HOw-do-i-armor

“Here.” Nomalla had come out of the shadows on her trail leading her horse. A cut on her forehead had bled on her face and dried, giving her a dark half mask. She took a rope from her saddlebag…

Nomalla of Halleburn. Pretend that grease stain was purposeful and is somehow artistic, because I have no idea where it came from and redoing this sketch would take away some of the impromptu and sloppy elements I threw in there and ended up liking.

  • *Bastion shows off its Dawn skin.*
  • McCree: Uh, hey, Bastion?
  • Bastion: Bweep?
  • Genji: Um, about your body…
  • Bastion: Bee-bwee-weep?
  • Genji: How do I put this? Your armor is…um…it’s a little…um…McCree, uh, you want to help me out here?
  • McCree: It’s pink! Your armor is frickin’ pink!
  • Genji: Yeah, that’s it.
  • Genji: Pink.
  • Lúcio: Oh, come on guys, it’s not pink, it’s just…lightish-red.
  • McCree: Guess what? They already have a color for lightish-red. You know what it’s called? Pink.
  • Submitted by koruga

anonymous asked:

How do I avoid plot armor when I also don't want my main characters to die?

You’ll get a lot of debate about what constitutes Plot Armor, but TV Tropes has a good definition which comes with pre-baked examples. Remember that like Wikipedia, TV Tropes can be edited by anyone. Often by many different people around the web with competing opinions on what does and doesn’t constitute.

So, take it with a grain of salt.

Avoiding plot armor is pretty easy in concept, but can be difficult to execute. Plot Armor happens when a character’s value is defined by their narrative necessity rather than their relevance to what is happening in the plot or events in the narrative. Basically, the only factor which has allowed the protagonist to survive is the fact that they’re the protagonist.

This represents a critical failure in terms of storytelling. The narrative failed to distract the reader from noticing this fact, from convincing the audience that this character was in danger. Suspension of disbelief has been broken. It’s a problem on the level of when you notice a television’s placement for narrative convenience in regards to exposition rather than because it makes any sense in regards to the world the television exists in.

Plot armor represents not just a failure in marrying a protagonist to the stakes they are facing, but it’s also a problem with the underlying nuts and bolts of the world building.

It’s like when a character goes, “If only I had my knives, then I could defeat that guy chasing me with a sword!” but the character is a human who has never encountered this specific extra-terrestrial creature and the guy wielding the sword is an alien from out space.

How does the protagonist know that their technology is on a level equivalent to the alien’s? That their knives won’t just be cut in half by this sword from outer space? Or that the alien comes with a fighting style they recognize and are capable of countering?

Plot Armor happens when the narrative and the protagonist fail to justify their survival internally rather than externally. Why do they live? Because the story needs them to. That is an external justification.

Compare to: They lived because they used their quirky technological genius to defuse the bomb with wire and gum from the underside of their shoe. They lived because when we initially saw them, we learned that as a child they liked to tinker with and build homemade explosives.

This is an internal justification.

You should always have an internal justification in your narrative. Several in fact, readily available to your audience. Either to allay suspicion, or simply to answer the question of, “why this character?”

You avoid Plot Armor by building supports for the protagonist into the narrative itself. The solution to the unique problem offered by the narrative lies in their experiences, their personality traits, their training, or whatever else they have to offer the story. Challenge them, but don’t exceed their capacity for what they can deal with. Line up what you intend to challenge your character with then figure out a way for them to solve this which is within the bounds of what you’ve allowed for their character. Their solutions are tailored to their backstory/personality/experiences and come from an internal position with the narrative.

If you find yourself asking the question of: why is this character alive? Go back and look over what you’ve written. Are their solutions to the problems they face dictated on what you, the author, externally decided the best solution would be? Or is this a decision the character, when set against the evidence behind them, would make for themselves?

Did they earn their win?

Answer your own questions, keep your narrative consistent.

Why is this character your protagonist? What do they bring to the story which makes their narrative unique? Which makes them uniquely qualified to tell it? Why is this their story and not someone else‘s?

Be honest with yourself. Is your character winning this fight because they’ve earned it? Or did they win because you’ve scheduled what happens next and need them to move to Plot Point C? It can be both, but when you’ve got a Plot Armor situation then it’s usually the latter. The character didn’t win because they earned it, they won because they’re the protagonist.

Honestly, there is nothing more annoying than that.

See also, Creator’s Pet.

There’s a certain level of this which is biased. As the creator, you make the decisions which you feel are right for you. Often the trick to writing is marrying your external needs with the narratives internal ones, which means working within the setting you built and using that world as the foundation for how narrative challenges are solved. By working within the limits you’ve set for yourself and the rules you established for the audience, you will avoid Plot Armor. Let your characters justify their own right to survive, rather than you the writer doing it for them.

Who. What. Where. When. Why. How.

This is how.

You want them to survive? Okay. How do they go about doing that?

-Michi

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And here’s Steve Rodgers as our Oakleaf Knight!

I literally considered not posting this, but since I already put several hours worth of work into it… yeah. Faces, hands, AND armor… literally my top three things on my “things I hate drawing” list… but I prevailed

once again, thanks to handwritingofgod for the idea! i hope you dont mind that my tablet started acting up towards the end and that I neglected some parts…

this headcanon makes me ship horace and will even more… 

THIS IS A 2PT QUESTION! — PT1: armor

I love drawing WoW armor — it hides my anatomy mistakes because no one knows wtf WoW armor is supposed to be lol.  D:

How do I draw armor.. I don’t know lol.  Never thought about it.

Dunno what sort of “look” you’re aiming for (something realistic, believable? VS something cartoony), but armor is just random shapes piled on top of each other all wrapping around/sitting on top of the basic anatomy.

So for example, here’s a dude thing ^^^

Think of armor like basic shapes, in this case a circle over the shoulder because I want to draw some shoulder armor.

But armor isn’t flat like a circle.  Sometimes it helps to imagine the shape as a 3D object since the armor needs to be 3D for your dudething to wear it, right?

Maybe something closer to this^

Sort of a rough outline

Just addin shapes, trying to describe it as something that would fit on a shoulder (ok “fit” in WoW terms lol)

Alright that’s a basic enough shoulder piece.

Now you can add and subtract other shapes!

YEAH

ALMOST, STILL NEEDS SOMETHING

RAD

Do the same thing for any armor piece, like think of a basic cylinder shape for a gauntlet or legplates or a belt.  Tailor the piece to more accurately fit the underlying form wearing the armor, since a thigh or a torso isn’t a perfect cylinder obviously lol.

At the end of the day you just sorta.. gotta think of the armor as a 3D object resting upon another 3D form/dudething. 

If the form turns, how will the armor turn with it?  How it look from the back? side? angles?? Foreshortening?  What underlying parts of the form will the armor cover up (or expose) in all those angles?

It’s hard, but learning to turn shapes around in your head takes time and practice (I could definitely use some lol).  

Once you got that figured out you can draw all kinds of armor.

**********

ALSO!! If you’re having a hard time thinking of how armor looks from a certain angle, be sure to fire up WoWhead previews or WoW Model Viewer to look at the armor piece from any angle.  Beware of clipping!