6

Character profiles and ship designs from the attract mode of Giga Wing, Capcom’s and Takumi’s 1999 shoot-em-up. I’m not going to mince words here, this is a mediocre game at best. It has some great elements, such as absurd levels of score; you’ll have hundreds of billions of points after the first level and successfully completing the game will leave you with a score in the quadrillions. This is due to the point gathering system within the game, which is interesting in its approach but a drawback in its actual implementation. 

Virtually every enemy in the game drops one or more bonus point items for you to grab when they are destroyed. Your ship also has an auto-recharging “reflect” power that sends bullets back at enemies, and each of those which hit an enemy also turn into bonus point items. Between this cavalcade of pick-ups and the overwhelming amount of natural enemy fire, the game’s screen is in a constant state of clutter, too messy to appreciate for graphics or even for me to get decent screenshots. It also will take a very special kind of shoot-em-up afficionado to find any sort of zen in this gameplay. Does it look nice? Sure, at times there are some nice environments and enemies, but you’ll hardly have a chance to take notice with everything else going on. The soundtrack is bland and forgettable (something which changed in the sequel, Giga Wing 2.) And four selectable ships was a nice touch for a Capcom published game, but pathetically tiny compared to what games from Psikyo or Raizing offered.

The game features storylines that unfold between stages and actual endings, both for solo play as well as each two-player combination of the four characters. And, unlike some other titles such as Gunbird, none of the endings leaves you feeling like you completed a Herculean task just to have your efforts thrown away on a joke. I just wish it was more fun getting there.

7

New Retro Arcade is an Occulus Rift demo that simulates a classic arcade that you might have seen in the 80s or 90s. You can customize certain elements to your liking; such as the games you can play, the posters on the walls, the songs on the tapes, and the radio stations.

Currently, the game can emulate MAME, NES, SNES, Genesis (which is played via the in-game SNES), Gameboy, and Gameboy Color. It also features physical bowling and basketball, in which your scores are actually counted.

I’ve customized my arcade with a bit of a Legend of Zelda theme (just to keep relevance with this blog), but you can customize yours however you want. They have a default game pack available that you can download with lots of classic arcade and NES/SNES/Genesis/Gameboy games if you just want to try out the demo and not spend a ton of time customizing. And you can play it perfectly fine without Occulus Rift.

The demo is 100% free, so if this is appealing to you, definitely give it a try. You can download the game at their website;

http://digitalcybercherries.com/

Please consider donating to them as well! They have done some amazing work with this demo.

Gengar is in Pokkén Tournament ⊟

And looks amazing. Really, though, I can’t think of a time Gengar has ever let me down, maybe because I always remember Maré Odomo’s cute illustration of the Ghost/Poison-type creature.

You should watch this trailer reveal for Gengar from yesterday’s Pokkén Tournament event held in Japan. I am so hyped for this:

The Pokémon fighting game releases to arcade in Japan this summer. Fingers crossed for a Western release and Wii U edition! Above GIF via Nineties Kid.

BUY Pokemon Omega Ruby / Alpha Sapphire

abandoned Joyland Amusement Park, Wichita, Kansas.

After 55 years of operation, Joyland closed in 2004. Since that time, many of the rides and buildings have been heavily damaged by vandalism and suspected arson, as well as storms. In April of 2015, the son of Joyland’s owners announced the intended dismantling of the remaining structures in the park.