DI$COUNT

Master List of Soulmate AUs

Edit: Updated 13/Aug/2017

[ALL THE LINKS HERE] <- Easier reblogging

I’ve been posting Soulmate AU Lists. Since I’ll get tired of linking every list individually on each and every post I make, and because it’s pretty disorganized, I decided to compile them all into one big list. So that means this post will constantly be edited and whatnot. (Yet somehow it’s still disorganized.)

[Part 1] [Part 2] [Part 3] [Part 4] [Part 5] [Part 6] [Part 7] [Part 8] [Part 9] [More TBA]
(Full list below, these are just the posts the lists are from) 

—–START OF LIST—–

–Something Written/Drawn–

-Each others’ names on their wrist/palm/etc

-Names on both wrist, one soulmate other enemy, can’t tell which one is which

-Each other’s initials on their wrist/palm/etc

-Each others’ first words to one another

-Each others’ last words (to one another)

-Same marking on each other’s skin

- Each soulmate has one half of a quote that is important to their relationship.

-A timer for when they shall first meet

-A timer for when the other dies

-Timer counting up and stops when you’ll meet your soulmate

-Timer starts counting the moment you meet your soulmate

-Writing that says how old your soulmate will be when you meet

- Everyone is born with a unique number only they and their soulmates have. 

-Writing that says what your soulmate is most passionate about

-Your soulmate’s feelings about you is written on your body

-Your soulmates first impression/thoughts about you is written on your body

-Written on your palm is what your soulmate is thinking

- Each year imprinted on your arm, whispered in a dream, sent in a mail or whatever, is a hint to who/where is your soulmate. 

- Each day on your arm is a particular event your soulmate will face today. (Examples: Promotion, family death, new pet, meeting soulmate…)

-Every night you receive a message about a random sentence your soulmate has said that day. 

-You have a watch that says the timezone your soulmate is in

-The first drawing you see from your soulmate is tattoo-ed on your skin

-Meter of how dangerous your soulmate is

-Meter of how in danger your soulmate is

- A touch from your soulmate will leave an imprint there (like a different coloured area on your skin, or a symbol, or name)

- Ink marks (similar to tattoos) are on your body. When your soulmate is in the vicinity, it’ll slowly move, as if reaching out. When you two touch, the tattoos will connect with each other.

-Counter (maybe on your palm) that depicts how many times you pass your soulmate

-Timer of how much time you spent with your soulmate

-Timer of how much time you don’t spend with your soulmate (maybe only in effect after you meet them)

-You only get the first letter of your soulmate’s name

- The first (or last) words your soulmate speaks every day is written on your arm.

- The first sentence you say to your soulmate is written on yourself (after you say it, maybe).  

- The most important thing your soulmate says to you is written on you.

- The most important thing your soulmate says (to you?) that day will be written on you.

- The most frequent thing your soulmate says to you is written on you.

- There’s a symbol (or written words) of what weather your soulmate is experiencing right now (or going to experience later in the day).

–Changed Vision–

-See colour for the first time when you meet, fades away when they die

-Will only see shades of your soulmate’s eye colour until you meet

-Can only see colour to places your soulmate’s been/touched

- Human beings themselves and everything they touch is monochrome, until they meet their soulmate. Then everything they touch is in colour (except for human beings who aren’t your soulmate).

-Everyone is technically “blind”. You can only see what your soulmate sees (until you meet them maybe)

–Different Abilities–

-See/hear/speak/etc for the first time when you meet 

-Being next to soulmate heals injuries

- You stop aging at a certain age, until you meet your soulmate and grow old together.

- Everyone has super powers, but when soulmates are together their powers are nullified by each other.

- Everyone has weak powers, but when soulmates are together their powers are amplified

-Have the same super power

-Soulmates have opposite powers from each other (fire and water, invisibility and high noticeability, etc)

- Teleport to each others side

- Everyone has the ability to manipulate the force of wind to an extent. The wind blows in the direction of where their soulmate is. (Maybe the wind is stronger depending on your bond)

- Everyone has powers, and when you meet your soul mate you swap powers. (Probably have to hang out with them to get pointers on your new powers)

- You can cast one portal anywhere and so does your soulmate. Your portal leads to your soulmate’s portal and vice versa.

–Sharing–

-Get the same emotions as your soulmate does (They’re sad, you’re suddenly sad) 

- Get the same injuries as your soulmate does

-When you get sick, so does your soulmate

-Soulmates share the same handwriting

-Soulmates share the same fingerprints

-You share your knowledge with your soulmate

-You share your temperature with your soulmate

- Songs sung by your soulmate is stuck in your head.

- Whatever music that is stuck in your soulmate’s head is stuck in yours too.

-There’s a radio in everyone’s heads that they share with their soulmates, the two(?) of you can change the tunes

-Unique song imprinted in your mind that only you and your soulmate knows

-Have the same tics at the same time (verbal tics, drumming fingers, humming, etc)

-Cellphones between soulmates are in the same condition (cracked screens are in the same places)

-If you’re having a good/bad day, your soulmate will have the same amount of good/bad day. (Or alternatively, the opposite)

- There’s a small screen only visible to you that allows you to see what your soulmate is seeing (think kind of like those video games with splits screens)

- Soulmates share the same afterlife   

-Have the same heart beat

-Heartbeat morse code for soulmates name

-Soulmate’s heart beat on your wrist

-Everyone has life points/years left in their life, and people can give their soulmates their own life points/years if they’re lacking

-Whenever you lose an item (like a sock), it ends up in your soulmates’ possession somehow

-Everyone has a different sky that is shared with their soulmate (except clouds/sun/moon stay in the same position for everybody, so weather is not affected). Everyone has the ability to draw on the sky, making splash of colours or little notes for only them and their soulmate to see.

- Everyone receives a special accessory (hat, watch, necklace, bracelet, etc) that is exactly alike with their soulmate. Many people, when they meet their soulmate, like to swap theirs with the other.

- Taste the things your soulmate is eating/drinking.

- You share talents with your soulmate.

- Everything you record is sent to your soulmate.

- Everybody has some type of tablet thing that’s a shared space you and your soulmate can draw on.

- Wake up and sleep at the same time.

–Communication–

- Telepathic link with your soulmate.

-Write something on your own skin, appears on the other’s skin as well

-Meet soulmate in dreams every night (with the ability to interact)

-Can meet soulmate any time in a shared mind space

-Before you die, you get to send one last message to your soulmate

-You can send one item to your soulmate every year (or whenever)

-You have this limited stack of sticky notes. Write whatever you want on it, and that note would magically appear somewhere in your soulmate’s line of sight during that day. 

- Soulmates can communicate with each other in a language only they understand.

–Changed Physical Features–

-Your eyes are your soulmate’s hair colour, changes when they dye it

-Everyone has heterochromia, one eye is your natural colour the other is your soulmate’s natural colour. Once you meet all eyes return to natural colour. 

-Your hair colour is your soulmate’s sexuality flag (remember that there can be platonic soulmates, and that sometimes you can be soulmates with someone but they’re not soulmates with you)

- Once you meet your soulmate, you grow wings like an angel. You gain one new feather each time something special happens between you two. When your soulmate dies, you lose all your feathers and can no longer fly.

–Restrictions–

- It is impossible to lie to your destined soulmate.

- Under a curse until you meet your soulmate 

- They have to say each other’s name to figure out they’re soulmates.

- Only your soulmate can kill you.

-The only voice in the world you can/can’t hear is your soulmate’s

-If you don’t find your soulmate by your #th birthday, you die

-Everyone wears a mask. You get to finally take it off when you meet the one with your identical mask, your soulmate.

-You’re stuck in a room filled with clones (with maybe slight differences) of your soulmate. You need to kill all except your soulmate or else you won’t get out/be together.

- On top of everybody’s head is the name of their soulmate. You can’t see your own. If you tell somebody their soulmate’s name, something unfortunate/death will happen to them/yourself/a soulmate.

-Your soulmate is invisible to you until you figure out a certain trigger.

- If anyone except for your soulmate says your name, you die

- Opposite of the above, if your soulmate says your name you die

-The only words you can say is your soulmates name until you meet them.

-You can’t harm your soulmate

-You can only harm your soulmate

-You have a limited number of words, and you can only recharge when you’re with your soulmate (when you use up your word count, you die)

–Experiences/Actions–

- When you meet your soulmate, time stops for a month for everyone besides you two.

-For a month, you and your soulmates have to go through different soulmate AUs each day (ooh you can use my lists for ideas *cough cough*)

-Each year at a certain age, soulmates are paired together into some sort of battle royal thing, best OTP wins

-At the corner of your eye, you can see a blurry vision of whatever your soulmate is doing (like sitting down drinking coffee in your living room, even though they’re doing this in another area)

-Soulmates can switch lives whenever they feel like it

-When you meet your soulmate for the first time, you get a flashback/relive their entire lives

-Similar to above, except you get glimpses of their future

-Before you die, you flash through your soulmate’s entire life (what they were doing before they met you, if they’ve ever lied to you, etc

-Hidden in dreams, but never interacting, is your soulmate

-A certain time frame began to loop, and the only way for it to stop is to find your soulmate

- You will keep looping your life until you meet your soulmate.

- Legend says that if you fold 1000 paper (Cranes? Planes? Rabbits? Anything really) You can meet your soulmate.

- Everyday, you have the chance to spin a wheel that will determine an event your soul mate will face. (Some people may avoid it for bad luck, others may spin it for the slim chance of your soulmate getting a cure for their illness or something)

-There’s this special video game where your partner is your soulmate. You only get to meet if the two of you finish the game.

-At the age of sixteen, everyone goes into another world for two years, hanging out with their soulmate. Time is warped to make sure the two of you are sixteen in this world. When the two years are up, you’re sent back into the real world, with fractured memories of what happened. These foggy memories make it hard to find them again. (Numbers can be changed.) 

- The first time you touch your soulmate, you’re forced to relive their best day and/or worst day of their lives (past or future).

- Human beings die on their 25th birthday (or any number). To prevent this, they have to meet their soulmate. But only one of them can survive.

- If you haven’t met your soulmate but have been in the same vicinity of each other (like passing each other on a street or in the same building), that day will keep repeating until you find each other.

- Once you meet your soulmate you’re literally stuck to each other for the rest of the day.

–Compasses–

- A red string tied around your pinky is connected to your soulmate’s pinky (when the two of you are in a certain distance)

- You can only see the string of fate when you close your eyes.

-Temperature gets hotter the nearer they are, colder when they are further away

-Each person has a spirit animal that can lead you to your soulmate

-If you send off a paper airplane, it shall reach (or move in the direction of) your soulmate.

- Counter of how many footsteps away you are from your soulmate

- Your soulmate leaves coloured footprints only visible to you

- Throwing something you love on the full moon will land on your soul mate

-You can feel a tug from wherever your soulmate is. These may either be automatic, or have stronger tugs whenever your soulmate is in distress.

- Each soulmate pair has a constellation, and the constellation that you perceive to be the brightest is pointing towards where your soulmate is.

–Hints–

-You get a photograph of your soulmate and vice versa, somehow (Could be yearly, could be at a certain age, could be a photo of when you first met, etc)

-The voice in your head (example: your conscious) is your soulmate’s voice (by that I meant that they have the same voice, not that’s it’s your soulmate’s personality in your head– y’know, take it as you will)

- Every year, you receive a puzzle piece. The whole picture is your soulmate’s name/appearance/location/etc.

-Mysterious letter detailing to one person when they’ll meet, and another letter detailing where they’ll meet to their soulmate, but not both (Person A gets when they’ll meet, Person B gets where they’ll meet)

-Letter about details of how the meeting between soulmates go (example: “you get pushed into a lake by a guy in a duck suit and your soulmate helps you”, etc)

-Bubbles gives you a blurry glimpse into your soulmate’s world (visions of possessions, friends, family, laughter, crying, etc)

- Everyone holds a locket with their soulmate’s picture, but it can only open when certain conditions are met

- Instead of removing flower petals for “loves me, loves me not” the flower petals dictate whether you’ll meet in this lifetime (“meet me, meet me not”) and it’s forever accurate.

- Everyone has memories of their soulmate in their past life.

- Everyone receives a picture of their soulmate (at a certain age) taken the year they met. 

- There’s a point system in life. You can purchase clues as to who your soulmate is for 50 (or any number) points.

- You get to meet the parents of your children’s soulmates.

- You dream of the place of where you’ll meet your soulmate.

- The first picture you and your soulmate are in will be sent to you on a birthday (which can be tricky if it was, for example, a class photo. Or a newspaper picture of a crowd).

–Your Soulmate–

-If you and your soulmate possess the same item, it’ll glow

-Everyone has a special pen/marker/drawing utensil. Using it, the lines are thicker when their soulmates feel strong emotions, thinner when they’re feeling weak, run out of ink when they die, etc.

-There’s this special block of clay that represents your soulmate. It has a special colour and changes forms depending on how your soulmate is feeling.

- There’s an object that changes colour depending on what mood your soulmate is in

-Reflecting in the mirrors is the appearance of your soulmate

-Plant that represents the soulmate

-Receive piece of cloth with soulmate’s scent

-You get a notification whenever your soulmate is asleep or awake (like a real life friends list)

-Everyone gets a list of their soulmate’ worst qualities

-Everyone is born knowing their soulmate’s (future) biggest secret

-List detailing the differences between you and your soulmate

- You can sense when your soulmate is in distress

-Whenever you have a question, your soul mate has the answer.

-Once you’re an adult, you get kicked out of the house until you find your soulmate.

-Everyone gets little books of what people think about their soulmate (but never said out loud)

- Everyone has a device to check if the other person is their soulmate (like a light that’s red when it’s not and green when it is). It gets brighter when they’re full of life, dimmer when they get sick, and out of batteries when they’re dead.

- Literal sparks fly when you’re near your soulmate, soothing for the two of you but static shock for others.

- Your level of talent at a hobby is determined by how close you are with your soulmate.

- The outline of your shadow is your soulmate.

- You meet your soulmate the day after the worst event of your life.

- Everyone somehow owns a creature who possesses the same (general) personality as your soulmate.

—–END OF LIST—–

Okay yeah my organization skills kinda stink, but I did my best. And hey, categories! You can ask me for more of a specific category if you’d like and if I can, I’ll think up some more for that specific category. (I also know that some AUs fit in multiple categories but blergh…)

Enjoy! You can use any of these without permission, half of these aren’t mine anyway (but if you do tell me you’ll use one I’ll be giddy that you read this and it’ll make my day, I swear). Happy writing! :D

Okay so I’ve played through all three routes of The Lovers (minus bonus stuff in Asra’s and Nadia’s bc I can only afford to be hopelessly devoted to one of the three), and here are some Interesting Facts that have been revealed. I’m on mobile so I can’t add a cut, but MAJOR spoilers below this point for all three routes!!

——————————

——————————

——————————

NADIA ROUTE

  • The Count died ~1 year 3 months ago
  • Shortly after his death, Nadia went into a “deep sleep” for about a year.
  • After awaking, Nadia’s last memory involves the bridge into the palace, from when she arrived in Vesuvia long ago. She remembers nothing of the Count, and has based her current distaste for him off of what remains of his presence.
  • The MC also doesn’t remember anything of the Count - their memories are all from after his death, though the time period of when their memory started wasn’t made clear.
  • The MC used to get headaches like Nadia, before they learned to control them (seemingly by not trying to fill the gaps, but also maybe bc Asra?)
  • Lucio did have the plague, and according to the Consul/Nadia, that was the direct reason for the search for the cure - implying that if Lucio hadn’t gotten sick, the palace would not have searched for the cure
  • On the night of the Count’s death, the other four courtiers (other than the Consul) were at the door to the room as he died, and did absolutely nothing but yell about it apparently. (v suspicious if you ask me)
  • The Consul handles the day-to-day “minutiae” of running the city, and is in fact the one really controlling/directing the city guard

——————————

ASRA ROUTE

  • When we meet with Asra, he’s sort of in a place between places. A “gateway”
  • He doesn’t dodge the questions about the MC’s amnesia (g o o d), but doesn’t start piling memories back onto them in this Book.
  • Not revealed WHY MC lost their memory, but Asra has tried to restore the memories before, plunging the MC into various mentally unsound states, before wiping the memories again to protect them from that
  • The MC is apparently now strong enough to remember maybe? Exciting.
  • It’s unclear (at least it was to me) whether Asra has gaps in their memory.
  • We see some memories tied to books the MC finds in the library, which seem to indicate that Lucio was a danger to specifically Asra in some way?
  • Also that Asra has loved the MC since before Lucio’s death and may have been manipulating Julian by faking affection, but that last part is not entirely guaranteed
  • He does scoff at Julian’s attraction though so. At least at SOME point Asra scorned the affection. 
  • EDITED: The nature of Julian & Asra’s relationship is confirmed by devs HERE. Since the two of them being Hot Messes has injected some contention into the fandom, I wanted to link to the Word of Law from Nik, the writer, which will hopefully answer some questions/lighten some hearts.

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JULIAN ROUTE

  • The “curse” from Asra allows Julian to heal the wounds of others, which exhausts his body
  • But it also seems to heal wounds inflicted directly on Julian immediately, with no cost? He says that a knife in the back is nothing, but taking a wound away drains him heavily.
  • Parts of the city have been locked down/abandoned & left to ruin/overgrow - my guess is as a long lasting effect of the plague
  • Julian escaped imprisonment but then came back to try and get answers BECAUSE
  • He literally doesn’t remember if he killed the Count or not
  • He clearly, definitely remembers Portia, and his relationship with Asra, so it seems that he has less memory missing than either Nadia or the MC.
  • The MC finds that there is “red poison” in the aqueducts, flowing from the palace, which is apparently the cause of the red plague BUT
  • Julian seems unconcerned by this, and all but states that a cure was discovered and that it’s no longer any great threat to the people - seems to imply that he wasn’t part of the final discovery in any way, so it probably happened after the Count’s death

—————————

So from least to most memory missing, it seems to be:

Asra, Julian, Nadia, MC.


I’m so glad to have a solid time frame of when the Count died and things went into motion! More questions now of course, but a nice chunk of answers. Please add anything I forgot, and heavily tag it for spoilers if you reblog!

leighlemon  asked:

What do Count Olaf's last words mean? Especially the part- "Get out as early as you can and don't have any kids yourself." ?

Hello, @leighlemon!

Olaf’s parting words are a direct quotation of Philip Larkin’s “This Be The Verse” (Link). One of the reasons the poem isn’t quoted in full is that it contains profanity.

They fuck you up, your mum and dad.  
They may not mean to, but they do.  
They fill you with the faults they had
And add some extra, just for you.
But they were fucked up in their turn
By fools in old-style hats and coats,  
Who half the time were soppy-stern
And half at one another’s throats.
Man hands on misery to man.
It deepens like a coastal shelf.
Get out as early as you can,
And don’t have any kids yourself.

[Philip Larkin, “This Be The Verse” from “Collected Poems”]

I would argue that Olaf chooses this poem for two purposes.

One is to contradict the false narrative that the Baudelaire orphans (and the “noble” side of V.F.D. in general) have built up in their heads: that education automatically leads to moral progress, and that evil people are usually ignorant.

“I know that having a good vocabulary doesn’t guarantee that I’m a good person,” the boy said. “But it does mean I’ve read a great deal. And in my experience, well-read people are less likely to be evil.”
[The Slippery Slope, Chapter Five]

Of course, there is not usually a lightbulb hovering in the air when someone has an idea, but the image of a lightbulb over someone’s head has become a sort of symbol for thinking, just as the image of an eye, sadly, has become a symbol for crime and devious behavior rather than integrity, the prevention of fire, and being well-read.
[The Slippery Slope, Chapter Eleven]

“Well-read!” she repeated in a particularly nasty tone of voice. “Being well-read won’t help you in this world. Many years ago, I was supposed to waste my entire summer reading Anna Karenina, but I knew that silly book would never help me, so I threw it into the fireplace.” She reached down and picked up a few more pieces of wood, which she tossed aside with a snicker. “Look at your precious headquarters, volunteers! It’s as ruined as my book. And look at me! I’m beautiful, fashionable, and I smoke cigarettes!” She laughed again, and pointed at the children with a scornful finger. “If you didn’t spend all your time with your heads stuck in books, you’d have that precious baby back.”
[The Slippery Slope, Chapter Twelve]

Although the “villainous” side of V.F.D has a strong anti-intellectual stance, Olaf’s actions contradict this ideology (many of his plans do require a strong dose of research and literary knowledge). He goes as far as writing his own plays under a pseudonym (”Al Funcoot”), probably because he doesn’t want people to realize he actually enjoys literature.

So Olaf’s decision to prove he can recite poems is a fantastic case of duality. On one hand, he’s getting back to the days of his education by V.F.D., with a strong emphasis on the love of literature. On one hand, he’s such a wicked person that it’s a criticism of V.F.D.’s ideology at the same time. None of the endoctrination seemed to do him much good. But it’s possible he does look back fondly on his past appreciation for poetry as it’s strongly tied to the happy memories he had growing up with Kit.

“‘The night has a thousand eyes,’” Kit said hoarsely, and lifted her head to face the villain. The Baudelaires could tell by her voice that she was
reciting the words of someone else. ’“And the day but one; yet the light
of the bright world dies with the dying sun. The mind has a thousand
eyes, and the heart but one: yet the light of a whole life dies when love
is done.’”
Count Olaf gave Kit a faint smile. “You’re not the only one who can recite the words of our associates,” he said, and then gazed out at the sea. The afternoon was nearly over, and soon the island would be covered in darkness. ’“Man hands on misery to man,’” the villain said. “'It deepens like a coastal shelf. Get out as early as you can–’” Here he coughed, a ghastly sound, and his hands clutched his chest. “'And don’t have any kids yourself,’” he finished, and uttered a short, sharp laugh.

[The End, Chapter Thirteen]

Although the “villainous” side of V.F.D has a strong anti-intellectual stance, Olaf’s actions contradict this ideology (many of his plans do require a strong dose of research and literary knowledge). He goes as far as writing his own plays under a pseudonym (”Al Funcoot”), probably because he doesn’t want people to realize he actually enjoys literature.

The second purpose of the poem is to cast a cynical, uncomfortable light on Olaf’s own life. As we learn in “The Penultimate Peril”, Olaf was orphaned at an early age by the Baudelaire parents, an event which may have been the triggering event on his path to villainay. Olaf’s response was to make Beatrice and Bertrand’s children orphans in turn and to inflict every misery he had suffered on to them. So he’s effectively become the very kind of person he hates. There’s a strong parallel with Larkin’s poem, which speaks of the incapacity to become a “proper” parent even though you’ve seen and experienced bad parenting while you were a child. It’s an ontological cycle of violence from which there is no escape. Olaf’s nefarious nihilism is strongly tied to this horrible realization.

It’s of course no wonder that the adoption of Carmelita Spats is what causes the Esme/Olaf break-up. While Esme is delighted to obtain a child to shape into her own image, Olaf seems extremely uncomfortable around Carmelita. The fact they apparently plan to steal Carmelita’s inheritance anyway only makes it worse. Anything that resembles parenting creepsout  Olaf. So it only makes sense that he utters this poem with one last maniacal laugh, as the woman he once loved dies giving birth to the child he could have raised with her.

anonymous asked:

Kind of a dumb question. Ok, say you're a god tier and you were trying to coax a cat out of a tree. And while you were doing that, a truck slammed into you and you died. Would that count as a heroic death? Or does the death have to be caused because of the good thing you were doing?

I mean, maybe its just me, but I don’t really see coaxing a cat out of a tree to be a heroic action, more of just a nice thing to do. It’s Subjective.

Murder at Stark Manor: Peter Parker X Reader

PART 1 of2

Midtown High Students have come to participate in Liz’s live action role play. The reader wants to confess her feelings for Peter but knows about his crush on Liz. No one actually dies, it’s ok :)

Word Count: 1.8k (OMG I’M SORRY T.T)

Peter Parker x Reader

Based on the board game Clue

Originally posted by she-is-beautifully-broken



It was the middle of the beautiful month of April, and around this time a grand party was about to be announced by the popular Liz Toomes. It was an annual gathering, only certain students were invited to partake in this year’s party. For it would be a party to die for.

“What do you think her party theme is this year?” Y/F/N Y/L/N asked her best friend as they walked through the crowded halls of Midtown High. Peter Parker looked down at her and shrugged, reaching his locker. Y/N picked at her army green sweater as she leaned against the locker next to Peter’s.  She took a moment to admire the spider boy, he was perfect, his hair, his body, even his fingers as they graced the lock.

Keep reading

3

HOW THE FLASH 3X22 COULD SAVE LEONARD SNART (a theory)

Ok guys, buckle in, cuz this is going to be a long theory. This will talk about specific events from Legends and Flash, so if you haven’t seen/aren’t caught up on both, spoilers may be ahead.  I’m not well versed in Time Travel or anything like that, and this theory is based off of my understanding of time travel as the Legends and Flash show it, so there may be some errors.

Before we talk about how Snart’s timeline could have changed, let’s take a moment to discuss the two major instances we’ve seen the timeline of a character change before. 

First, we have Martin Stein in LoT season 2. They went back in time, and Martin met his younger self. He simply told this younger him to be a better husband, and that changed his timeline drastically. Not only that, but it produced an abberation, Lily, his daughter. I believe it’s also important to note that Martin has memories of both timelines, the one without Lily, and now the one with Lily.

Then we have Barry Allen and FlashPoint. I actually had to laugh out loud when creating that chart at how badly he messed up time. I’m just gonna explain what he did here in case the chart is unclear. At the end of season two, Zoom killed his dad. After he successfully defeated Zoom, he was so distraught that he went back in time to the point his mother died and saved her. This created a second timeline, one in which both parents were alive. After talking to Jay, he was convinced to go back and “reset” the timeline. He went back AGAIN to the moment his mom died, and this time he let her die. He thought this would bring him back to the original timeline, but instead it just created a THIRD timeline, which is the one that the Flash Season 3 has taken place in. He still defeated Zoom and his father still died, but there are some differences. Cisco’s brother died. Caitlin has her Killer Frost powers. Diggle’s kid changed genders. And of course, Alchemy and Savitar are present, which leads to the death of Iris West. Once again, I think it’s important to note that Barry has memories of all three timelines, while the others don’t.

Now, how Snart could potentially live. First, we have to consider where Snart died: the Vanishing Point. I saw a really cool post by @literallyflashtrash about how the Vanishing Point basically exists in its own separate dimension outside of time. What we know about the Vanishing Point is fairly limited, but we know that it exists outside of time, and that it was blown up with the Oculus. From that, we can assume that the Legends could not go back to the Vanishing Point even if they wanted to; one because it’s located out of time so it’s not like a point in history, and two because it was blown up and therefore no longer exists. We can also assume that anything that happened there cannot be changed in any way, because it is located out of time. Basically because of this, anything that happens there is set in stone, and even more so now because of it blowing up.

I saw a theory from @coldtomyflash saying that the Snart we saw in the Flash was probably one from between episodes 9 and 10, so that’s where I’m going with, too. Because he was plucked from time, he has a completely new adventure added to his timeline. And it’s not like nothing significant happened when he was there. Many things happened. He went on a heist with the Flash. He saw Barry and Iris are engaged. He almost died. He gave the Flash the “your goodness is your strength” advice, and he quoted himself, saying “no strings on me” (which broke my heart by the way).

Now, we know from the Flash and from Legends that time can be fragile. As Savitar said, “the more you start messing with time, the less the rules apply to you”, and boy, have the Legends messed with time. Anything Barry told him could change Snart, and anything he saw could have changed him. The possibilities are endless on how those events could make him different (as HR showed with dominoes, changing the right event can stop an outcome)

Possible things that could have been changed:

-This wasn’t an ordinary heist. He almost died! This would make it the second time he had almost died (counting 1x07 when him and Sara almost froze to death). This may make him more careful, or make him not want to sacrifice himself and actually die.

-He saw Barry and Iris were engaged. This may make him think about his future sooner, and maybe make a move on Sara sooner (sorry people who don’t like Captain Canary, but it’s an option). Him and Sara dating earlier may prevent him from volunteering to die.

-After dealing with the Flash and getting “sentimental”, he may deal with Chronos differently (which could change a bunch of things for him)

-Even visiting 2017 could have reminded him of what he has to go back to, and could make him think twice about sacrificing himself

Here’s my favorite theory on how things could have changed.  I saw a post from @thecrooktomyassasin about how when he told Barry there’s “no strings on me”, he almost looked like he got deja vu. It was an interesting choice by the Flash to have him tell Barry there’s “no strings on me”, but it was even more interesting to have Barry speed away, and then show Snart repeating the phrase to himself. If adding this event to his timeline did change something, it’s possible that he could start to get memories of events that hadn’t happened to him yet/deja vu. If this is the case, it’s possible that he could gain the memory of his own death, and find a way to avoid it. Keep in mind, when Rip was shown the future, it was Ray who was supposed to die, and Leonard made the conscious choice to take his place (technically to take Mick’s place when he took it from Ray), so it’s not like it was destined for Snart to die.

Now, the main thing that had been hanging me up about Snart dying is that it could undo the entire finale of Legends Season 1, but I’ve come to think that this wouldn’t be the case. That event CANNOT be changed in ANY way, so Snart’s death there was very final. However, if that episode changed any of Snart’s events, that would create an alternate timeline for him. It would create a timeline where he did things differently, and possibly lives (similar to Flashpoint and Martin’s time change). This would make the Leonard Snart at the Oculus almost like a time remnant; it’s existence would remain, it would still sacrifice itself, but it would be expendable, because that’s not Leonard Snart’s timeline anymore. Interestingly enough, this would make Snart an abberation, similar to Lily and Amaya (based on the fact that not only was she plucked from the JSA, but she was killed in Doomworld)

Think of the possibilities with Snart as an abberation! This would be the perfect way to tie him back into the Legends. They track abberations! Imagine them, floating through time, when they get notice of an abberation, and when they go to check it out, it’s SNART! And then during the crossover event, Barry finds out that he saved him! Or even he could end up back on the Flash, and the Legends find out about him during the crossover event next year! There are so many fun possibilities to play around with if Snart’s an abberation, and it will definitely make for some interesting TV.

Once again, I want to state that I’m not well versed in Time Travel or anything like that, and this theory is based off of my understanding of time travel as the Legends and Flash show it, but if I understand correctly, there are ways he could be brought back, and I’m EXCITED!

UPDATE: Now that we’ve seen the Legends Season 3 synopsis, I have another guess on how they can reintroduce them onto the show. The Legends broke time, that much is for sure. It says here Mick meets a member of the team during his Aruba vacation…  What if it’s Leonard? He’s the only one not mentioned in the release, besides Amaya, but I would think they would just say Mick finds Amaya during his Aruba vacation. The fact that the didn’t say who it is makes me think it’s Leonard.

TAGGING THOSE WHO ASKED TO BE TAGGED:

@strunmahmah @legendsneverexpire @captaincanarylegendsoftomorrow @quirky-idealist @junglehero227 @sawsomepaw @ethala @dirty-half-dozen @red-moon10 @busysciencegeek

Okay, no, but- seriously. Times Jounouchi should have died and counting:

1) That time he should have drowned but Kaiba dropped a key into the ocean and Jounouchi waited underwater for 20 minutes as the key fought against water resistance to make it to him, where the anchor had hit rock bottom.

2) That time he got struck by lightening during his duel with Rishid.

3) That time he ACTUALLY LITERALLY DIED but then he came back to life. No biggie.

I’m just saying. Evidence that Jounouchi Katsuya is the messiah is getting stronger each day.

The Normans - A Timeline
  • 911: According to later writer Dudo of Saint-Quentin, in this year the king of the Franks, Charles the Simple, grants land around the city of Rouen to Rollo, or Rolf, leader of the Vikings who have settled the region: the duchy of Normandy is founded. In return Rollo undertakes to protect the area and to receive baptism, taking the Christian name Robert.
  • 1002: Emma, sister of Duke Richard II of Normandy, marries Æthelred (‘the Unready’), king of England. Their son, the future Edward the Confessor, flees to Normandy 14 years later when England is conquered by King Cnut, and remains there for the next quarter of a century. This dynastic link is later used as one of the justifications for the Norman conquest.
  • 1016: A group of Norman pilgrims en route to Jerusalem are ‘invited’ to help liberate southern Italy from Byzantine (Greek) control. Norman knights have already been operating as mercenaries here since the turn of the first millennium, selling their military services to rival Lombard, Greek and Muslim rulers.
  • 1035: Having ruled Normandy for eight years, Duke Robert I falls ill on his return from
  • a pilgrimage to Jerusalem and dies at Nicaea. By prior agreement, Robert is succeeded by his illegitimate son William, the future Conqueror of England, then aged just seven or eight. A decade of violence follows as Norman nobles fight each other for control of the young duke and his duchy.
  • 1051: Duke William visits England. His rule in Normandy now established, and newly married to Matilda of Flanders, William crosses the Channel to speak with his second cousin, King Edward the Confessor of England. The subject of their conference is unknown, but later chroniclers assert that at this time Edward promises William the English succession.
  • 1059: Pope Nicholas II invests the Norman Robert Guiscard with the dukedoms of Apulia, Calabria and Sicily. The popes had opposed the ambitions of the Normans in Italy, but defeat in battle at Civitate in southern Italy in 1053 had caused them to reconsider. In 1060 Robert and his brother Roger embark on the conquest of Sicily, and Roger subsequently rules the island as its great count.
  • 1066: Edward the Confessor dies on 5 January, and the throne is immediately taken by his brother-in-law Harold Godwinson, the most powerful earl in England, with strong popular backing. Harold defeats his Norwegian namesake at Stamford Bridge in September. But on 14 October William’s Norman forces defeat Harold’s army at Hastings. William is crowned as England’s king on Christmas Day.
  • 1069: The initial years of William’s reign in England are marked by almost constant English rebellion, matched by violent Norman repression. In autumn 1069 a fresh English revolt is triggered by a Danish invasion. William responds by laying waste to the country north of the Humber, destroying crops and cattle in a campaign that becomes known as the Harrying of the North, leading to widespread famine and death.
  • 1086: Worried by the threat of Danish invasion, at Christmas 1085 William decides to survey his kingdom – partly to assess its wealth, and partly to settle arguments about landownership created by 20 years of conquest. The results, later redacted and compiled as Domesday Book, are probably brought to him in August 1086 at Old Sarum (near Salisbury), where all landowners swear an oath to him.
  • 1087: William retaliates against a French invasion of Normandy. While attacking Mantes he is taken ill or injured – possibly damaging his intestines on the pommel of his saddle – and retires to Rouen, where he dies on 9 September. Taken to Caen for burial, his body proves too fat for its stone sarcophagus, and bursts when monks try to force it in. His eldest surviving son, Robert Curthose, becomes duke of Normandy, while England passes to his second son, William Rufus.
  • 1096: Following a call to arms by Pope Urban II in 1095, many Normans set out towards the Holy Land on the First Crusade, determined to recover Jerusalem. Among them are Robert Curthose, who mortgages Normandy to his younger brother, William Rufus, and William the Conqueror’s notorious half-brother, Bishop Odo of Bayeux. Odo dies en route and is buried in Palermo, but Robert goes on to win victories in Palestine and is present when Jerusalem falls.
  • 1100: Having succeeded his father in 1087 and defeated Robert Curthose’s attempts to unseat him, the rule of William II (‘Rufus’, depicted below) seems secure. But on 2 August 1100, while hunting in the New Forest with some of his barons, William is struck by a stray arrow and killed. His body is carted to Winchester for burial, and the English throne passes to his younger brother, Henry, who is crowned in Westminster Abbey just three days later.
  • 1101: Roger I of Sicily dies. By the end of his long rule, Count Roger has gained control over the whole of Sicily – the central Muslim town of Enna submitted in 1087, and the last emirs in the southeast surrendered in 1091. He is briefly succeeded by his eldest son, Simon, but the new count dies in 1105 and is succeeded by his younger brother, Roger II.
  • 1120: On 25 November Henry I sets out across the Channel from Normandy to England. One of the vessels in his fleet, the White Ship, strikes a rock soon after its departure, with the loss of all but one of its passengers. One of the drowned is the king’s only legitimate son, William Ætheling. Henry responds by fixing the succession on his daughter, Matilda, and marrying her to Geoffrey Plantagenet, count of Anjou.
  • 1130: Roger II is crowned king of Sicily, having pushed for royal status in order to assert his authority over the barons of southern Italy. A disputed papal succession in 1130 has provided an opportunity and, in return for support against a papal rival, Pope Anacletus II confers the kingship on Roger in September. He is crowned in Palermo Cathedral on Christmas Day.
  • 1135: Henry I dies in Normandy on 1 December, reportedly after ignoring doctor’s orders and eating his favourite dish - lampreys. His body is shipped back to England for burial at the abbey he founded in Reading. Many of his barons reject the rule of his daughter, Matilda, instead backing his nephew, Stephen, who is crowned as England’s new king on 22 December.
  • 1154: King Stephen, the last Norman king of England, dies. His death ends the vicious civil war between him and his cousin Matilda that lasted for most of his reign. As a result of the Treaty of Wallingford, which Stephen was pressured to sign in 1153, he is succeeded by Matilda’s son Henry of Anjou, who takes the throne as Henry II.
  • 1174: King William II of Sicily begins the construction of the great church at Monreale (‘Mount Royal’), nine miles from his capital at Palermo. The building is a fusion of Byzantine, Latin and Muslim architectural styles, and is decorated throughout with gold mosaics, including the earliest depiction of Thomas Becket, martyred in 1170.
  • 1194: Norman rule on Sicily ends. Tancred of Lecce, son of Roger III, Duke of Apulia, seizes the throne on William’s death in 1189; on his death in 1194 he is succeeded by his young son, William III. Eight months later, Holy Roman Emperor Henry VI, husband of Roger II’s daughter Constance, invades Sicily and is crowned in Palermo on Christmas Day. The following day, Constance gives birth to their son, the future Frederick II.
  • 1204: King John loses Normandy to the French. The youngest son of Henry II, John had succeeded to England, Normandy, Anjou and Aquitaine after the death of his elder brother, Richard the Lionheart, in 1199. But in just five years he lost almost all of his continental lands to his rival King Philip Augustus of France – the end of England’s link with Normandy.

Alberto Martini, Wally Toscanini, 1925, 

Pastel on paper. Private collection.

Wally Toscanini (1900-1991) devoted much of her time to raising money for orphaned children throughout Italy and for restoring La Scala, where her father was the principal conductor for many years. Her marriage to Count Emanuele di Castelbarco in 1931 ended in divorce.