I dont have a name on this brass balled bastard yet, but Im working on it. This was just to cool not to share. Vietnam era ComCam not giving a single fuck as he jumps from a plane. Everyone should strive to be this guy.
It’s #CameraDay! This photo, from the Signal Corps series, shows a combined unit of American and French cameramen during World War I. The man on the left is a motion picture cameraman for the U.S. Marine Corps, and the man in front is a still photographer and U.S. Marine.
For the past two years, the National Archives Motion Picture Preservation Lab has been digitizing a series of Army Signal Corps films as part of a larger project to commemorate the centennial of World War I. Meanwhile, technicians from the Still Pictures Branch and the Digitization Division have scanned tens of thousands of Signal Corps photographs from World War I. Along the way, they forwarded photos of the cameramen to Motion Picture Lab staff, knowing that we love to see records of the people who shot the motion picture films we work with every day.
So, it’s kind of common knowledge that the Clock Tower is one of the hardest jumping puzzles in the game. And in the past when I tried it I was lucky if I got 2 complete runs in during the 15 minute sessions that you get access to the jumping puzzle.
This year, however, I tried a few new tricks and they’ve helped me out a lot.
5 successful CT runs in 15 minutes. You don’t even know how amazed I was that it happened, and happened fairly consistently.
So, in the interests of lessening everyone’s pain, I’d like to share some tips.
1. Turn on your action camera. It’s pretty useless for actual combat, but the action camera is a godsend when you need to navigate small, twisty areas. It’s also really helpful if your mouse is slowly giving up and doesn’t let you control your camera all that well.
2. Pick a character of the race you are most comfortable jumping with. For me this ended up being a sylvari, others might prefer humans or norn or asura or even charr. Pick whatever you find easiest to control in fast, tight maneuvering areas.
3. Turn down your settings. I saw plenty of players getting eliminated at the start because they were stuck in the loading screen. Turn down as many settings as you can to make sure things load fast enough.
4. Slim down your character. If you’ve got a giant skirt or coat on, or some very bulky wings, hide the appearance of them, or take them off. Run the puzzle naked if you want to. Just don’t block your own view of where you’re trying to go.
5. There’s 2 kinds of jumps in gw2, and they depend on the order you hit your keys in. If you hit your jump button before your directional button, you’re going to jump higher rather than farther. If you’re moving in a direction and then hit jump, you’re going to jump farther rather than higher. If you need to go a short, precise distance, jump first before you move so you don’t get stuck on things.
6. Aim for the smoothest areas. If a surface looks to have lots of bits and pieces there’s a chance you’ll get caught on them and it’ll eat up your time and get you stuck in the green goo. Try to keep to the smoothest, largest areas. Jump around or over the smaller, bumpier areas. If you can cover an area with 6 small jumps or one large one, go for the large jump. It’s less time consuming and you’re less likely to miss a step and get stuck.
This is all I can think of for now! I hope it helps anyone struggling with the jp! Good luck, and Happy Halloween!
Combined combat camera forces train for tactical readiness during Fleet Combat Camera Pacific’s Winter Quick Shot, Nov. 11, 2016, in Azusa, Calif. Quick Shot is a biannual exercise that provides live-fire and scenario based training to combined joint combat camera assets. (U.S. Army Combat Camera photo by Spc. Aaron Bratcher)
In early 1915, a British camera manufacturer, Thornton-Pickard, built what would become known as the Hythe MK.III Machine Gun Camera.
Designed to look like a Lewis machine gun, the Hythe Mk. III was intended to train pilots and aircraft gunners in aerial combat. The camera took photos every time the ‘trigger’ was pulled during mock dogfights (the initial trigger pull snapped a photo so it was only the initial aim that was documented for evaluation). In front of the film there was a glass plate with a crosshair (or sometimes a grid) which would be superimposed on each photograph. These would be later developed and studied, thus allowing the gunner’s technique to be corrected and improved.
Although absent in this example, the camera even used a functioning Lewis pan magazine so that the gunner could also practice changing magazines under combat conditions.
It was widely used by the RFC/RAF, and eventually by the French and American Air Services. It remained in service with the RAF well into the 1930’s.
In this photo we can see it mounted on a USAS Curtiss JN-4 Jenny trainer.
U.S. Marines assigned to Landing Support Company, 1st Transport Support Battalion, conduct
external lift exercises with
a CH-53E Super Stallion, using an up-armored HMMWV and a light armored vehicle (LAV) at auxiliary airfield 2 near Yuma, Arizona. The exercise was part of Weapons and Tactics Instructor Course 2-15 hosted by Marine Aviation Weapons and Tactics Squadron One (MAWTS-1) cadre. MAWTS-1 provides standardized tactical training and certification of unit instructor qualifications to support Marine aviation Training and Readiness and assists in developing and employing aviation weapons and tactics.
(U.S. Marine Corps photos by Chief Warrant Officer 2 Jorge A. Dimmer MAWTS-1 Combat Camera, 3 APR 2015.)
-0100s Admin- “I make sure you guys get paid!” “Hey I didn’t get paid…” “Whoa there, Devil, that sounds like a personal problem. I’ll be in the smoke pit.”
-0200s Intel- “Alright, Marines, here’s what we know…The enemy is definitely going to be here at this exact time…probably…We’re pretty sure. Somewhere near there at least….Maybe. It’s also slightly possible they’ll be somewhere else.”
-0300s Infantry- Soul of the Corps and Dichotomy Incarnate. “Fucking POGs why do we even need them?” >Can do literally nothing without them. >Gets shitfaced in the barracks
-0400s Logistics- “WE’RE GONNA TAKE ALL THAT EQUIPMENT AND MOVE IT SOMEWHERE ELSE!!!”
-0600 Communications- “Hey you, this is me, over…” >Static “FUCKING D-LAYER!” >killed by sniper fire
-0800 Artillery- “Kings of the Battlefield!” - He said as he stood next to his howitzer, ten miles away from the actual battlefield.
-1100 Utilities- “Why is Terminal Lance always making fun of me…”
-1300s Engineer- “Aw sick I’m gonna be a combat engineer?!” >Bulk Fuel Specialist “MOTHERFUCK!”
-1800s Tanks & AAV- “Dealing death like the fist of a drunken god.” >Throws a track >Sweats nervously
-2300s EOD- “If one more person asks me about the fucking Hurt Locker I swear to holy fuck I am going to snap.”
-3300s Food Service- “I’m a cook. I make food. What the fuck about that do you need me to explain?”
-3500s Motor Transport- “Get in, losers. We’re driving to war.”
-4100s Morale Welfare and Recreation- HAHAHAHAHAHAHAHAHA! NO FUCKING WAY, SERIOUSLY?!
-4600s Combat Camera- "If you’re not Combat Camera, then you probably hate the god damn fucking Combat Camera guys….Seriously dude go the fuck away!”
-4800s Recruiting- “You kids wanna kill people and not go to jail?”
-5700s CBRN- “…And Colbert is out here rollin’ around FUCK-BUTT-IRAQ, huntin’ for dragons in a MOPP suit that smells like 4 days of piss and ball sweat!”
-5800s Military Police- “I wanna be a Marine…but I also kinda fucking hate Marines and I want them to hate me back.”
-60-7200s Air Wingers- >The worst kind of POGs…
-8150s MCSF- “Wow those Security Forces dudes are pretty badass.” - No one ever.
Green Beret from 3rd Special Forces Group (Airborne) and Soldiers from the 192nd Explosive Ordinance Disposal Battalion
conducting a training exercise at Fort Pickett, Virginia on September 21, 2015. The pre-mission training prepares the two units for their real-world missions.