LCAD’s very first Artist’s Night Inn - from 7pm to 7am overnight, artists had just 12 hours to make a piece of art. The theme this time was RED, so we decided to go with Red Riding Hood- but with a twist!

This was such an amazing experience and we actually got a lot more done in these 12 hours than I thought. Without a second thought I would do this again, for sure. It isn’t done by any means but 

Here’s the collaborative effort of 4 artists over 12 hours! Enjoy ^ ^

Music: “Friction” - Mili



Laguna College of Art and Design’s Rush Night 

Rush Night is the night where students from all majors get together on main campus to show off art, hang out, play games, eat, and participate in raffles! Each major was assigned a room  where students from that major will get to show off their art and have their own special activity to participate in. As the Illustration Student Rep I set up a large paper posted it on the wall for students to draw on while my video camera recorded. Here is the final result!

Check out LCAD’s Facebook:

and LCAD’s Illustration Facebook:

Laguna College of Art + Design (LCAD) is pleased to announce its Safe Space Initiative, created to build a network of allies for students of our community who are Lesbian, Gay, Bisexual and Transgender. Posters around campus with our Safe Space logo demonstrate LCAD’s commitment to creating a safe and supportive environment by increasing awareness and acceptance of the LGBT community. LCAD pledges to provide an atmosphere free of harassment, discrimination and bullying. 

The LCAD Safe Space logo was designed by LCAD Design + Digital Media student, Julian Lozano. 

The Office of Student Life welcomes all LCAD community members to be part of the Safe Space Initiative. Pledge your commitment and be a part of future LGBT initiatives on-campus.

anonymous asked:

What makes Laguna batter than Ringling? Like your honest opinion. I was reading your asks and networking seems like a huge thing that Ringling offers. I'm from a very very small town in the Midwest and I've been pretty sheltered in my art life, I'm kinda worried about going to another state for school and not benign able to find a job, ya know? But it's my dream and I'll go after it. It's very nice of you to help us who are in experienced, thank you.

LOL okay, so I’ll go over my reasons for choosing to transfer to LCAD - and just for anyone else who sees this - here’s a link to my review over Ringling

Personally I love small schools, art schools are already going to be far smaller than a state school for obvious reasons, but the smaller the school the more one on one contact you get with your professors. My freshman year at Ringling we were basically 1 to 25-30 teacher/student ratio, LCAD is even smaller at a 1 to 12 teacher/student ratio. LCAD has perhaps 500 or so students, they don’t put a lot of money into advertising so it’s pretty unknown.

Tuition as of 2014/2015 is $27,300 vs Ringling’s $36,880. That’s a little less than a 10k difference - but still makes a huge difference. On top of that I was awarded $7,500 in annual scholarships from LCAD, while I received none from Ringling. Of course you do want to take into consideration that my portfolio was stronger this year, than when I had applied for Ringling - but I know not too many received much from RCAD.

I like that LCAD has different emphasis/path you can take for each of their offered major, so I can specialize on what I want to do. (Like I mentioned in the other ask, you can emphasis in 3D Environment, 3D Character or Concept Design at LCAD.) That was something I really didn’t like with Ringling’s curriculum. I understand it’s important to learn all aspects, but when I already know what I want and like to do, I like being able to focus a bit more on that. (: 

The fundamental year is all directed towards your major at LCAD. So rather than taking a basic perspective class, you’re taking a perspective class that’s aimed towards Game Art. While I’m not starting from scratch at LCAD since I’m transferring (I’m basically skipping over the first semester) I’ll still get to experience some of these. 

I also like that they learn 3DS max (or Maya if you choose) their first year, you don’t learn it at RCAD until your sophomore year. We also take digital painting our first year too! I know a lot of students who’ve never used a tablet or done digital art going into art school, and I feel like that skill is very important to have and pick up on as soon as possible.

The location is kind of odd, Laguna Beach is mostly part of a nature preserve (it’s very deserty and mountainous/hilly) and there’s a longggg street that goes through the preserve which is basically where LCAD is nestled into. You’ve basically got two buildings - Main Campus and Big Bend where all the classes are. Main Campus has all the fine art and liberal art classes, while Big Bend is where most of the digital classes are held. They’re about a ten minute walk from each other. My only big complaint is that the street is pretty dangerous, and they only now added a crosswalk - after a student was killed after a hit and run a few months back. 3: There’s no stop lights for quite a while, so you basically have to wait for cars to slow down and yield for the crosswalk, and there’s a LOT of asshole drivers. Honestly they really need to add a stop light there - it’s nearly impossible to cross over into the opposite lane to escape the school, your best bet is to turn right and u-turn somewhere when you get the chance LOL.

They have dorms but I haven’t looked at them since I’m bringing pets with me. Apartments can be pricey, considering the location. Club Laguna is where most of the students seem to be staying, and despite the bad reviews I’ll be trying it out this year and hope for the best LOL. Club Laguna has a free shuttle that goes to campus, so that’s useful for those who do not have a car.

Other than those complaints, Laguna Beach is really beautiful, lots of really cool housing, cute boutiques and a lovely downtown area. I only went there once so far, so I haven’t had a chance to explore. While things are in walking distance from the school it would not be very enjoyable. (‘: But I also just don’t like walking so don’t take my word for it.

LCAD does not have a cafeteria, while Ringling does - while I did enjoy RCAD’s food - students got sick from it all the time so I guess that can be either a plus or a minus for either school depending on how you look at it. LCAD does have a kitchen area if I do recall, so you can make your own food there/bring your own meal. I didn’t see if there were any food places in walking distance, but from what I did recall - not many. You might end up saving more money making your own lunches anyway LOL.

As for networking, while it’s a smaller school - LCAD is able to focus on every student with a lot more attention, and considering Laguna Beach is nestled in between San Diego and Los Angeles, you’ve got game companies scattered basically everywhere. So finding employment and networking in the state would be super easy. I think we also get free passes to one of the game developer conventions but I can’t recall which. So while RCAD may have a bigger networking source, you’ll be able to have closer access to the companies at LCAD.

Let me know if you have any other questions! I hope this helps ; u ;

chew-until-it-bleeds  asked:

I see that you attend LCAD and I curious to know what your experience was with applying, getting in, and attending.

My experience with applying was actually really nice! The people who staff the application process are very kind and willing to look at your portfolio multiple times and help you as much as you need. They remember who you are and want to help you get in. With other colleges the admissions directors were fairly bad at actually getting back to me or it was all very impersonal. 

I personally decided to apply to LCAD because I visited them on national portfolio day and their critiques were tough but they gave me actual solid advice. My biggest concern though was that with LCAD you have to apply directly to the major you intend to join. I wasn’t sure yet that I wanted to be an animator but so far I don’t regret my decision and I’m glad I was pushed into making an actual solid decision. Big decisions like that before even sticking your toes in arent for everyone though so I suggest really knowing what you like. LCAD does this because unlike other schools it puts you straight into classes that are aimed towards your major. This means it can be fairly difficult to get credits to transfer to here from other colleges because their classes are so unique. I didn’t transfer thankfully, but I feel like all of the classes I took really helped me and I’m glad I took them. The only really seemingly pointless class I took was comp and color, but I heard from Dave Kuhn that he’s planning on trying to get that class combined with digital painting so people wont have to take it next year.

The first semester was really just a lot of fundamentals that were shared between majors, but thats a good time to make connections with people who aren’t from your major. I have some game art and illustration majoring friends and its really neat to learn from them.

One really cool thing is the animators have an acting class. It was the most fun class I took last year. It sounds really odd but if you think about it animating a character is acting so you need to know how to do it. 

When I was accepted they sent me this box with a free frisbee and sunglasses and who doesnt like free things am I right? LCAD gives away a lot of free things. They don’t have a cafe or food court yet though sadly. I end up eating a lot of food from the vending machines, but the vending machines (despite being faulty) have some pretty good food. I think the dorm’s cafe is going to be running by next year. Oh but the dorms all have kitchens and thats really nice for me. I hear about my friends at other colleges having to share one dorm kitchen and that sounds terrible. 

I’m still only a freshmen here, but I’m really enjoying it this semester. Since its my second semester most of my classes are aimed towards animation and I’m loving it. I only have 6 classes this semester so I’m not personally struggling too hard with the work load. Since I’m also only a freshmen I’m afraid to tell you too much of my opinions on the place so far because they might change.

Heres some facts that they dont mention on the website.

Classes are 2-6 hours long, but its not so bad because its mostly art and you only meet once a week. Theres no required math but you have to take a history class called “Western Civilization”. Taking 7 classes can be very hard, most people take 6, but some take up to 8. 7 classes your first semester isnt too hard though, thats what I did. 

You have to see naked people. A lot. And sculpture class is required (for all majors i believe). Theres an ocean science class and the final is getting orally quizzed while kaiaking.  

The “easier” teachers arent always the best.

Just because something isnt required doesnt mean you shouldnt try to do it.

If youre frustrated that means youre about to learn something. 

Teachers are allowed to give an hour of homework for every hour of class you have. That means 4 hour classes can give 4 hours of homework, but most teachers are nicer than that. Although there are some teachers that don’t realize just how much homework they are giving out meaning you could do 8 hours of homework for a 3 hour class *cough* western civ *cough*

Dorms only fit 55 people {i think}, but they all have bunks that have desks and drawers underneath them. It’s only two people a room, 2-6 people a dorm, and each dorm has a kitchen and living room. There’s no dishwasher but the lounge has laundry machines. If you wanna know what that looks like I could get pictures. My dorm has two stories but other dorms are only one story and have garage doors.

Otherwise I think thats all I have to say, but if you have any more specific questions just send them my way. 

Emily Walus Steven Universe layout designer Q&A

emilywalus , freelance illustrator and layout designer for the amazing show Steven Universe was nice enough to take time to do a Q&A with me! Check out all the great stuff she had to say! *Thank you Emily!*

Q- When you attended Rhode Island School of Design, what was your main area of focus? What made you decide to pick that focus?

A- I majored in Illustration at RISD, and took a few animation classes. Drawing comics, watching cartoons, and making fan art was how I got into art in the first place, and then I just ended up taking your standard art courses in high school. I was fortunate enough to have an incredible, supportive group of art teachers who steered me in the right direction, and introduced me to the fact that I could study art as a career! 

Once at RISD, it’s mandatory for all freshmen students undergo a ‘foundation year’; it was during that time that I was exposed to a lot of Golden Age Illustration through an elective course, and I just fell madly in love with the work of N.C. Wyeth. While I felt like my work and personality was already leaning towards Illustration as a major, Wyeth played a critical role in convincing me to go into Illustration 100%. I was obsessed with his work.

Animation (classes) came into the picture a little later. My roommate was an animation student, and while I was not gifted like she was in making things move, I did really like the process and separate pieces work that would come together to make this beautiful finished product. I took an intro to animation class, but it wasn’t until after graduation that the idea of working in animation became an option.

2. Q- What artists (or even cartoons) have inspired you?

A- I mentioned N.C. Wyeth earlier, but in general a lot of the Golden Age illustrators, specifically the Brandywine School, was a huge influence on a lot of my college work. More recently, I’ve been inspired by Sam Bosma, Kali Ciesmer, Sachin Teng, Kevin Dart, Fabien Mense, Virginia Augustin, Cory Loftis, Greg Manchess, (…the list goes on!), as well I my amazing co-workers on Steven Universe! I have a separate page dedicated specifically towards art I like and am inspired by, which can be found here:

3.  Q- What are your preferred mediums? And what is your process?

A- Working full-time has caused me to work exclusively digitally on a Cintiq, but if left to my own devices (and time!) I love traditional pencils and inks, and ADORE working in gouache. 

The first, and maybe most important part of my process is to actually make time to leave studio and see/experience the things around me; This gives me fresh material, ideas, and content that I incorporate into my work. If I stay at my desk too long, my work starts becoming incredibly self-referencial, meta, and static. Sometimes, the best thing for my work is to actually stop working for a little while!

Afterwards, it’s really dependent on what I’m doing. I do sketches, gather reference, and then move towards a finished product.  This can be all traditional, all digital, or sometimes a combination of both.

4. Q- I know there are illustration students who are interested in freelancing after college and you have experience with freelancing. Could you tell us a little bit about your experiences and any tips/suggestions that you might have?

A-Freelancing is tough, especially when you’re starting out. You’re juggling a lot of things at once: professional work, business exposure (mailers, business cards, advertising, etc.), finding clients, and then balancing personal time/work. I highly recommend looking at Kali Ciesmer’s tumblr ( for freelancing tips/advice sprinkled in between beautiful artwork!

5. Q- You recently got a job with Cartoon Network to create background art for the amazing show Steven Universe. Could you tell us a little bit about how you went about acquiring your role and what the process was like?

A-I was in a bit of an employment drought early last year, so one of the SU crew members passed a BG (freelance) test my way. I got a rough board panel, not unlike what I work with on a day to day basis now, and had to design/clean up an background. They liked my test, so I ended up doing freelance work for the 2nd episode, Gem Glow. I did okay, I think, since I got hired full time not soon afterwards!

6. Q- What made you decide to get into creating background art? How do you like it so far?

A-I love love love doing BG work. I struggle with creating characters and story, so I ended up doing some gouache landscape paintings during and independent study style class my senior year. I had an incredible teacher, Lenny Long, who let me have free reign on my personal project in class. I ended up doing a series of 12 4x6 inch gouache paintings, and that was really a turning point for me — backgrounds was all I wanted to do from then on.

7. Q- Do you have any words of wisdom or advice for aspiring illustrators like myself

A-Some advice/tips!

a. Never stop drawing; strong draftsmanship is always something that will be looked upon favorably, and is a skill that will never become outdated. 

b. Be a student for the rest of your life. Regardless what you do post-graduation, you should always be learning, either from self-exploration, from other professionals, or through additional classes (like life drawing).

c. Step away from your desk/studio when you can; My biggest regret in college was sitting in studio 24/7. Experience life outside of work!

d. Don’t be afraid to show your work! Put your most recent work up on your own personal website, tumblr, deviant art…wherever! Let people remember your work by making it available for them to se. Don’t ever be embarrassed or ashamed of anything you create.

e. Actively apply/look for jobs, be it 9-5 or freelance, but don’t worry if things don’t work out right away. Don’t let a job rejection (or even 2 dozen), determine your self-worth or your skill/life as an artist. Yes, employment is nice, but you are so much more than your job. That being said, be honest with yourself, your work, and how you spend your time: be proactive in your search.

d. Be sure to stay open to criitique and the opinions of others, and even if you disagree, listen patiently with an open mind.

A stern surgeon tries to revive an ugly drawing. Made under the supervision of Disney animator Mike Show and with the help of Vincent Kings, Louis Debrat, Timm Daza,  Emma-Claire Krikorian, Stephanie Alexander, Calley Macdonald,  Lara Mclaughlin, Sam Sohn and Torey Bangi.

Ok so the my school’s animation film festival is over so I get to post this up now! This was an intro to the festival created by my Animation class over in Laguna Beach.


alright so i just finished this for my animation 2 class our 30 second film

its fully animated on 1’s or 2’s depending on timing. it was a hard and exhausting process but I’m happy with what I’ve learned and what I’ve accomplished