Keep-Your-Camera-Out

Meiji Shrine:

Leica M6 with Voigtlander 35mm f1.4 Nokton Classic lens

My M6 with 50mm f2 Summicron lens

Dave’s M6 with 28mm f2.8 Elmarit Asph. lens

In addition to this M6, I spotted: a Leica M9-P, another M6 (over the shoulder of another foreigner whom I missed as he passed me crossing the street), a Leica M-E, and a Leica M3. Not bad for a few hours within a few blocks on a Monday afternoon. Even better these were not in bags but out where cameras need to be- in hands, around necks, or over shoulders.

If there’s one thing I love about the FNAF games, it’s the sheer sense of distress and panic that they’re able to give to those who play them. You’d think that a game where you just watch cameras and keep some goofy animatronics out of your office would be something more along the lines of “well okay then” rather than “OH GOD WHAT WHY PLEASE HOLD ME”. That’s where it gets you though.

At first everything seems fine, no one’s moving and the only sound you hear is the hum of the fan on your desk. Then the ambient music starts kicking in. You start to feel uneasy, like something isn’t quite right. You check the cameras and notice someone’s moved. Someone isn’t on the stage like they should be. You panic and look through all the cameras, trying to see where the hell they went to. As you do this the music shifts once again, giving you a feeling of something getting closer. Something bad. You quickly put your monitor down, turning on the door lights to see if someone’s there. No one. Pulling the monitor back up you finally find them, only to notice they’ve gotten close to you. Really close. Thumping footsteps suddenly come out of nowhere, your heart beating faster with each second that it goes on. Distress and doom have completely gripped your heart and mind as you move your mouse, rushing to click the door lights on again. Still nothing, not a soul there. Giving the cameras another look your heart almost stops, eyes noticing that they’re gone again. They were so close to your office and now they’ve disappeared. That’s when you see it, them standing right outside of your office. Appearing almost out of thin air, staring straight at you. With a yelp you close your doors, your only means of keeping yourself safe from those robot mascots. As time passes you hear the footsteps again, and the animatronics that were staring you down so intently have left.

Throughout the rest of the night that cycle keeps happening, keeping you on your toes and never being able to tell when they’ll show up. While the system of keeping yourself alive each night has changed a bit with the second and third ones, the sense of discomfort and unease is still present. Until that clock hits 6am you’re on the edge of your seat, trying to keep the animatronics out and yourself alive. It’s just one of the things about this game series that makes me love it and stay so interested in em. 

(I do realize that it’s not like this for everyone, and there are a lot of people who just don’t get scared by the games at all. (Bless your brave souls) Also I apologize if this makes no sense, I was kinda letting my thoughts flow out while trying to make it sound coherent)