Workshop exhibition organized by royrobotiks is a collection of projects exploring analogue computing using pneumatics:
Building a computer that works with air sounds probably a bit weird –
but at the same time the idea is not really so far off. There exists
many types of pneumatic valves with logic properties
and it should not be too complicated to construct entirely pneumatic
systems which can perform logic operations and calculations – without
the need for electricity. However, making a pneumatic ‘computer’ out of
such valves which runs an actual operating system like Windows 95 would
be still quite a challenge, but that was also not the aim of the
workshop. Instead, we wanted to explore how we could use air for
building computer-like and computer-inspired components. We wanted to
also see if we can connect some of the components in order to make a
larger (or more complicated) pneumatic machine.
As workshop materials we used some industrial pneumatic components
and lots of common, affordable objects which one can find in a regular
mall: Balloons, camping and bicycle pumps, hair dryers, fans, flutes and
whistles. On top of that I also brought some random stuff from our
cellar – we tend to accumulate and recycle all sorts of things, so the
basement is quite a DIY paradise.
Inside your computer, there’s a little chip, and inside this little chip there are microscopic transistors. Long story short: the tinier these transistors, the mightier the machines. And now IBM Researchers have working samples that are a mere seven-nanometers. To give you a point of reference—it would take 10,000 of them to make up a strand of hair. Oh, and that pixel above? It’s way smaller than that, too.
“This is the Catch-22 that we’ve trapped today’s youth in. We’ve locked them indoors because we see the physical world as more dangerous than ever before, even though by almost every measure, we live in the safest society to date. We put unprecedented demands on our kids, maxing them out with structured activities, homework and heavy expectations. And then we’re surprised when they’re frazzled and strung out.”
Screenshot of OXO being run on an EDSAC emulator on a Macintosh computer. Written by Alexander S. Douglas in 1952 for the EDSAC computer, OXO is generally considered to be the first graphical computer game.
The glass brain is a 3-D brain visualization application, developed at the University of California, San Francisco, that displays source and connectivity brain data based on real-time EEGs.
We use computers daily and frequently see beautifully
computer-rendered images – whether of deep space or Buzz Lightyear – but we rarely
step back to consider the simulation, modeling and visualization technologies
behind these images.