We won’t waste time explaining the plot, which is basically a collection of the sort of dreams Buffalo Bill pit survivors would describe to their therapists. But easily the most memorable thing about the movie – aside from Satanic concubine catfights – is the character Torgo, a satyr who serves the film’s handsy antagonist, “The Master.”
Torgo was played by a young actor named John Reynolds, who sadly committed suicide a month before the film was even released. Although the entire cast’s dialogue would be dubbed over by a small group of people in post-production, Reynolds still had to endure wearing improvised leg prostheses made of coat hangers, chicken wire, and car upholstery foam. You know, because he was supposed to be half goat. Not that the movie ever gets around to explaining this fact.
It’s been whispered that the grueling task of wearing these completely unnecessary prostheses caused Reynolds to develop a painkiller addiction, but according to a fellow cast member, he was already an an avid consumer of extracurricular chemicals to begin with. It’s also been rumored that Reynolds wore the braces incorrectly, which also isn’t true at all, mostly because there’s no right way to wear random piles of garbage strapped to your legs.
Can’t believe they didn’t just remake the original box art. Would have been the best thing ever, but they just decided to do the same box art we’ve been seeing for almost every video game in the past decade. Fucking wish the trend of “protagonist on the front facing forward” would just die already. Goddammit, what were they thinking?!
BOY, do I have something sweet to show to all of you about DOOM's skies!
Remember Blackmantis, the incredible Doom fan who was (and still is) hunting the source for each one of the game assets and found out about the toy used for the BFG? Well, it turns out he found the source for some of the skies used in DOOM and Doom 2: Hell on Earth.
As some of you may know, Episode 1, Knee-Deep in the Dead, uses a gray sky with mountains, a sky that has become iconic in retro gaming culture, partially because, as many other assets found in DOOM, it was sourced from a real picture taken in Yangshuo, a beautiful city in China with some gorgeous mountains. Said picture was included in a CD called “Media Clips”, released by Aris Entertainment around 1992 (that would explain why it was used in DOOM, since the game was released in late 93). The exact picture in question was taken by Tom Atwood, in Yangshuo Cavern, near Guilin, China
Of course, almost every DOOM fan knows about this, so the reason why I’m doing this post is because the fun doesn’t stop here. Blackmantis found out about this sky right here. When you see it…
You don’t? Okay, let me help you a little bit.
Isn’t that…yes, the Doom 2 sky was sourced from this picture! It seems that they took a fragment of this picture and they made it tile horizontally, to avoid making it look ugly in-game. Trust me, a sky texture that doesn’t tile is not always a good thing to look at in Doom.
Now let’s take a look at this picture from the Columbia shuttle taking off.
Nothing? Well, here it goes.
Okay, so this part right here is interesting. Doom 2’s city sky is a combination of this picture, and the unused Doom 2 art made by Julie Bell, part of the destroyed buildings, to be more specific.
All of this was posted in this Doomworld thread right here. Another Doomworld user called Jaws In Space discovered that the canyons in the sky graphic used for Episode 3: Inferno were sourced from a picture taken inside the Carlsbad Cavern, located in New Mexico. Naturally a fragment of that picture was cropped and edited to match the hellish tone.
At the same time, Blackmantis found the picture used for the background in the Hell sky, which is…
This one! If you don’t see it, then here’s the hellish sky texture overlapped with the picture itself.
Now you might wonder, is there a place where I can download that CD with all those old pics?The answer is yes, and it actually has been uploaded in The Internet Archive inside their Shareware CD collection! You can grab a special edition of the MediaClip set right here! (220MB)
It’s only a matter of time until they find the source for the sky texture used in Episode 2, so stay tuned and be sure to spread the word!
Diluvian is a very cool Unreal Engine-powered Doom-esque FPS being created by Straitcurrent, with beefy weaponry, deadly enemies, cool retro visuals and a game mechanic that actually makes the game harder each time you die!