only reason not to run the creature variant of any given spell-like ability- such as ‘destroy target creature’ is because you need it at instant speed. Otherwise, why is your kill spell not something like Noxious Gearhulk?

2. If you do your math right, when it comes to two color decks, having basic lands is better than generic enters-the-battlefield-tapped lands. Simplify the ratio of mana symbols among cards as much as possible, then extrapolate an even ratio of basics proportionate to the land slots you plan to use for basics. Boom.

3. Sacrifices in different abilities within your deck need to be made. For example, sometimes you gotta cut back on removal and/or counterspells in decks that don’t revolve around those ideas- I got Slobad’s combo potential to turn 2 wins by giving up on the idea of 'interaction’ beyond literally Spine of Ish Sah and a Spellbomb that shocks.

4. The idea of 'jank decks’ and 'power decks’ exist as a venn diagram- in the middle of that diagram are cards that are both powerful by themselves and on-theme, like Torrential Gearhulk in Jori En.

SUCH EXCITEMENT

IS ALMOST TIME TO TAKE MANNY STEPS

THIS PLACE OF MANNY LOOPS AN TOWERS IS VER SHINY BUT THESE ARE NOT MEATS

HOW MANNY SERVOS IN ONE SERVING OF SERVO

ANSWER IS NONE AN BROKEN TOOTH

YEEN IS LOOK FORWARD TO TAKING MANNY STEPS TO NEW PLACE! AMMONCOLD!! LOOKING FORWARD TO BUNDLING UP IN SNOW AN ROLLING ABOUT YES!!! AN MORE WARES TO KEEP WARM TO COME FOR ALL PATRONS!

Legacy tournament today

First of all, apologies because I can’t do a read more on mobile. Today will be the end of my 6 month MtG break. This was unintentional and really caused by a series of holidays and sicknesses but it happened.

Here are the details for the tournament - it’s an Eternal Extravaganza satellite event and it’ll be streamed on Twitch with commentary by Kevin Jones

Here’s what I’m testing out for Vegas

// Deck: B/R Reanimator (60)

// Lands
2 Badlands
4 Bloodstained Mire
1 Overgrown Tomb
3 Polluted Delta
2 Swamp

// Creatures
4 Chancellor of the Annex
4 Griselbrand
1 Sire of Insanity
1 Tidespout Tyrant

// Spells
4 Animate Dead
2 Chrome Mox
4 Dark Ritual
4 Entomb
4 Exhume
4 Faithless Looting
4 Lotus Petal
4 Reanimate
4 Thoughtseize
4 Unmask

// Sideboard
SB: 1 Abrupt Decay
SB: 1 Ashen Rider
SB: 1 Blazing Archon
SB: 4 Collective Brutality
SB: 1 Grave Titan
SB: 1 Iona, Shield of Emeria
SB: 1 Jin-Gitaxias, Core Augur
SB: 3 Reverent Silence
SB: 2 Stronghold Gambit

Topi’s Daily Card #916:  Petrified Field

If you have tons of utility land and your opponents have blown it up, Petrified Field can be the one that saves you.  There’s been countless games where an Acidic Slime has blown up your Academy Ruins or another utility land, leading to you losing some advantage and slowing your game down.  If you can afford this utility land, you can use it to save your much more powerful other lands.  Gaea’s Cradle, Volrath’s Stronghold, any of those must destroy lands are worth considering this card if you have opponents willing to get rid of them.  Plus, this land is pretty okay in Gitrog Monster too.  That’s a plus.