Assassin's Creed franchise

AC Syndicate Oneshot - Madeline VS. The Blighters

This is a quick little oneshot I decided to write for fun! And it’s my first one for the Assassin’s Creed franchise, too!  :D This one is about my OC Madeline Shrike, and her first actual fight up close against the Blighters! I got the idea from an ask @blindgeishateahouse / @oreanagalena answered for me regarding my OC using her magic tricks to fight. So it got me thinking… enjoy! 



A group of Blighters had invaded the Magic Club, sent on a mission to find and kill Madeline Shrike. She had been hanging around with Jacob Frye, the leader of The Rooks, as of late, assisting him in fighting against what remains of the Blighters after the death of Templar Grandmaster, Crawford Starrick. 

It was late into the night, and Madeline had decided to spend the night at the club to help herself and her fellow Magicians prepare for an upcoming spring festival. Just as she was leaving her dressing room, she knew something was amiss when she spotted two Blighters lurking around the stage. She looked over at Adelaide Herrmann, her young apprentice, bringing her finger to her lips as she signaled her to stay quiet. “Find Jacob and his Rooks,” she commanded with a whisper. “I’ll try to stall them until they arrive,”

“Miss Shrike, I can’t just leave you here,” the girl protested.

“And I can’t have you anywhere near those monsters,” Madeline stated. “Go, through the back,”

The 15-year-old nodded reluctantly before slowly heading back the way she came, quietly slipping through the back exit of the theater. 

Madeline crouched down low as she focused her attention back on the two Blighters. She did not know whether there were more lurking throughout the building, but for now her main concern were the two she could see. The closest one made his way up on stage, a pistol on his hand. The magician grabbed a wet wash cloth from the floor, slowly sneaking behind the Blighter. She sprang up, shoving it into his mouth before pulling his jacket down from his back, forcing him to drop the weapon as she used the jacket to tie up his wrists around one of the ropes used to open/close the curtain. His screams were muffled by the cloth as she pulled a lever, the man flying up into the air, disappearing into the upper level of the backstage. 

She knew that his lackey would have heard it and that they’d be on their way over to investigate. She did not know however if dealing with that one would be as easy to take care as was their partner. 

“Oi!” A female voice shouted. 

Madeline looked over to see a female Blighter running straight for her. She quickly bolted in the opposite direction. She ran passed a table, swiping a pair of handcuffs from the smooth surface as she whipped around and punched the female Blighter square in the nose. When she was distracted, she handcuffed her ankle with one end and then the other end with one of the legs of the table.
It wasn’t enough, however. The Blighter pulled out a sharp knife, cutting the chain in the middle of the cuffs. As she charged towards the magician, weapon at hand, Madeline reached into her left jacket pocket, pulling out some playing cards. She flicked them at the Blighter, and her opponent was surprised to see that each time she tossed them, the cards sparked and caught fire. The Blighter swung her knife at each of them as she pushed on, cornering Madeline behind a blue curtain. After the last card was thrown, Madeline ducked behind the curtain.

“You can’t hide from me!” The Blighter shouted before charging forward and began stabbing the curtain multiply times. However, she did not see any blood stains, or felt another body present. She shoved the curtain aside to see that Madeline had vanished. “What the hell?” She hissed. 

A whistle caught her attention as she looked behind her to see the magician standing before her. The Blighter took hold of a crate, pushing it forward as the wheels drove straight for her. However, it was all an illusion. Ms. Shrike wasn’t there. It was a mirror. The crate crashed, shattering the glass. Before the Blighter could comprehend what had happened, Madeline suddenly dropped down from above, shoving the Blighter to the floor, stepping on her back.
She swiped the knife from her hand, pointing it at her as a warning not to get up. The entrance doors of the auditorium opened as her apprentice returned, along with Sir Jacob Frye and a few of his Rooks.

“Ms. Shrike!” The girl exclaimed. 

“I’m alright,” Madeline yelled back with assurance, catching her breath. 

The female Blighter suddenly swung around, knocking the knife out of Madeline’s hands and shoved her down to the side. Adelaine shrieked with a yelp as Jacob barked orders at his two rooks. Madeline glanced down at herself, noticing a tear and few scratches on her upper right arm. The Blighter reclaimed the knife, looking over at the magician with a nasty glare. 

“Wait, wait, wait–!” Madeline pleaded, stretching her hands out towards her.
It caught her attention as she stopped, staring at her. Madeline noticed that looking between the Blighters’ legs, Jacob had jogged forward, using his grappler to fly up into the catwalk high above the stage floor. If she could just buy him enough time…

“What is it?” The Blighter snarled.

Madeline waved her hands suddenly, flexing them as playing cards suddenly appeared between her fingers. 

“Really?” The Blighter mocked.

“Yep,” Madeline piped as she flicked a card at the Blighter.

To the Blighter’s belief, the card scratched at her cheek, cutting her. Wasn’t as sharp like a knife, but none the less, it sure as hell stun. “Ow!”

Madeline continued to toss playing cards like throwing knives at the Blighter as she managed to bring herself to her feet. After the last card was thrown, the Blighter’s face was covered with tiny red marks. She tightened the grip on the handle of her knife, smirking at the Magician evilly. “It looks like you’re all out of tricks,”

“I am, but he isn’t,” The Magician replied. 

Before she could even comprehend what, the girl had meant, Jacob soared down from above, landing on top of the Blighter as he forced her to the floor, summoning his hidden blade as he assassinated her by jabbing the blade right through the back of her neck. 

He pulled the blade back, slowly standing up from his kneeling position as he met Madeline’s gaze. “Are you alright?”

Sighing with relief, Madeline nodded in reply. “Grand,”

“Eh, boss!” A voice called.

The pair looked over to see the two Rooks Jacob brought along, pull the tied-up Blighter down from the side of the stage, releasing him before grabbing his arms and pinning them behind his back. Jacob turned back to glance at his female companion as Adelaine quickly rushed over to her teacher, hugging her. 

“Did you do that?” He questioned with surprise.

“It was difficult, but I managed,” She confirmed, returning the assuring gesture towards the younger girl. “But it didn’t help to learn from the best,”

Jacob chuckled, adjusting his top hat as he stepped away from the dead body. “I wasn’t aware your uncle taught you how to fight using card tricks,”

Madeline giggled at the thought before her cheeks flared a light pink, smiling at the man. “Actually, I was referring to a handsome assassin I know.”

Jacob paused for a moment, processing what the woman had said before he too blushed slightly, a light-hearted chuckle escaping his lips as he looked at Madeline fondly, stepping closer towards her. “You’re too kind, love,” 

“Adelaine,” Madeline spoke, looking down at the girl. “Why don’t you head on home, now? I think that’s enough excitement for one night,”

“I can take her home,” the female Rook volunteered. Adelaine left with her as the remaining Rook picked up the Blighter body to dispose of it properly. To everyone’s surprise, there wasn’t a blood stain anywhere on the wooden floor. Jacob’s kill was quick and clean. 

“Would you like some company for the night?” Jacob offered.

“I’d like that,” Madeline smiled, rewarding the assassin a peck on the lips.

Jacob wrapped his arm around her waist, keeping Madeline close as she led him out of the auditorium and towards the residency of the Club building. After going through an event like that, it wouldn’t hurt to have someone you love deeply by your side, to keep you safe and protected from any more nightmares such as that far from their sights.


for avelinedegrandpre

I think a great way for Ubisoft to wrap up the Assassin’s Creed franchise is to have the Precursor’s attack humanity and the Templars and Assassin’s teaming up to find the pieces of Eden to defeat them. They could even have a piece of Eden that brings the dead back to life and use it to bring back Altair, Ezio, Connor, Haytham, Edward, Desmond, and all the other Assassin’s.

Imagine a game where Ezio and Connor have to work together to find a piece of Eden, traveling the world looking for it while Aveline and Adéwalé travel to another part of the world to find another piece.

The whole time they do that all of the older Assassin’s and Templars learn about modern day technology and how they could use it to their advantage.

It’d be an amazing way to end the series.

theonlywayoutisforward  asked:

Is there a realistic analog to fighting with weapons attached to the forearm? (i.e. Wolverine's claws in x-men, or the Hidden Blades of Assassin's Creed?) I realize these examples are entirely fiction, but is such a weapon remotely feasible in reality?

The hidden blades aren’t. We’ve actually talked about the Assassin’s Creed franchise a few times before. The basic idea of shiving a guy, and then palming the knife and walking off? Yeah. That works. The idea of strapping said blade to your arm? Not so much.

Especially not in Renaissance Italy, when people would conceal daggers on their forearms, and handshakes were specifically used to make sure the person you were meeting wasn’t about to perforate your kidney.

The phrase, “a knife up your sleeve” used to be a lot more literal.

The biggest problem with Wolverine’s claws is… where the hell does he keep them? They’re substantially longer than his hands, so they need to start in his forearms, and then extend through his wrists, which means his wrist needs to be perfectly aligned when he tries to extend them. It also opens the question to, “how do these stay in place while extended?” Structurally, that’s more weight than the bones in your hand are designed to support, so either his hands would need to be substantially different, physiologically, or it’s running on Chris Claremont logic.

That said, both of these designs get at weapons that are, more or less, real. Punch daggers are weapons where the grip is set, perpendicularly, behind the blade. They’re designed to be held in a closed fist, with the blade protruding between the middle and ring finger (though other configurations exist). They can deliver more force on impact than a common knife design. The most famous example of this design is probably the katar from India.

These are not normally attached, directly to the wrist, but allow similar strike patterns while offering slightly more flexibility in their use.

In the case of Wolverine, his claws somewhat resemble the Bagh Naka (or “tiger claws”) which also originates from India. This consists of several hooked claws mounted on a bar which is held in the hand, while the blades protrude between the fingers (or, with some designs, from the palm). In some circumstances this would appear like a much shorter, curved, version of wolverine’s claws. These are used to support several hand to hand techniques that involve raking the opponent with the blades.


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One of my favorite things in the Assassin’s Creed franchise is likely the fact that they never over sexualized their females. Sure, there were some low cut dresses and breast shots, but really, compared to many other games, they weren’t that bad. And I appreciate that. Plus, if you aren’t so focused on the cleavage, then you can make hell a bad ass outfits like Evie’s.


Assassin’s Creed Syndicate Officially Announced

Liberate Victorian London From Opression in Assassin’s Creed Syndicate

Today, Ubisoft announced that Assassin’s Creed Syndicate, the newest installment in the blockbuster Assassin’s Creed franchise, will be available worldwide on October 23 for PlayStation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The Windows PC version will be available this autumn.

Developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios*, Assassin’s Creed Syndicate is an epic single player experience set in London during the height of the Industrial Revolution, an incredible age of invention that transforms the lives of millions. During this time, the gap between the poor and the rich expands exponentially, making workers’ lives little more than legalised slavery. The lower classes fight for survival by forming a new kind of family – gangs – and adapting to life in the criminal underworld. Players will embody both Jacob Frye and Evie Frye, twin Assassins raised to follow the Creed. Jacob, a determined, hot-headed and rebellious leader of an underground gang, is vastly different than his sister Evie, a master of stealth and control. Together, Jacob and Evie team up to challenge rivals, plutocrats and Templars alike to free the masses from poverty and corruption, and, ultimately, wrestle back control of London.

In Assassin’s Creed Syndicate, players explore the largest, most modern open-world city ever created in an Assassin’s Creed game. The fighting is more brutal than ever, as players combat rival gangs and grow their sphere of influence throughout London using new weapons, including brass knuckles, a kukri knife, a revolver and the Assassin’s gauntlet. Assassin’s Creed Syndicate also includes innovative navigation and transportation throughout the open world, including a rope launcher for scaling tall Victorian buildings, zip-lining from rooftop to rooftop or performing aerial assassinations, and horse-drawn carriages and high-speed trains for free-running, tracking down enemies or escaping after daring raids.

“The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart,” said Marc-Alexis Côté, Creative Director at Ubisoft. “Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.”

For more information on Assassin’s Creed Syndicate, please visit

About Assassin’s Creed Syndicate
London, 1868. The Industrial Revolution unleashes an incredible age of invention, transforming the lives of millions with technologies once thought impossible. Opportunities created during this period have people rushing to London to engage in this new world, a world no longer controlled by kings, emperors, politicians, or religion, but by a new common denominator: money.

Not everyone is able to enjoy the benefits of this boom, however. Despite fueling the engine of the British Empire, workers’ lives are little more than legalized slavery while the top few percent profit from their labor. Living poor and dying young, the lower class unite in protest as a new kind of family, gangs, who turn to a life in the underworld in their struggle to survive. A struggle, until watchful Assassins come to their side and re-ignite an age-old conflict involving London’s leaders that will echo throughout modern history, from the underground up.

Introducing Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions in Assassin’s Creed Syndicate. Rise to rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

Key Features
The first Assassin at the birth of of the modern age - As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves. Use improved stealth tactics to elude your enemies and unleash your arsenal of weapons, including the kukri knife, brass knuckles, and sword cane. Utilize new technology like the rope launcher to scale buildings in seconds and take your enemies by surprise.

Traverse the fast-paced world of industrial London - From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.

Take over the London Underworld - With Jacob as the leader, gamers can establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs to bring freedom to the oppressed masses. Enemy strongholds can be infiltrated by using an arsenal of weapons to dominate London’s underworld. From robbing trains to rescuing child laborers, players will stop at nothing to bring justice to London’s dangerous streets.

Master the art of stealth as Evie Frye - Play as Jacob’s twin sister Evie, a relentless Assassin who has perfected the silent, swift, invisible strike. Parkour across London’s immense open world using your status in London’s leading gang to change the city for the better.

Assassin’s Creed Syndicate Q&A
Q. What is the backdrop of Assassin’s Creed Syndicate?

A. Assassin’s Creed Syndicate takes place in London towards the end of the Industrial Revolution, in 1868.The Industrial Revolution unleashed an incredible age of invention, transforming the lives of millions with technologies once thought impossible.

During this time the gap between the working class and the rich widened dramatically, making workers’ lives a little more than legalized slavery. Living poor and dying young, the working class unite in protest as a new kind of family, gangs, who turn to a life in the underworld in their struggle to survive.
A struggle, until watchful Assassins come to their side and re-ignite an age-old conflict that will echo throughout modern history, from the underground up.

Q. Why did you decide on the Industrial Revolution for the setting of Assassin’s Creed Syndicate? Why is it an important period in history?

A. Assassin’s Creed games are always set in pivotal moment of history and The Industrial Revolution completely changed the world. Although the new game takes place only seventy years after the French Revolution featured in Assassin’s Creed Unity, it is as though a thousand years have passed. In this short period of time, technological breakthroughs enabled humanity to evolve from a medieval society into the modern world we know today.

Technology has progressed. It’s a leap forward for mankind, and similarly for the world of Assassin’s Creed. It opens up a whole new set of dynamics and opportunities for the player.

Q. Why "Syndicate”?

A. We named the game Assassin’s Creed Syndicate because during the Industrial Revolution people would band together to defend their common interests in what we would call syndicates.

Q. Can you give us more details about the locations featured in the game?

A. From Big Ben to Saint Paul’s Cathedral or across the River Thames towards Waterloo Station, Assassin’s Creed Syndicate brings Victorian London to life as a massive open world full of activities. Players will also discover the lesser knows parts of London as Assassin’s Creed Syndicate reproduces some of the notorious slums of the city during the Victorian era.

Q. Who is the new hero?

A. Assassin’s Creed Syndicate tells the story of Jacob Frye, who with the help of his twin sister Evie, will help free the masses from oppression. Together they will rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

Jacob is a charismatic brawler and will become the leader of the notorious street gang, The Rooks. With the help of Evie, he will fight to give London back to the people. Jacob is a hand-to-hand combat expert. On his left-hand is the Assassin gauntlet with a poison dart that can takedown enemies from a distance, as well as the new all-new rope launcher, which is instrumental to crossing London’s wide traffic-ridden streets, or quickly getting to the top of the massive buildings. And of course, the Assassin’s trusty hidden blade. On his right-hand is a pair of brass knuckles. Assassin’s Creed Syndicate will feature the return of multi-kills, as Jacob lavishly takes down groups of opponents at once.

Evie is a critical part of Syndicate’s story. While Jacob is more hot headed, brash and rebellious, Evie is a master of stealth. Players will be able to choose between playing as Jacob or Evie in the Open World but on the narrative path, some missions will require playing as either Jacob or Evie. We’re looking forward to sharing more about her in the coming months.

Q. In Assassin’s Creed Syndicate players will experience the birth of the modern age. How does gameplay reflect modernity?

A. Assassin’s Creed Syndicate will take the player to the doorstep of the modern age and this modernity will reflect in core gameplay pillars. You’ll experience the advent of electricity, traffic congestion, steam-powered trains, and brawling street gangs.

Players will experience the whole new rope launcher to help them scale the tall buildings of London or zip line from rooftop to rooftop. Players can also take the reins of a horse and carriage or take the train since railways started in London in the 19th century, or even parkour on carts. Navigation has significantly improved thanks to technological advances of the era.

In London in 1868, nobody walked around narrow alleys with giant broadswords anymore. It’s the era of concealed weapons and gang fights were more common, so we altered our fight system to focus on melee weapons for close combat. We also enhanced the multi-target system to allow gamers to choose their opponent when facing a large group. The combat feels more brutal, violent and dirty.

In addition to having more crowds to blend in with, players will also have vehicles to hide in, such as carriages and trains.

Q. Which studios are involved in this new opus?

A. Assassin’s Creed Syndicate is being developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios: Ubisoft Montreal, Ubisoft Singapore, Ubisoft Annecy, Ubisoft Montpellier, Reflections, a Ubisoft studio, Ubisoft Chengdu, Ubisoft Shanghai and Ubisoft Kiev.

Q. When will Assassin’s Creed Syndicate release?

A. Assassin’s Creed Syndicate will be available worldwide on October 23, 2015 on PlayStation 4 and Xbox One. The Windows PC version will be available in fall 2015.

External image

We have teamed up with a host of acclaimed licensees at New York Comic Con (NYCC), October 8–11, to showcase new Assassin’s Creed merchandise and publishing products, along with special offerings and exclusive fan experiences. Check out the Facebook event for more details.

Titan Comics
Ubisoft and Titan Comics will host a panel featuring the first of an ongoing series of Assassin’s Creed comics at NYCC on Thursday, October 8, at 1:45 pm, in room 1A24 following a signing session at 3:00 pm at the Titan booth, #2142.

Penguin Random House
Hitting stores in the US and Canada on December 1, Assassin’s Creed Underworld is the latest gripping novel in the series by Oliver Bowden. The book explores the life of Henry Green, a prominent character in Assassin’s Creed Syndicate, depicting his experience prior and during the events happening in the game.

Insight Editions
Go on a complete visual exploration of the entire Assassin’s Creed franchise, including the games, spin-offs, downloadable content, comics and collectible figures with Assassin’s Creed: The Complete Visual History, a new book published by Insight Editions and set to release on October 13.

McFarlane Toys
McFarlane Toys will feature all-new Assassin’s Creed figures at their booth, #1526, including Shay Cormac of Assassin’s Creed Rogue, and Jacob Frye, the brash and reckless protagonist from Assassin’s Creed Syndicate.

TriForce will be showcasing for the first time the Assassin’s Creed Syndicate - Jacob Frye Premier Scale Statue, in greyscale, at their booth #636. Intricately crafted by the artisans at TriForce and cast in polystone, the statue measures 14” in height, and weighs in at 10 pounds.

I saw how they rated Assassin’s Creed Unity on steam. It makes me sad seeing that they rated the game based on how it is optimized. They did not manage to see all the changes and the next gen experience that AC UNITY has. For me, it is the best AC game up to now. Superb lightings, jaw-dropping views, fully customizable main character, co-op feature, exciting storyline and the best part of it “PARIS”. “ARNO’s Love story”. I did enjoy all of it. I gave Ubisoft a chance because I can still play it at playable framerate.

Let’s all be thankful that there’s still an Assassin’s Creed Franchise (cause it thought the last was Assassin’s Creed 3 lol ). and keep on appreciating and playing the game as long it is still playable for history and for Ubisoft’s efforts!

The End of Assassin's Creed

Although the franchise has still a way to go, Ubisoft has confirmed that Assassin’s Creed already has a defined end.


The French company will not rest at any time, transforming it into an annual series despite the risk of overexploitation although the end of Assassin’s Creed in sight

For better or worse, we discovered that, Ubisoft already has in mind what the end of Assassin’s Creed is. Althought the end will not come soon, not at all. In fact, having already defined the closing stages of this particular franchise gives the developers the opportunity to suit the game to what the players want.

The end of Assassin’s Creed is still far away and at this point we find it unthinkable to imagine what it will be.


For more information about this go here.