Calamity Trigger

Fighting Game Tier List

The Legends (S): Street Fighter 3: Third Strike, Marvel Vs. Capcom 2, Saltybet

The Classics (A+): Street Fighter 2, King of Fighters, Tekken, Guilty Gear Accent Core, Mortal Kombat 1-3, Capcom Vs. SNK

The “This Game Won’t Die Until the Sequels” (A): Ultimate Marvel Vs. Capcom 3, Ultra Street Fighter 4, Blazblue Calamity Trigger + Continuum Shift, Killer Instinct, Guilty Gear Xrd

The Crowd Hypers (B): Super Smash Bros Melee + 4, Dead or Alive 5, Tekken Tag 1 and 2, Soul Calibur 2 + 3, Persona 4 Arena Ultimax, Blazblue Chronophantasma, MUGEN

The Not Out Yet But Showing Good Promise (B-): Street Fighter 5, Rising Thunder, Tekken X Street Fighter, Pokken

The Hidden Gems ( C ): Darkstalkers, Skullgirls, Tatsunoko Vs. Capcom, Virtua Fighter, Jojo’s Bizarre Adventure, Marvel Super Heroes, Under Night In-Birth, Yatagarasu, Rival Schools, Super Smash Bros

The Forgotten (C-) Bloody Roar 2, Battle Fantasia, Rakuga Kids, Ding Dong Never Die, That One Freeware Pokemon Fighter, Terrordrome

The Animes (D+): Melty Blood, Touhou Fighters, Ougon Musou Kyoku Cross, Jojo’s Bizarre Adventure: All Star Battle, Any Shounen Jump Fighting Game

“Those” Animes (D): Arcana Heart, Dengeki Bunko Fighting Climax, Aquapazza, Nitro Royal, Dead Or Alive if you choose to go there, Rumble Roses

Mistakes (D-): Street Fighter X Tekken, Beast’s Fury, Bloody Roar 1 + 3 + 4, Soul Calibur 4 + 5,  Mortal Kombat 4 - 8, Blazblue Chronophantasma Extend, Blazblue Central Fiction, Super Smash Bros Brawl, Clayfighter

In Another Realm (E): Mortal Combat 9 + X, Injustice, Playstation All-Stars Battle Royal, Balls 3-D

death-the-joshua  asked:

At one point in calamity trigger tao also managed to ,somehow, run into castle alucard so its rather likely that you can get there in some way without using magic. Its probably located somewhere else near kagutsuchi since,at least to my knowledge, no one gets there without using magic starting from cp

I’ve looked back at some material to try and come up with an answer to where the Alucard Castle sits.

It can’t be Kagutuschi. Yes, Bang and Tao do appear to end up in the castle but all their stories take place during the daytime, and we know the castle is blanketed in night, and not just that, but with a red moon, which doesn’t appear elsewhere. It also doesn’t appear on any map in the arcades, and instead, a laughing pumpkin appears when it’s the stage.

Tomonori seemed capable of leaving the castle of his own accord, but Rachel did transport him there. The castle is always covered in night, and is never shown being in the daytime in the entire series. Even when Ragna and Celica sleep at the castle, when they awake, it’s still night. This would pretty much point at the castle not being in the same dimension as the main world, but that’s a big leap in logic and isn’t confirmed anywhere. It would also beg the question of how Bang, Tao, etc. managed to get into the castle and leave it. 

From Valkehayn’s CS story mode “Nobody knows where Castle Alucard stands, but it is certainly always night there”. Sadly, that’s the only official information regarding it’s location - nobody knows where it is. 

Arc System Works posted the first proper trailer for the console version of BLAZBLUE: CENTRALFICTION, which is set to be the last installment of the story that started back in 2008 with “Calamity Trigger”, and to suit the occasion, we have KOTOKO back to sing the opening theme of the console version of the game, “TRUE-BLUE”, as she did Calamity Trigger’s opening song, “Ao-iconoclast ”. Hard to believe the story is ending with this, but it’s been a great ride, and this is set to be the largest story mode in the history of the series at 40+ hours worth of content. But, the bonus is also that Es from the X-Blaze visual novels will also be in here as a playable character, though to what extent she’s involved in the wrapping up of the main story remains to be seen.

Aksys Games put out a few tweets yesterday that confirmed what I’d been dreading more with each passing month of silence—that BlazBlue Central Fiction would not be receiving an English dub, and would go to market in the U.S. sub-only:
“@aksysgames Basically boiled down to- game now w/ no dub. Game 6-8 months later w/ dub. We made a tough decision, but stick by it.”
“@aksysgames For clarification- We’re doing one release this Nov, not multiple for BBCF, no dub. No plans for a dub release or DLC atm.”
I’m disappointed by the news—and I’m especially disappointed to be getting it via tweet. Reaching out to the cast would have been a simple enough courtesy for Aksys to extend. Maybe they think we don’t much care either way, but many of us do. I know I do.
I’ve been Ragna from Calamity Trigger onward. I served as script-adapter and VO director on Continuum Shift Extend. When BlazBlue: Alter Memory got licensed for a U.S. release, I coordinated with Funimation to adapt and direct it out in Los Angeles, so that we could retain practically the entire cast and give longtime fans of the series a dub with the voices they’ve known all along. Granted, my experience with BlazBlue might be a bit more “behind the scenes” than most—but at the end of the day, I’m a fan, too.
Optimists are making a lot out of that “at the moment” distinction in Aksys’s second tweet, hanging their hopes on a dubbed release or at least English dialogue DLC down the line. Sadly, I am not. Aksys has literally nothing to gain by saying, “Nope, it’s never gonna happen,” except inviting a lot of disappointment and ill-will upon themselves in a moment when some folks are already fairly salty—even if they know it to ultimately be the truth. “No plans for a dub release or DLC atm” is the easy let-down, wherein everybody loses hope at their own staggered, gradual pace—or, ideally, just forgets about it with the passage of time.
If the sub-only BBCF sells well in America, it’ll be seen as proof that an English dub isn’t essential—that it’s an expensive frippery, as it were, and that they were right to release a pared-down version. At that point, why commit funds to a dub after the fact when they’ve already got your cash in hand? And if BBCF doesn’t sell well, no one’s going to want to throw good money after bad by dubbing something that under-performed in its initial U.S. release.
All this said, I’m not working with any privileged information here. If Aksys approaches us to dub Central Fiction later on, I will happily eat crow—and do it publicly, when we’re cleared to discuss the dub. But as of right now, faced with a reality I’d never thought to consider—that after the release of a multitude of dual-language BlazBlue titles from 2008 onward, they’re just nixing the English voices altogether—they’re not giving me much reason to hold my breath.
Some fans just play BlazBlue to whup ass, and that’s fine. But for a lot of folks, the story mode—which has just grown richer with each iteration—is a major draw. The mythos and the relationships between characters have been fleshed out in loving detail, and many among you would rather hear those thousands upon thousands of lines being acted out in English than have to read them.
And what a cast we’ve had…! I think our BB English cast is one of the best fighting-game ensembles in the genre, frankly. I’m not saying that as a self-aggrandizing actor, or as one who’s bummed over the loss of a paycheck. I’m saying that as someone who, like you, has spent the last eight years with these characters—cheering their victories, mourning their losses, and understanding the world of BlazBlue more (or sometimes less!) with each new revelation.
TL;DR version: BlazBlue Central Fiction isn’t getting dubbed. I’m sad about it, irate about how impersonally I found out, and not putting any particular stock in a dub happening after-the-fact (though I’d love to be wrong on that front).
After all this time, it hurts to be told that we’re not so central to the fiction after all.
—  Patrick Seitz, formerly the English voice of Ragna the Bloodedge.