Olympia Rising is a great looking 2D 16-bit fantasy action platformer, with fun arcade gameplay, impressive pixel art animation, and an awesome soundtrack.
The gameplay is fun and speedy, starting off simply enough, but soon introducing some more advanced moves which will help you climb your way to the top of Mount Olympus. They had a Kickstarter some time ago and got funded, so hopefully we’ll see the game releasing in the near future, and from what we’ve seen so far, it could easily cause as big a splash as Shovel Knight.
Today we’ve been replacing the city space placeholder art - mostly just squares - with shiny new backdrops. It’s a huge leap forward, but we still need to populate the town. Expect lots of NPCs, both in foreground and silhouette, going about their daily lives. As well as the put-put of passing autos.
Beyond 35.000 – an innovative futuristic omnidirectional racer where you have complete freedom in movement in 3D space, as you fly at high speeds through narrow city trenches and complex floating structures.
At first glance Beyond 35.000 may look like your standard (though gorgeous) futuristic WipEout-style racer, but look closer and you’ll notice some truly innovative gameplay. You’re not glued to the tracks or restricted by gravity in this game, as long as you hit certain checkpoints you can fly wherever you like in the 3D space.
Although you have complete freedom of movement, you do pick up more speed when skimming across surfaces. This leads to some fun tactical choices as you weigh up the pros and cons of cutting corners by leaving the track, or staying close to the surface for maximum speed. You’re best off following the AI controlled opponents for your first few games as the fast paced flips, twists and turns can make for a rather disorientating experience. There’s even four player split-screen local multiplayer for an ultimate test of your sense of direction and flying skills.
The current build is still very early in development, but Beyond 35.000 already impresses with it’s visual style, fast paced gameplay and innovative omnidirectional racing. You’ve never played a futuristic racer quite like this.
I’ve been meaning to make some musical recommendations, since there have been so many awesome soundtracks that have come out in the last few years, so here are a few that I *love* to write to!
🔊 FTL by Ben Prunty
🔊 Endless Legend by FlyByNo
🔊 Gods Will Be Watching by Fingerspit
🔊 Risk of Rain by Chris Christdoulo
Support these awesome people by picking up their albums on Bandcamp, and if you have any recommendations make sure to leave them in the comments! I love finding new music for writing~ 💕
Did you know I have an Instagram account? Follow me for even more writing advice, inspiration, and silly selfies: instagram.com/maxkirin
#writing #writer #indiegames #ftl #endlesslegend #flybyno #riskofrain #benprunty #godswillbewatching #musicforwriters #writingmusic
“You have been imprisoned without being told why. All you can hear day in day out is the faint ticking of a clock in your cell. That is, until the first of 5 fateful days begins.” - Author’s description
Discoverie is an impressive first person procedurally generated infinite dungeon crawler, full of secrets, beautiful voxel based graphics and killer penguins.
There are various different biomes in this dungeon, from mushroom caves full of spiders and skulls to ice caves full of penguins and snowballs-on-legs. With locked doors, snow blocked doors, and huge boss-like monsters, there’s so much to see and discover in Discoverie. And thanks to the procedurally generation, every spelunking trip will be unique.
Hola! I’m writing a book called How to Make an RPG. It’s about making RPGs, specifically JRPG-style RPGs.
It takes you from pretty much nothing to a complete small scale RPG. No game-books show you how to make a true full game and the game industry is terrible at sharing knowledge, so I’m hoping it really helps out everyone who buys it!
Currently I’m writing the final section, adding a town with an Inn, shops, NPCs to talk to and the start of the main quest! Fun, fun. After that I’ll have a complete first draft, ready for the art pass.