“Stop being all noble around her, in your big hero way. She sees right through your little act. She likes honest guys, not guys who run around being unselfish and heroic all the time.”
“I thought she was the hero.”
- dialogue from KotOR 2.
I got a little nostalgic about Knights of The Old Republic after wincenworks drew my attention to the Star Wars humble bundle the other day. So here’s me revisiting the fandom that got me drawing in the first place. Maybe it’s time to reinstall the game and download that restored content mod.
[The last time I drew Atton and Mical was, what, 2006, 2007. Force help me, I hope you lot never find my old art thread.]
All things considered, what I’m about to say has probably been said a million times before – but damn it, I need to talk about this.
The final battle of Knights of the Old Republic II, against Kreia, feels strangely out of place. The game itself lives to deconstruct these grand notions of good and evil, order and chaos, as established by the Star Wars universe time and time again. It’s a stark contrast to the first Knights of the Old Republic game, a fairly stereotypical (albeit with a brilliant plot twist) good versus evil, light versus darkness story.
For Kreia, who transcends good and evil, light and darkness, Jedi and Sith, to challenge you so boldly – let’s just say that anyone else in this position would come off as largely out of character.
The answer is actually simple: the final battle against Kreia is just a farce.
It’s a farce of traditional Jedi values that require you to triumph over the “Dark Side,” which Kreia symbolizes through sheer virtue of opposing you, of asking the wrong questions and forcing you to consider the implications of your actions beyond the scope of the Force.
And at the same time, it’s a farce of traditional Sith values that require you to always seek more power, triumphing over your master in the process. Kreia posits herself as your master, turning herself into an obstacle for you to overcome.
This farce of a final battle makes sense in the context of the ambiguous ending, if you disregard SWTOR canon – whether you like it or not, Kreia has changed you, shaken your understanding of the world to the core.
And with no one else there – Jedi, Sith, or Kreia herself – to guide you, to nudge you along a particular agenda, you’re free. You’re free to rebuild as you see fit, because everything symbolic of the old order, Jedi and Sith alike, is gone.
Meetra Surik is the canonical identity to KOTOR 2’s protagonist. She was a jedi knight during the Mandolorian Wars under the command of Revan and Malak. During the Battle of Malachor V, she lead a trap for the Mandalorians involving the Mass Shadow Generator. The generator created massive destruction on the planet, ripping Mandalorian and Republic ships out of orbit alike. In the ensuing aftermath, Surik ties to the force had been cut and she was exiled from the Jedi order
Later on, she searches for Revan, who has gone missing on his journey to retrieve the Mandalore mask and encounters Lord Scourge. They team up to fight Revan’s captor, but that’s a story for another time.