In providing the information heavy Detective Vision and so many vertically advantageous locations for the player to traverse, Batman: Arkham Asylum greatly changes how stealth is employed by the player. By giving them so many advantages when going after groups of armed enemies, but still leaving them relatively vulnerable to gunfire, the game is able to create an intriguing mode of play, where the player is always at the advantage, but never completely invincible.

#ThrowbackThursday ⏱

🎮 | Tomb Raider III: Adventures of Lara Croft (1998)

All set and ready to venture through the cold region of Antarctica and stop a crazy scientist’s plan for world domination.

One of the most intensive ways that the original Deus Ex made use of character customization was the ability to train skills at different levels, and making what each skill could do at each level abundantly clear from the beginning. By allowing the player to see what each ability could eventually become, it pushed them to work to get those skills to whatever level they wanted, without feeling uncertain as to what these skills would turn into.

Throwback Thursday

Tomb Raider II (1997) – Wreck of the Maria Doria

Exploring the remains of the once-great Maria Doria, that rests deep in the bottom of the sea.