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Apparently A LOT of people want JYB as Naoto’s English VA if Centralfiction will have the English dub.

But lol no one has any ideas for who should voice Es yet?

And I said Mai [Hazuki/Natsume] doesn’t have an English VA, but I was wrong. I forgot that both Mai and Cajun appear in the Remix Heart flashbacks of Chronophantasma Extend. Found out JYB’s usual VA partner for his characters’ love interests, Stephanie Sheh, is the English VA of Mai. :P

So yeah, I correct my statement on either here or my facebook pages (not sure where I posted that). Naoto and Es have no English VAs at the moment.

Completed Commission post ★ IC

Sharing another completed commission with you guys! The commissioner was looking for the Blazblue character Kokonoe to be piloting D.Va’s mech, with Tager (another Blazblue character) style arm turrets!

*Right click < View image to see the full size if tumblr is resizing for you*


I think I managed to put them all together nicely LOL. Thanks for viewing as always! More of these to come.

I had the opportunity to do this really fun beach shoot in Litchi after Sukoshicon a few years ago, and I just love the resulting images!! The contrast between the deep red of the costume with the brilliant blue of the sky and ocean in the background is really striking!

Character: Litchi Faye Ling from BlazBlue
Cosplay made/modeled by: Yaya Han
Photography: Maboroshi of RisingSun.net
#cosplay #YayaHan #BlazBlue #LitchiFayeLing #VideoGame

Made with Instagram
forbes.com
Arc System Works And Its Fighting Game Legacy, It's All About The Cool
The world of fighting games is a deeply competitive one, for both the players and the developers who make them. However, one studio has tried to take a different path and so far, it has worked out very well for them. I am of course talking about Arc System Works, and I was lucky enough to catch up with members of the team to discuss all things cool and flashy.
By Ollie Barder

Forbes interview with Daisuke Ishiwatari and Mori Toshimichi.

A few things in the interview:

  • Daisuke came straight to Arc after completing a kind of game developing school. He’s been there 20 years.
  • Daisuke is pretty much responsible for getting Mori into Arc. He’s been there for 13 years.
  • One reason BlazBlue didn’t become an RPG is because Mori realised how difficult it is to debug and develop an RPG. Mori’s love for story in games comes from him having played Final Fantasy III while still in middle school.
  • Mori believes that his creations should be seen under the Arc label and as something Arc has created as opposed to something he has.
  • They both love Street Fighter.
  • Daisuke wanted Guilty Gear to be as over-the-top and flashy as possible.
  • Daisuke wants to pursue a kind of cool that transcends language
  • One reason why their IPs have stayed in 2D is because they believe it’s easier to communicate what’s on screen (Daisuke cites Super Mario Bros and holes in the ground).
  • They both want to master the mechanics of BlazBlue and Guilty Gear as fighting games before they move onto different game genres.
  • Both believe in firms rules for video-game developing, although Daisuke is more lax.
  • Both have been partially inspired by Diablo II′s design.
  • Originally, Arc wanted to create a new game engine for Guilty Gear Xrd, but they didn’t have the resources, so instead turned to Unreal Engine 3.
  • Mori loves Star Wars: Battlefront, and Batman: Arkham Knight.
  • Daisuke likes FPS’, but really likes Tomb Raider. He’s also a fan of Indiana Jones.
  • Daisuke notes that a lot of effort has been put in -REVELATOR-’s story mode.
  • Mori is a fan of RWBY. If given the chance, he wouldn’t turn down creating a RWBY-based fighting game.