Cyberdemon’s turn. He’s a classic boss but looks a bit silly nowadays. I like the Doom 3 design, but I stuck more to the original design here. Just a bit of a revamp with more fleshy spike parts and a more threatening face.
I’ll probably keep doing a bunch of Doom redesigns, I love drawing these monsters.
Last one for tonight, the Mancubus! Another personal favorite. Definitely had one of the best redesigns in Doom 3, and I took a few cues from that while trying to put a slightly new spin on it. I tried getting weird with the arm cannons and made it so that the metal and flesh fused messily.
Yes, it’s another valley level with a ton of foliage. You won’t have to worry about hitting the trees with rockets, though - imps and demons populate the ground and canyon walls. There isn’t as much ZDoom packed into KZDOOM6 as in the previous installments, but the tricks are good enough and there’s even a frustrating scripted near-death trap right at the end.