Notorious for being a game with a difficulty curve like a brick wall, Dark Souls is the creation of
FromSoftware, and released by NamcoBandai in 2011. The popular sequel, Dark Souls II, follows in its predecessor’s footsteps as a horror survival RPG wherein the player assumes the role of an undead human who must slay other, more powerful undead to capture their souls. The game itself is famous for its level of difficulty- it has no automatic health recovery, each death leaves the player with lower base health, there are limited potions, and most enemies can kill the payer in a few hits.
Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you’ll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city’s dark secrets.
A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation®4 system.
With Dark Souls 3 nearing release, I wanted to tribute the inspiring helm designs of Dark Souls. The armor design in Dark Souls is breathtaking, with striking silhouettes and elegant designs that balance between function and design. These helms were originally created for Satellite Soda’s Daily Draw during February in 2016.
A free update will be available for all Dark Souls II players on February 5th, 2015 bringing gameplay enhancements and new story elements to prepare for The Scholar of the First Sin! (Ver 1.10, Calibrations 1.13)
Check out this new batch of screenshots that highlight some of the improvements and read on below for a full list of changes:
Added new character, The Scholar of the First Sin.
Additional item description text.
Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
Increased effect of Rusted Coin.
Awestones now dropped more often.
The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online.
White phantoms will remain in other players’ worlds for longer periods of time.
White phantoms will no longer return to their world if time runs out during a boss battle.
Players on their first play through can now match with players on their 2nd or further play through.
Made it easier for players to match online in general.
Made it so that invading players cannot use items which invite more enemies.
NPC conversation text is now displayed more prominently than online notices.
Players may now choose to cancel out the effect of the Human Effigy at bonfires.
When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
The Imitation spell now affects normal enemies.
The Hush spell is now more effective on normal enemies.
Load times shortened (PS3 only).
Calibrations no longer saved each time before the title screen.
Fixed issue causing map name listed on save data and actual map name after loading to not match.
Made it possible to skip the ending sequence the 2nd time through and beyond.
Removed the blur effect used when looking through the binoculars.
Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
Made Old Iron King’s Crown’s effect function consistently throughout the game.
Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
Adjusted timing for Licia of Lindeldt to become the player’s enemy.
Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. (Players will receive the rings as soon as space is opened in their inventory.)
Adjusted rewards in online play:
(Normal Online Play)
Host vanquishes invading dark phantom or arbiter spirit: Human Effigy
Host vanquishes a dark phantom summoned through red sign: Human Effigy
Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone
(Covenant “Blue Sentinels”)
Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1.
(Covenant “Rat King”)
Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone.
(Covenant “Bell Keeper”)
Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
(Covenant “Pilgrims of Dark”)
Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic.
(Covenant “Brotherhood of Blood”)
When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.
Scheduled maintenance for this update (Xbox 360, PS3, Steam):
2/4 6:00 AM - 9:00 AM PST 2/4 9:00 AM - 12:00 PM EST 2/4 2:00 PM - 5:00 PM GMT 2/4 3:00 PM - 6:00 PM CET 2/4 11:00 PM - 2:00 AM 2/5 JST
Thank you everyone for your continued support of Dark Souls II!
The Plain Doll prays at this grave often in Hunter’s Dream, paying her respects to the Lady Maria.
From an old headcanon sketch I really loved from months ago, I turned it into a finished piece. I really loved painting this piece but it was a struggle because I usually tend to over-saturate colors; I tried to keep this scene subdued to feel like the dream. Bloodborne is still my most favorite recent game and still inspires me so much <3