The Legend of Zelda: Link’s Awakening DX
In 1998, Link’s Awakening was re-released as The Legend of Zelda: Link’s Awakening DX for the Game Boy Color on a black hybrid cartridge that is also compatible with the original Game Boy. This was one of the few “deluxe” versions of Game Boy games, along with Wario Land II DX, Tetris DX, Super Mario Bros. DX, the canceled Metroid II: Return of Samus DX and Kirby’s Dream Land 2 DX. As with other DX games, the game was fully colorized. In addition to the mere addition of color, the DX version added numerous gameplay features.
One addition to the DX version was an entirely new dungeon, based on color. The Color Dungeon made use of the Game Boy Color’s capabilities to deliver puzzles based on color, including the boss. The reward for beating the color-based puzzles is the choice of a red or blue-colored clothes, which offer a boost in offensive power or resistance to damage, respectively. The Red Clothes allowed Link to become more powerful, the equivalent of always holding a Piece of Power. The Blue Clothes raised his defense, the equivalent of always holding a Guardian Acorn.
Another new feature of the DX version was the addition of a Camera Shop and Photo Album; certain actions trigger cutscenes in which the Photographer would appear and take a picture. The pictures could be viewed in the player’s Photo Album at the Camera Shop, and printed using the Game Boy Printer. This feature included the addition of an invisible Zora in the Animal Village as one of the triggers.
The DX version also contains a Super Game Boy enhanced border and color palette. The original game does not have those features, since it was released a year before the peripheral.
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