KSP Weekly: Farewell John Glenn...

Welcome to KSP Weekly, everyone! Yesterday we heard the sad news of John Glenn’s passing, a true hero that inspired generations and continues to do so with his legacy and achievements. Here at the KSP HQ we mourn and honour him. But despite the sad news, we also released our latest patch this week, which always means a lot of work. Without further ado, let’s begin!

As we’ve mentioned in previous editions of KSP weekly, we have been working on some awesome new things which are still in the design phase. We’re sure you’ll really enjoy it, but we are unable to say much publicly about it, yet… You all just have to be patient. But we think that patience will pay off!

This week the QA team had a quite a lot on their plate, testing, cleaning up and verifying fixes for the successful 1.2.2 release. Aside from that, localization testing continues at a frantic pace to ensure that all characters fit properly and that the keyboard layouts work properly for all languages.

To wrap the QA activity log, Sal vager, one of our dear colleagues, wrote this small poem, what does he mean, I wonder?

Testing of secrets
New things and old
Things of a nature
That cannot be told
Changes are coming
Something that might
For most of us be
An interesting sight

Likewise on the programming front, the team spent this week polishing up the fixes in 1.2.2 as well as on localization efforts. As you can imagine there are more than a few strings in the game that need translation ;)

Some of these efforts include finishing up the contract backstory tweaks and working on the name generator for kerbals in other languages. This consisted of parsing a text file to create probability tables in each language - these indicate the probability of a letter following another letter. Something that says the letter A has 50% chance of being followed by E and 50% of being followed by F, and so forth, which is then used to build names that suit the language style. We are trying to make it work with all languages using different alphabets, and can then get these lists looked at for feedback from the translators helping us with the other texts. Additionally we have been working on some visual issues regarding struts and a few minor things on the tracker.

The art team has been very busy too, creating images for the various winter sales KSP is going to have, fun things like wallpapers and papercrafts, which we hope you’re collecting, and there was work on some other things, that we can’t talk about publicly yet.

Remember the Kerbals Around The World Contest? These were the 5 most voted entries. Congratulations to the winners! Your rewards are coming your way!

On another note, next week we celebrate our 5th anniversary and Christmas is coming up, so we decided to do something special as a way to say “Thank You!” to all KSP players.On December 12th at 17:00 UTC we will be launching the “KriSPmas Present Delivery” Event! Learn more about it here!

Finally, we to remind you that the Kerbal Kalendar initiative goes on, where we will be uploading little collectibles in our forum. You can learn learn more about it here and there will be great giveaways for you as well! We will make all the collectibles available again after the contest is over.

That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news!

Happy launchings!


I’ve been working on this for the past week and actually so proud of it :’) This may not be the most viewed popular series of games @therealjacksepticeye has done but in my opinion the games I loved watching him play.

I doubt Jack will see this but if you do, I really love your work! It’s helped me cope through my bad times and made me laugh when I thought I couldn’t. Your love for your work and your fans and positivity inspires me to keep going and hopefully I can meet you one day! It’s just a goal tbh… Keep up the good work Jack, thank you for being you!