If you watch the stream, you see that it is indeed the default Ryder face – but even if it weren’t, why would a custom face fix the leg animation?
I’ve noted this in replies and reblogs of replies and seen it here and there over a thousand notes, so I might as well mention it in the main post.
The US PC “default” face did in fact appear in the French streamer’s video, when it came time to select male or female:
However, the streamer on French XBO did not select a default face, and did not select his Sara Ryder through that male/female option. He backed out and ultimately selected a quickstart Sara Ryder:
Which gave him the face in the top images.
My question is still “Why, though?”
I’ve also been told that he was playing a previous build. If it was a different version than release, however, why is the US PC’s Sara face still there in the sex selection? Was the streamer playing a very particular version that came in the development process after making both of those default faces but before settling on one?
I keep asking these sorts of questions because it confuses me. It actually doesn’t affect me very much because I plan to make a custom face that looks like neither of the ones presented. I’m just baffled from a technical perspective, and can’t abide a mystery that seems like it should have a knowable answer.
(And as for the run animation, I’ve been told that there was nothing inherently wrong with it, but that it can be made to look weird with the right wiggling of directions on the controller. So there’s that part answered, at least.)
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