What do the Inquisitor’s parents look like? This apparently.

They’re not married, Nera was an accident, and noodle daddy decided to hang around clan Lavellan for the kid. He’s originally from Rivain, and worked as a ship hand.

There was always a little bit of disdain for both Nera and Alejandro because of their “flat ear” heritage, but eventually he married into the clan, and she has two younger twin sisters. They didn’t inherit his cheekbones to the same degree as Nera.

Her mother never married - mostly because I’m having way too much fun picturing her tormenting her daughter with Bull.


Another productive day for the inquisition. 


Ive had a very long two weeks but i’ve been slowly chipping away at this and im so happy i can finally say it’s finished :)


bye dorian


The war table is used to send advisors and their forces to complete various operations in order to unlock locations, receive rewards, gain influence and/or progress the story. There are two types of operations – mission operations and scouting operations. 

Missions run in real time, independently of the save file’s time. To combat this, recruited agents lower completion times by 5% for the advisor to which they are assigned. Additionally, some operations have a preferred advisor who can complete the task 20% faster, however this doesn’t always lead to an ideal result. 


VGS Interview: How to Write a Bioware Game with Lead Writer Patrick Weekes

Welcome to our weekly show! PATRICK WEEKES IS FINALLY HERE

If you haven’t yet make sure you listen to part 1 and get ready for this extra goodness. Today we have the complete interview (part 1 of three) with Patrick Weekes, a lead writer from Bioware all about his craft and the art of writing for games.

Some of what we cover includes:

- His origins
- Training the player to do the wrong thing
- Looking at the evolution of the media comparing it to the beginning of film
- It’s harder now to get a job than ever before, focus on the nonlinear narrative
- Get the application called TWINE! Get a job.
- Weekes talks extensively about the HORROR of “Peer Reviews”
- The most common mistakes that still happen in the writer’s room
- Key piece of advice “Make sure the player knows where to go next, and what he has to do when he’s there”

What’s next for Dragon Age? Find out more next week! We’ll post the remaining segments of our interview, including a complete look at Mass Effect and of course, Dragon Age Inquisition.