How to Draw

coffeecupprince asked:

Ho would you draw shoulders from the side? I've always struggled with that.

I’ve been thinking about it too, and honestly it’s quite troublesome to think about. I never really thought about how I draw it, I just improvise until it looks believable. However, I did notice there is a trick for it…

Okay so here’s the body, right? Ignore the obvious anatomy errors, I’m lazy and tired at the moment, but the idea should be clear. Think of the shoulder as ball-jointed doll. Draw the circle in the motion of the body as the base and…

Bam! Put a teardrop around it! I love teardrops as guidelines so much. I don’t think I have to explain it, do I? I think it speaks for itself; rotate the teardrop and the shoulder should follow it. Use it as a guideline and eventually you won’t have to use it anymore, it’ll be there mentally. I do, however, reccomend you pose in front of the mirror to get more correct results on how the lines will bend with the muscles. Just stand in front of the mirror and move your shoulders around, notice what muscles follows and etc. 

If you need any more help with this, let me know.

Super quick centaur/horse body tutorial!

You’ve asked me a lot for a centaur tutorial but I absolutely suck at doing stuff like that because I rely so much on my own eye measuring and I almost never do sketches like this, so bear with me.

1: The horse body!

I managed to break down the body into lots of triangles and lines and what have you, in a way that I find easy and accurate to use.
This is the body of Dan, (an english full blood) but it’s really easy to alter between breeds!
For example, I used this when doing the lineup, take two of the most altered ones:

2: Put some meat on it

Keep in mind that if you have no idea how to draw then you probably should just drop this because as you can see I’m skipping ahead assuming you know how to meat a stick figure, and also have a ground feeling of what a horse really should look like.
But it’s starting to take shape, doesn’t it?
The tip of the withers should be around the tip of the hip.

3: Legs and hooves

Make sure you don’t make the knees and hocks too defined
(if you want to draw a full grown horse will say. It works on younger horses and foals though!) And also not like noodles. Watch out for making the hind legs too curved or too straight when standing properly.
You want your hooves to be balanced, keep that in mind!

4: Add the human body

You’ve got a nice red line there to keep track of the spine. Dan’s human part is slim and a bit smaller, which adds to his rather big but slender breed.
Now of course I’m still assuming that you know how to draw humans as well. That’s what it’s about, draw loads of humans and loads of horses and mash them together in a way that you see fit!

I prefer to use colours that the actual breed can have, and to match their hair with their tail. A paint is a difference though, as it might have different pigments in skull and tail root.

This has been a quick and confusing tutorial in which I also claim that I am in no way an expert on this, thank you good night

anonymous asked:

I draw a lot of people with four arms and I'm not a great artist so I was wondering how you'd do that sort of thing and make it make sense, anatomy-wise

This is one of the most interesting requests I’ve ever gotten, so thank you for that!

Before I start, let me state the obvious;

Technically, there is no ‘anatomically correct’ when it comes to people with four arms - since it is not possible for humans to have it the way we represent it in art. But! That doesn’t mean there are ways to make it look anatomically believable. And this is what I will try to do.

1. We’ll start of with a simple picture of a bare back with stretched arms - as it is here you will place the four extra arms. (If you meant to only have one pair of extra arms, don’t worry, this tutorial would still be the same. As would it be with six extra arms as well.) The first tip I will give you is to draw the ‘normal’ arms first! Have them ready before you you draw the extras.

Now, let’s study how the ‘anatomy’ should work…

2. Notice how the ‘motion’ fo the back is. Those orange arrows show what direction the extra arms should be facing. This way, it’ll look more natural. Note that the shoulders, shoulder-blades and hip area are off limits to extra arms. If you place them here, it will look incredibly unnatural.

3. The best idea is to place the arms as close as possible in a similar ‘pattern’. This example shows the best areas for four extra arms. Now, if you only want two, I recommend you place them under the shoulder-blades. If it’s six, place the extras between the shoulder blades. If it’s eight, place the extras on the lower back. This way it will be the most believable. Realistically, of course, this wouldn’t work - but there are ways to trick your eyes.

4. Add the arms and… bam! There you have it; arms on the back. If you need help on how to draw arms, here’s a tutorial I’ve made on them.

5. Do some practices. My tip is is to draw each arm differently; make sure they’re all in motion. Of course, realistically, the arms would get tired after a while - but let’s not over-think it, shall we? It’s very important to draw each arm differently as it will say a lot about the character and give more life to them. If you simply copy/paste identical arms you’ll notice how much more stiff and artificial it will look. I’ll show Usui as an example;

Here you can see the arms have been copy/pasted. It doesn’t really look natural, does it? In this case this is a good thing; for Usui is not human and we can tell by the arms alone that it looks unnatural. So - both methods can be used. Just be careful with how you use them.

6. One thing you can never forget, however, is the silhouette. Make sure it all looks visually appealing as one shape, or else it will look like a confusing mess. One way to check this is to zoom out or to fill it all in black to see how it looks as a bundle.

7. Be aware of a mess when you draw several arms. It will look terribly confusing at first, but give it a chance. I suggest you be as messy as you possibly can and think of the silhouette first, then the anatomy. Don’t worry about how cleans it looks, because…

8. It will be OK in the end. <3 If you draw traditionally, make sure to sketch your arm with a gentle grip. If digitally, remember; there’s always another layer.

And that’s what I have to say about that! Hope it helped.


Head Drawing Help. I was asked for some tips when it comes to drawing faces so I’m posting (not sure if I posted these when I first made them) these handouts I made that address the idea of form and structure when it comes to drawing heads. The main idea behind these is that no matter what kind of drawing you’re doing, it’s important to realize that the head is a form with multiple sides and you’re ability to move that form in space will greatly help you draw more dynamic and interesting heads and expressions. Hope they help :)

anonymous asked:

I want to learn how to draw well but I currently have zero experience and I'm at bad stick figure levels. Where do I start?

i think you should go to the library, and ask a librarian for books on drawing. online tutorials are hard to find and can also be hard to follow, plus they give shitty advice. drawing books from the library are free, but also held to a certain publishing standard. they’re also pretty much all structured to take you from the first step of stick figures to fleshing out a figure, and drawing from life. 

as a tip, don’t trust books that say ‘draw anime’ or ‘draw cartoons’ or ‘draw comics’. you stunt your growth as an artist when you try to develop a style rather than an understanding of shape, volume, structure, and anatomy. style will happen as a natural reflection of your education– if your style looks the same from year to year, it probably means you’re stagnating. 

get a cheap sketchbook, cheap #2B pencils, a pink eraser, and some ballpoint pens— no matter what the drawing books say, you don’t need shit like 6B pencils or fineline microns or ink, don’t get that stuff. when you’re learning a new skill, stick with cheap and basic materials— your start-up artkit should be about 8$ for a sketchbook, 1$ for an eraser, and whatever pencils and ballpoints you already have lying around. working cheap with cheap stuff frees you up to experiment, make mistakes, throw out half your stuff, try again. it also keeps you from getting lazy and thinking you can spice up a crappy picture with glitter and lace. you can’t. keep working. 

work your way through the chapters of your drawing books— if you take a bunch out of the library, go through all the chapter ones, all the chapter twos, etc. do the exercises they tell you— they will be hard and boring, but do them. fill your sketchbook up front and back. most cities and towns have life-drawing classes and sessions, and the price is generally 5-15$ to attend. if you can afford the time and cash, go for it. if you can’t, prop up a mirror and practice drawing yourself. draw skeletons. draw chairs.

you will fail a lot. most of the time you will fail! your stuff will look totally shitty. you will be spending most of your time drawing shitty shit. but absolutely don’t beat yourself up or feel like only producing shitty failures is setting you back: you learn a lot more from failure than success. don’t get proud. don’t let your ego get in the way. don’t get hung up on defending yourself from criticism. you don’t have to do everything everyone tells you to, but it’s in your best interests to learn as much as you can from every situation. 

finally, the best drawing instruction i ever heard was this: 

you have a hundred thousand bad pictures in your hand. the sooner you get those pictures out, the sooner you’ll get to the good ones. 

so there you are! get going. and good luck!


A few people have asked for tips about clothing design. These are just some things to consider while designing outfits for characters. 

I would also like to add that the best thing you begin with is gorging yourself on costumes, historical clothing, current fashion, etc. Take some time to look around, collect information, and get a good idea of what works. Then, apply what you know, and have fun with it.