We are featured in this movie! GAME LOADING - RISE OF THE INDIES is a documentary about Independent Videogame Making a.k.a “the indie scene” um, at least a timecapsule of a certain time and place and how certain people (many of whom we know and love) make videogames. It seems they’ve finally put up a buy and download for the film. And it’s available even on Steam. Gameloading is ultimately a loveletter to videogames, and very thoughtfully edited. So we hope you will see it sometime. Apparently it’s doing a tour of actual movie theaters too!

(via About - Game Loading)


Olympia Rising is a great looking 2D 16-bit fantasy action platformer, with fun arcade gameplay, impressive pixel art animation, and an awesome soundtrack.

The gameplay is fun and speedy, starting off simply enough, but soon introducing some more advanced moves which will help you climb your way to the top of Mount Olympus. They had a Kickstarter some time ago and got funded, so hopefully we’ll see the game releasing in the near future, and from what we’ve seen so far, it could easily cause as big a splash as Shovel Knight.

Play the Alpha Demo, Free


Beyond 35.000 – an innovative futuristic omnidirectional racer where you have complete freedom in movement in 3D space, as you fly at high speeds through narrow city trenches and complex floating structures.

At first glance Beyond 35.000 may look like your standard (though gorgeous) futuristic WipEout-style racer, but look closer and you’ll notice some truly innovative gameplay.  You’re not glued to the tracks or restricted by gravity in this game, as long as you hit certain checkpoints you can fly wherever you like in the 3D space.

Although you have complete freedom of movement, you do pick up more speed when skimming across surfaces.  This leads to some fun tactical choices as you weigh up the pros and cons of cutting corners by leaving the track, or staying close to the surface for maximum speed.  You’re best off following the AI controlled opponents for your first few games as the fast paced flips, twists and turns can make for a rather disorientating experience.  There’s even four player split-screen local multiplayer for an ultimate test of your sense of direction and flying skills.

The current build is still very early in development, but Beyond 35.000 already impresses with it’s visual style, fast paced gameplay and innovative omnidirectional racing.  You’ve never played a futuristic racer quite like this.

Play Beyond 35.000, Free (Win, Mac & Linux)

I’ve been meaning to make some musical recommendations, since there have been so many awesome soundtracks that have come out in the last few years, so here are a few that I *love* to write to!
🔊 FTL by Ben Prunty
🔊 Endless Legend by FlyByNo
🔊 Gods Will Be Watching by Fingerspit
🔊 Risk of Rain by Chris Christdoulo
Support these awesome people by picking up their albums on Bandcamp, and if you have any recommendations make sure to leave them in the comments! I love finding new music for writing~ 💕
Did you know I have an Instagram account? Follow me for even more writing advice, inspiration, and silly selfies: instagram.com/maxkirin
#writing #writer #indiegames #ftl #endlesslegend #flybyno #riskofrain #benprunty #godswillbewatching #musicforwriters #writingmusic


A Very Tale is a silly rag-doll drag and drop adventure that may induce rage and laughter in equal quantities.

This wonky game has you controlling a prince who is on an adventure to save his princess. This princess was stolen by an evil man on a motorbike (obviously). Now, the prince must save her, but there is one big issue. He cannot find his sword. The raven who is in a tree by the prince seems to know something of the sword. To get this crow to speak, you must get the goat to poop out the item in which the raven seeks. But how do you make a goat poop?

Controlling this character is where the game gets even sillier. To speak to other animals, you must drag your mouth to them. To look at objects around the area, you must drag your eyes to them. To move, the body of the prince must be dragged to the location. To pick things up, the hands must be dragged to objects. All of this works just like a rag doll game, with lots of weird physical slapstick silliness.  It’s pretty tough, but the nice art style and strange character control makes the challenge very entertaining.

A Very Tale may take you quite some time to master, but it’s silly plot and even sillier control scheme are what make it worth playing.  Very silly stuff.

Play A Very Silly Tale, Free


Hola! I’m writing a book called How to Make an RPG. It’s about making RPGs, specifically JRPG-style RPGs.

It takes you from pretty much nothing to a complete small scale RPG. No game-books show you how to make a true full game and the game industry is terrible at sharing knowledge, so I’m hoping it really helps out everyone who buys it!

Currently I’m writing the final section, adding a town with an Inn, shops, NPCs to talk to and the start of the main quest! Fun, fun. After that I’ll have a complete first draft, ready for the art pass.

Want to know more?

Sign up to get notified about the release: here.

Updates on twitter: here.

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