My sadness is spilling out to you.
You sit there,
staring at me
and the only thing
that’s spilling out of
you is the sound of your laughter.
The nervousness of it
as you try to look
for some warmth to give me.
But there’s none to give.
You can’t, you don’t know how to.
Only coldness seeps out.
Yet again, I’ve opened my heart up
to the wrong person.
The sound of your laughter
each echo growing louder,
it tries to break the walls
of my heart down.
I can hear the pieces
of my heart falling down,
it crashes and burns.
They were the only pieces left
and you crushes them.
You just didn’t care.
I was hoping you might.
There’s no such thing as hope left for me.
You broke me.
When you acted like you cared about me, yet here you are now, the main reason for my sadness. // Spill
Akatsuki becomes a mercenary group for hire, as they did in Road to Ninja. This is more appropriately named the “everybody comes back to life and somehow things work out AU”… but as promised, 10 Akatsuki members in the timeline of The Last! Designing is fun (esp the village flak jackets) (・∀・)
See more extensive character/AU details below the cut!:
okok theres one part of elements i really liked but keep forgetting to talk about so ill post it b4 i forget again
but HEYO finn and pb’s platonic relationship is. really very important to me holy shit, AT’s been pushing the ‘moving on’ from his crush thing for a couple of seasons now and i still go hell yeah every time its reinforced
LSP tries to break the fire elemental curse on finn by telling him to go to his happy place but his brain automatically goes to all this past romantic stuff with PB at first, its real bad because its still wrapped in flames but Then
finn crushes it, puts out the fire (or rage and anger/pain as the element represents here)
and he goes back to his real happy place, back to pajama wars (still a super fav ep!!) where all they did was hang out like best friends w no hint of romance whatsoever
it felt like a real throwback to Dont Look where finn’s “true perception” of PB wasn’t an infatuated crush but just one of his bros
my boy’s moved on and is learning and enjoying his friendships and im proud of him
Trucy: Rules were made to be broken. Apollo: They were made to be
followed. Nothing is made to be broken. Trucy: Uh, piñatas. Athena: Glow
sticks. Trucy: Karate boards. Athena: Spaghetti when you have a small
pot. Trucy: Rules!
Oh almighty napkin arm with googly eyes, I humble peregrin dare come forth with a request... could you make some character design breakdowns for some more realistic characters? Like your power ranger fanart? I tried to break them down on my own, but I'm not sure I did it that well... it's incredibly useful and interesting... Keep being awesome, and thanks for how you already helped me anyway!
Thanks for the patience, had to mull this one over. The more complex a design gets, the more difficult it is to break down. Basic character design tips may not be enough…so let’s delve into:
Character Design Tips Part 2!
Before we start, it’ll help to read my last character design post, where I laid out four concepts: shapes,silhouettes,colors, and inspiration. In this post, I aim to build on and rephrase these in a way that hopefully makes it easier to apply them. I’ll be drawing examples from my Power Rangers (2017) fanart to illustrate my points.
(Ideally, you should already be comfortable with drawing people. If not, look into figure drawing, gesture drawing, etc.)
(Whereas my previous tips were more tried and true, the tips here are more my own thoughts, so they may be half-formed.)
(Again, these are not rules. They’re just tips to add to your toolbox; the more tools you have, the more versatile you’ll become.)
Without further ado, let’s start!
Based off what we know about shapes, silhouettes, colors and inspiration, I want to cover: lines and angles, external and internal silhouettes, values, and references.
1. Shapes => Lines and Angles
Last time, I laid out three basic shapes:round, box, and triangle.
Problem: limiting yourself to these 3 shapes can be useful and fun for simpler designs, but they may be too simple or look out of place on more complex designs.
Solution: let’s go to the next level! Instead of shapes, shift your thinking to lines and angles!
Lines can be curved,straight, or diagonal. Angles can range from obtuse to acute angles. Follow your intuition: what feeling do you get from each line or angle? If I follow my own intuition, I see that:
curved lines = natural, soft
straight lines = balanced, grounded
diagonal lines = off-balance, in motion
obtuse angles = broad, relaxed
right angles = rigid, unnatural
acute angles = slim, dynamic
If this sounds familiar, you’re right! It’s just the shapes all over again:
curved lines make round shapes
straight lines with obtuse/right angles make boxy shapes
diagonal lines with acute angles make triangular shapes
But lo! Since we broke the shapes into their smaller components, it’s much more flexible! Now we can use lines and angles for more complex designs:
2. Silhouette => External and Internal Silhouettes
Last time, I explained the silhouette test: if you black out the figure, it should still be readable.
Problem: blacking out the figure only tests the outline of the design, i.e. the external silhouette. But what about the inside of the design?
Solution: block in the figure and test for the internal silhouette!
If you want not just an interesting outline, but an interesting costume, block in the major components of your design to see if it has a readable internal silhouette. This test can help you avoid boring or cluttered costumes and makes your design stand out. If your internal silhouette is too empty, try adding props or designs. If it’s too busy, simplify it.
3. Colors => Values
Last time, I talked about the 60-30-10 and 70-30 rules for color.
Problem: those rules work on the assumption that you’re only using 2 to 3 colors. But what if I want to use more colors?
Solution: good news! The same idea applies if you split your palette into 3 major values: shadows,midtones, and highlights.
Balance your palette by converting your colors to grayscale and applying the 60-30-10 rule to the values. This is related to the idea of silhouettes; if you get a nice internal silhouette, you’ll probably end up with a nicely balanced set of palette values, and vice versa.
“Good artists copy, great artists steal!” -Picasso
Problem: Coming up with something 100% original is tedious and doesn’t always give great results. It saps the inspiration right out of you!
Solution: It’s a lot easier to steal ideas from references!
Note: don’t just copy, steal! Cherry-pick/massage the aspects of the reference you find the most appealing and work them into your design. Ditch anything that you don’t care about. Make it your own! Make it something you can put your own name on! Below is the reference image I used for my designs:
And below is my fanart:
That’s it for now! Thanks for reading! If you guys want to see any other topics, feel free to ask and I can try my hand at it.
If you want to see my previous character design tips, click here. If you want to see the full-size Power Rangers fanart lineup, click here. If you want to see other character designs I’ve done, click here.
flapping- feeling your hands bounce and your wrists twirl and your fingers flick in and out and in and out. Wiggling your arms, feeling gravity weigh down on them, feeling your muscles send them flying high. Kicking up your legs, curling your toes and shaking your feet, feeling so happy that your whole body flaps with it
twirling- spinning and spinning, seeing your hair in your face, watching your clothes billow out and twist around, wrapping your arms around yourself to go fast, or stretching them out and feeling the air rush over them
rocking- swaying and tilting and flowing, slow at first, then faster and faster. Leaning forwards and back, moving your body in big circles, small circles, triangles and octagons and all sorts of shapes.
hair twirling- the feel on your fingers in your hair, the soft, cool stands sliding between them, the pleasant pressure on your scalp, making little ringlets, tight twists, braids, twirling the hair until it’s a ball atop your head. Letting it go and watching it uncurl
singing- closing your mouth and humming, letting music vibrate through you, letting it build in your chest and poke through your lips, seeing how high you can go, how low you can go. Opening your mouth wide, belting out songs, whispering them, who needs to talk when you can sing?
repeating- feeling your lips stretch and scrunch up to make words, your tongue press against your teeth, hearing how lovely those words sound when they come out of your mouth, how soft or bright or bubblegum flavored. Mimicking until everything around you is pleasant words and good sounds and your ears and mouth are filled to the brim with happiness
oral fixation- rolling beads against your teeth with your tongue, the metal cool and clicking. Sinking your teeth into silicon squares and dragons, gnawing on plastic with your molars, denting wood with your canines. Sucking and chewing on your shirt collar, rubbing your tongue against the fabric
tapping- making drums out of everything around you. The loud, hollow sounds of tap, tap, tapping on the washing machine, the pretty clicks of running your fingernails over glass. Drumming your fingers on the fabric of your clothes. feeling them bump, bump, bump on your shoulders and chest and legs
pressure- wrapping your arms right around you and squeezing until everything is just right. Heavy blankets, layers of jackets, holding your pets in your lap and feeling the pleasantness of it all pressing down on you. Hugs, a friends head on your chest, weighted blankets filled with rice that sound so pretty when you shake them
shaking- legs bouncing, up and down, up and down. Clenching your muscles till your arms vibrate a mile a minute. Hearing your chair bump the floor as you move, watching your hands flutter and fly so fast that they’re blurrs
making sounds- clicking. feeling your tongue press against the roof of your mouth, moving fast and quiet or slow and loud. popping, sucking in your cheeks, puckering your lips. Hissing, letting the air squeeze past your lips. Going from high to low, low to high, making your mouth a symphony
jumping- bouncing. Popping up and down on the balls of your feet. jumping from leg to leg, knees bent, hair flying up and down, feeling your heart soar and fall with gravity. Big jumps, so far off the ground you think you might never come down, until you do with a satisfying bang! Small jumps, like a little ballerina on their toes, landing soft and fast