Topi’s Daily Card #539: Skullclamp
When they were first making equipment, WotC was still working out the kinks of how to cost things. Skullclamp is possibly one of the most broken equipments ever printed, and it was a last minute change that made this card broken in half. The story’s been told here and there, but it’s basically summed up in that someone in WotC thought it was a good idea to push some of the new equipment in power, and an equipment that cost 3 to cast, gave +1/+2, and had the draw two on death trigger, with an equip cost of 2, became what you see above. The card is essentially pay one mana, and draw two cards at sorcery speed. That’s insane. You’ll see this card most often in creature token decks, turning saprolings, rats, soldiers, anything 1/1 into two new cards for as little mana investment as possible. This card is a priority to get rid of if your opponent has it, and something you need to protect on your side of the battlefield. The person who can draw the most cards normally has a huge advantage, and Skullclamp helps you get that advantage very easily.