Mapping

6

Map of Scotland

Drawn in a fantasy Lord of Rings / The Hobbit style.

Some people wondered if I was selling prints for this or would sell the original files. Id rather just share it and people can do what they want with it from there. 

Below you can find a link to download the original PNG file, since Tumblr compresses images quite heavily. It’s relatively low resolution but still, if you do print this let me know, I’d love to see how it looks!

If you’re curious about how it was made or the kinds of tools and resources used, I’ve written a little overview on Medium which you can read here:

thysalworks  asked:

Do you have any tips for making a maze?

I actually had some written out for Dream Diary Jam that I keep forgetting to post, so yes, you’re in luck.  In the small Yume Nikki fangame Community, we have a term called “Hell Mazes”, named after the original Yume Nikki’s big red pulsating map that was a bit frustrating to get through.  These maps are large, confusing, and serve to frustrate the player rather than to challenge them.  Here’s some steps on how to avoid one of those.

Whatever you do, I’d plan my maze out first.  Grab a sheet of paper or MSPaint and doodle down a rough idea of what you want.  Here’s my process of making a maze:

Step 1: Draw out your starting and ending points.  
Step 2: Connect them like this so there is at least one main path out of your maze:

Step 3:  Fill out the rest of the maze with branches leading to dead ends or connecting paths.

Now you got yourself a maze.  Start playtesting it from there and see how frustrated you get with it.  Remember: if you’re not having fun getting through a map, your player is not having fun.  You don’t want your player to be bored or frustrated when playing your game - that’s when they put it down in favor of doing something more fun like cleaning the house or rearranging their music collection.

More tips under the “Keep Reading” below:

Keep reading