:d;;;;;;;;

  • Will: Is the equipment secure?
  • Nico: Check.
  • Will: Ambrosia?
  • Nico: Check.
  • Will: Did you have breakfast?
  • Nico: What? That's not on the checklist.
  • Will: I added it because I care about you.
  • Nico: No, I didn't have breakfast.
  • Will: Unacceptable. Look in your backpack.
  • Nico: *finds a protein bar* Hey, there's chocolate chips in this!
  • Will: Yeah, I'm not an idiot. I know how to trick my boyfriend into eating his fiber.
3

So i saw this ask lurking deep inside my inbox while i was trying to clean it, and i was like, why not!

lets make a guest update by @spooksmoose !


THEN THE SECOND PAGE HAPPENED AND WE DID NOT PLAN THAT ONE WHAT THE FUCK CONTAIN YOUR MURDER LOLI MAN EDGE WASNT SUPPOSED TO DIE YET YOU MONKEYFACE ))

-azen

Princess - Part 1 (NSFW)

Summary: When Sam walks in on you in a very compromising position, he finds out one of your biggest secret, which happens to be his too.
Pairing: Future Daddy!Sam Winchester x Little Girl!Reader
Word Counting: 430 words
Chapter: 1/?
Warnings: Daddy Kink; D/s, brief mention of masturbation

Originally posted by cleverdame

“Y/N?”  Sam knocked on your door. “Y/N, are you in there?”

He frowned, wondering if he should enter. The food was ready and you had asked him to call you in your room when it was dinnertime. 

Sam had never entered your room. No one had. On your first day living in the bunker you had put on limits to the brothers; the only rule they couldn’t ever break was the room rule. No one entered your room without your express consent, and you never gave anyone consent. 

Sam wasn’t sure if your request earlier included an exception to your rule. He didn’t want to break it and didn’t want you to be mad at him but you weren’t answering, and he was there for a little while now. 

“Y/N, I’m entering, okay?” He announced, loud and clear.

No answer.

Hesitant, he opened your door. 

You see, when you had started decorating your room, they hadn’t had access to it at all. At first glance, Sam didn’t think there was anything too different in it from any other room. Of course, you had a couple of stuffed toys and DVD’s with bright coloured covers but who didn’t enjoy some guilty pleasure in any form every once in a while. Just then his eyes landed on you.

You were on the ground, lied down with headphones and fucking yourself with a vibrator.

Keep reading

anonymous asked:

Hey, could you maybe send me some reference for keith's boots and gloves? you don't need to do it if you don't want to.

COMING RIGHT UP!!! :D

The gloves are short, there’s no fastening anywhere & they are extremely form-fitting. My guess is that they are made of some kind of stretchy material that allows Keith to pull them on and off without any troubles; the way the holes change form seems to support that theory:

I can’t really tell which one is the original form :’D

The backside is just black:

As for the boots:

^these 2 screencaps show basically everything, but here’s some more pics:

(the extra line in the back of the 2 middle pics doesn’t usually seem to be there, it’s probably supposed to be a fold or something)

4

Needy Yoongi

[requested]
The link is to the ‘I need u’ MV


This didn’t turn out as well as I wanted it to but eh.
I did This in the space of 15 minutes in the car and I have to get to doing homework so.

-Send in requests-

Improving the 5e Stat Block

Requested by @trollsmyth

So the Dungeons & Dragons 5e statblock is a thing of design beauty, in that it fully encapsulates everything that 5e design seems to value:

  • Extensive coverage of situational details (alignment, damage types, monster classification, etc).
  • Full, non-abbreviated information (Hit Points, not HP).
  • Callbacks to other books as opposed to listed concrete rules (Spell names are given, but not what those spells do).

The most telling piece of 5e monster design is how monsters/adversaries are listed in the text of adventures themselves: only as bolded text.

Unlike prior editions of the game, monster stat blocks are never included in the main text of the adventure. Instead, they’re referenced, and the DM must look to their entry in either the Dungeon Master’s Guide or an appendix in the back of the adventure book. 

Like so:

Now, I think this stat block is pretty good. It includes all the needed info in a way that’s pretty intuitive to new players. As an extension of D&D 5e’s design, it gets the job done.

HOWEVER…for my own uses, I do have problems with it. 

  • No stats in the adventure text. I actually don’t like this design choice much. I get why it’s done from a production standpoint (saves on word count for the adventure document, simplifies layout, requires the purchase of a Monster Manual), but as someone who uses these books a lot, not having immediate access to a monster’s stats in the section I’m already using is a pain.
  • Stat block is too long. For simple monsters and NPCs like goblins, commoners, and so on, the 5e stat block is perfectly fine. For more complicated enemies it’s too much to read through and use on the fly. It’s difficult to improvise with a monster’s attacks or powers when their stat block takes up an ENTIRE PAGE! 
  • Too much negative space. D&D 5e’s design puts an emphasis on text. Attacks and stats are written out in full sentences. Not only does this lead to a lot of text, but the formatting often means there’s a bunch of empty space in the right side of the stat block. Empty space that could be used to better effect, decreasing the size of the block.
  • Spells are Impossible! For those less familiar with the game, using spellcaster stats is a nightmare! I can’t tell you how many times I’ve screwed up a combat encounter with a mage enemy because I had to shuffle between THREE BOOKS to get their spells right. Read the MM entry to get their spells, flip to the PHB spell list to get the description of how the spell works, flip back, then back again, then back to the adventure text to incorporate other details. It sucks! 

Being an old school and LotFP person, I offer to you my two go-to uses of simplifying or improving on the 5e stat block, using the Kamadan monster example above:

The first example is visual. It weaves the stats around the art of the monster. It puts certain important details where they might logically apply with the monster’s body. It keeps things simple, and it uses the monster art to greater effect. 

The second example is functional. It’s just the 5e stat block stripped of everything extraneous: alignment, type, size, ability scores, etc. In the heat of combat, these details don’t matter much. If they’re brought up, a DM making a ruling about them takes less time that sifting through books to get the details. 

A big change is the simplification of saving throws/ability modifiers. Instead of listing every ability score, just give a flat bonus and a flat penalty, applied situationally based on the monster. D&D 5e’s math isn’s so rigid that the game will break if you average out six ability modifiers.

Another change is the simplification of the text. While I appreciate 5e’s commitment to using full sentences and avoiding abbreviations (Prior edition stat blocks look like gibberish because of their abbreviations), it does increase the size of the stat block, and in turn how much information one needs to process to use the monster. I say keep things short. 

Anyway, that’s how I write and format 5e stat blocks for my own games, and how I’d prefer to format them in a published book. What 5e has right now is good, but I think it could be better.