Concept: a game where you play as a tomb-raiding archaeologist, except you’re the descendant of the people who built it in the first place, and you spend the whole time complaining about it to your companion, the magically animated skull of the chief architect, your great-to-the-nth grandmother.
“Really? A deadfall trap in the bathroom? What is wrong with you people? No, first, explain to me how it is that you were able to construct a self-resetting puzzle the size of a city bus that still works after four thousand years, but you never hit upon the concept of, I don’t know, a lock and key? And is that a laser? You lived in a Stone Age culture - where the hell did you get a laser?”