Game-Dev

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A French streamer played a French XBox One copy of Mass Effect Andromeda, and in so doing let viewers see a … pronounced difference in the facial animation quality.

Even the run animation is more stable.

It’s at times like these when I wish I knew more about the tech side of game development.

What could account for quality such as this on a French console when US PC users seem to have no end of… the sort of thing posted in a lot of places by now?

I mean, that is a non-zero difference.

If you watch the stream, you see that it is indeed the default Ryder face – but even if it weren’t, why would a custom face fix the leg animation?

EDIT:

I’ve noted this in replies and reblogs of replies and seen it here and there over a thousand notes, so I might as well mention it in the main post.

The US PC “default” face did in fact appear in the French streamer’s video, when it came time to select male or female:

However, the streamer on French XBO did not select a default face, and did not select his Sara Ryder through that male/female option. He backed out and ultimately selected a quickstart Sara Ryder:

Which gave him the face in the top images.

My question is still “Why, though?

I’ve also been told that he was playing a previous build. If it was a different version than release, however, why is the US PC’s Sara face still there in the sex selection? Was the streamer playing a very particular version that came in the development process after making both of those default faces but before settling on one?

I keep asking these sorts of questions because it confuses me. It actually doesn’t affect me very much because I plan to make a custom face that looks like neither of the ones presented. I’m just baffled from a technical perspective, and can’t abide a mystery that seems like it should have a knowable answer.

(And as for the run animation, I’ve been told that there was nothing inherently wrong with it, but that it can be made to look weird with the right wiggling of directions on the controller. So there’s that part answered, at least.)

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April’s Featured Game: ARCADEA

DEVELOPER(S): Aishin
ENGINE: RPGMaker VX Ace  
GENRE: Fantasy, Adventure, Puzzle
WARNINGS:  N/A
SUMMARY: In the world of Arcadea, people can accomplish their dreams. How? Through video games of course! Everybody who lives in Arcadea has a special arcade machine they can visit in their dreams that lets them fulfill their strongest wishes. Whether it’s to go on an adventure, or make friends, or fall in love, or solve a mystery, or completely start a new life, there’s a game made just for them..
The game follows Maisie, a new arrival to Arcadea. She’s not very interested in all this gaming stuff; her only goal is to find an important person. But along the way, she can’t help but be roped into other people’s problems. She also can’t help that the arcade machines seem to glitch around her. A lot.

Our Interview With The Dev Team Below The Cut!

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