So, I have this headcannon where Variks is obsessed with cats and he will barter with Guardians from earth to bring him cats in exchange for armor. (I mean, we all know how much he likes strays, amiright?)
Also included in this headcannon is him feeding strays and catsitting for all the Guardians who need his special catsitting skills.
You shoot a few things and make it to The Last City (the first of many laughably uncreative names) only to find that The Traveler (told you so!) – this big moon thing in the sky – is badly hurt, or possibly dead, or whatever. The game assumes, perhaps rightly, that you don’t really give a shit.
The point is, “The Light” (double told you so!) is losing its battle against “The Darkness” (okay, I literally can’t keep this up), and it needs your help. You zip around from planet to planet, doing what are probably things for, surely, reasons – turn on a computer, absorb some crystal stuff, shoot a guy with pokey bits on his head – until you eventually meet a female robot, whose allegiances and origins are tantalizingly mysterious. She hints at a brutal alternate future, a team of time-travelling roughnecks breaking all rules to make things right, and a grand mysterious plot churning throughout the universe. It’s almost too tantalizing, but don’t worry – she is abruptly dropped from the game and never mentioned again.
Yes, Destiny somehow achieves the remarkable feat of being both too convoluted, as well as so oversimplified that it feels like a parent explaining the basic concept of morality to a very stupid toddler. But if you’ve already gone through all of the game’s main story – plus hundreds more equally confounding game hours, then ditched the game itself to invest a few weeks sorting out scraps of lore on the terrible website – you’ll find some pretty solid sci-fi hidden in there. And what’s more, it accomplishes a very tough trick: Tying actual game mechanics into the story in a way that both makes sense in the moment, and contributes to the overall world afterward.