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anonymous asked:

This might be a doozy, but do you guys have a best guess for what century/age of the real world standard fantasy RPG's take place in? (I'm thinking DnD 3.5, Pathfinder, etc.)

As a general rule, D&D is extremely anachronistic. It’s also not one setting. Third Edition and 3.5 both default to Greyhawk, (which, Ironically isn’t a setting I’m incredibly familiar with), which offers technology ranging from the 9th century up through the 18th, depending on what best fits the feel they’re going for. This results in situations where you have sailing vessels designed for broadsiding in a setting without gunpowder, and armor that never existed in the real world.

As a result, you can’t really tie D&D down, and this is before you start looking at the other campaign settings. Forgotten Realms is the one most people probably think of as the default D&D setting (it’s not, but that doesn’t really matter.) There’s Dark Sun, where magic drains life from the world, and the resulting environment is a barren wasteland. There’s Dragonlance, where, unsurprisingly, Dragons are the biggest threat (usually), and the world outside of fortress settlements is barely civilized as a result (incidentally, this is another setting, I’m not that familiar with). There’s Ravenloft, where the entire world is splintered across various horror themed mini-planes. There’s Eberron (one of the newer settings), which has a magitech/steampunk aesthetic going on. There’s Birthright, which is explicitly pulling from 13th century knights, and fairytale chivalry (though, I honestly can’t remember much about this setting beyond that.) There’s Spelljammer, where people fly magical sailing ships between worlds (including, potentially any of the ones I’ve listed here.) There’s Planescape, where characters wander between universes, including any of the ones I listed above.

If you want a D&D setting I can pin down to a specific moment in history, the only ones that come to mind off hand are Urban Arcana, Dark Matter and Shadowchasers, but those are both from D20 Modern, and by default they’re set around 2002 (give or take a year.) (Strictly speaking, there’s some Dark Matter supplements from back in the 90s, so that setting is a little older, but it’s tenure as a D&D setting starts in 2002.)

And, honestly, that’s okay. Fantasy is rarely designed to mimic specific moments in history. As a genre, it owes a lot to both J. R. R. Tolkien and Robert E. Howard.

With Lord of the Rings, Tolkien was specifically pulling inspiration from the literary epics like Beowulf. He envisioned a forgotten version of Europe that existed in some forgotten dark age long before recorded history. The technology is an incoherent mix of different eras because, the idea goes, that much of this was lost, and then later rediscovered.

The result is: Middle Earth is usually read as a self contained world, with no relation to the real one. It’s treated as fantasy world, segregated from reality, rather than a piece of fiction that takes place in “the real world,” but this wasn’t Tolkien’s intent. Ironically, this actually sets Tolkien into a fairly small subgenre of fantasy, with series like Terry Brooks’ Shanara Chronicles, or Jack Vance’s Dying Earth (which became the basis for D&D’s spell casting system.)

Robert E. Howard just loved history. Really loved it. Apparently, to the point that he couldn’t pick a single favorite element, and simply grabbed pieces of whatever wasn’t nailed down. If you’ve never read the Conan stories from Howard, you really do owe it to yourself to take a look. More than Tolkien, Howard set the tone for modern Sword and Sorcery as a genre. So, while D&D inherits a lot of its ideas, like elves and dwarves from Tolkien, it looks to Howard, when the time comes to pick from a moment in history.

So the end result is a massive collection of anachronisms, and usually that’s acceptable. You have a fantasy setting, where different concerns gave rise to different technological priorities, and some of the things you take for granted in your daily lives just never happened.

It (sort of) makes sense that Forgotten Realms and Greyhawk don’t have firearms. Magic is very prevalent, to the point that convenient ranged weapons exist. Additionally, because of how gunpowder works, a single wizard or sorcerer could (theoretically) ignite your batteries with a stray fireball, which makes the entire idea of stockpiling powder a lot less appealing.

Of course, it’s also entirely possible you would have gunpowder in your setting. Warhammer pulls heavily from the 15th century Europe. Primitive firearms and all. Even with the danger of a Bright Wizard being able to detonate handgunner’s powder on a whim (or on accident).

The only times you’ll see serious criticism of D&D’s historical elements are when you try to do one of two things. Putting one of the campaign settings together into a coherent whole while accounting for the game’s rules and asking, “does this make sense?” No, the actual rules (particularly in 3rd and 4th edition) are designed to facilitate play for the party, and characters accelerate to godlike status (or outright godhood) with horrifying speed.

Or, when someone looks at individual technologies in a campaign setting and finds one that is dependent on a technology that never happened. For example: Forgotten Realms’ sailing ships, which are based on 17th century designs, which were heavily influenced by cannon fire.

When it comes to Pathfinder, I don’t know. What I’ve seen suggests it mixes 14th and 17th century technology together with gleeful abandon. I don’t know how fair that is, because I’ve never purchased or read a Pathfinder book or game.


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for all those suga biased…

Headcanons no one asked for (ノ^ヮ^)ノ*:・゚✧

 I was listening to extra romantic songs and this happened:

  • Eren is a total baby when Mikasa is gone. He acts so happy and cool at first cause he finally has some “me” time, but if she goes on a business trip or anywhere for longer than four days, Eren gets super lonely and lowkey dramatic. One time, Mikasa had to leave for two weeks and it was a nightmare. He got drunk three days before she was supposed to come home and he grabbed the pillow from her side of the bed and dressed it up in her pajamas while singing All By Myself. Mikasa came home early the next morning to surprise Eren and she was more than just confused when she stumbled on Eren drooling on the pillow version of herself with a bottle of Hennessy half empty next to them. He thought he was hallucinating when she woke him up but after some gentle persuading he squeezed her half to death, borderline crying. 
  • If there’s one other physical feature Mikasa loves besides Eren’s (totally gorgeous) eyes, it’s his hands. They have scars, but they are so soft when they comfort her, make her see stars when they rove over her body, become too much when they tickle her and amazing heaters when hers are blocks of ice with hanging icicles. And they give massages she would die for. 
  • What Eren genuinely despises other than gardening and tedious work all together is seeing Mikasa upset. When depression struck Mikasa real hard, he was at an absolute loss. Nothing he did seemed to cheer her up and she would close herself up when she got home each day. Once he woke up in the middle of the night and when he saw Mikasa was gone, he was terrified that she might’ve done something to herself. He found her sitting on the steps in front and cried out of relief and frustration. But then he remembered something very special to her. A week later, she came home from work and Eren greeted her, smiling softly before blindfolding her. He took her hands and she knew they were outside when she felt the summer gust blowing against her cheeks. The breeze carried something that smelled so lovely and when Eren removed the cloth she immediately started crying. He had planted so many bright and colorful flowers, her favorites planted on either side of a stone bench she’d never seen before. Their yard had become the garden she’d always wanted. He grinned at her awkwardly, not really know how to explain himself but she mirrored him through her tears, remembering why she is so in love with him. When she recalls that awful time, she always marks Eren’s surprise as the day she began to heal. 
  • At Armin’s and Annie’s wedding, it was a semi-drunk Mikasa who basically bodyslammed the women in the crowd to catch the bouquet, despite the fact that she was already engaged to Eren. She said it was to “seal the deal.” 
  • Eren does art on the side, and Mikasa was the inspiration for his most successful piece.
  • Mikasa loves Eren’s reading glasses because they remind her of how he looked when he was younger. His opinion contrasts greatly from hers, because when Eren first got them at 10, he accidently broke them when he beat the shit out of a kid who made fun of him. After that incident, he hated wearing them but Mikasa melts when she sees him on his face because they bring back such youth to his features and he is so freaking adorable. He also gets laid on the days he has them on and he doesn’t even know that it’s the glasses ( ͡° ͜ʖ ͡°) . 
  • Mikasa hates nicknames 
  • Eren has like three of them for Mikasa 
  • When an action movie comes out, both of them are there (courtesy of Eren) 
  • When a horror movie comes out, Eren makes up an excuse not to go. (Sasha and the other girls end up joining her). He complains when Ymir calls him a wuss. 
  • They both consider themselves an astrophile. Stories of the constellations brought them closer together as kids. 
  • This would be so Eren on Twitter. 
  • For Valentine’s Day, Eren gave Mikasa a lap dance. What happened ten minutes later almost got them onto Sex Sent Me To the ER. 
  • Mikasa is so good with kids and Eren always gets a warm tingly when he sees her with them. He wouldn’t mind having one cause he needs an excuse to go to Disney World. 
  • Just kidding. 
  • Mikasa doesn’t like his “sarcasm.”
  • Now Eren has to do something to make up for his joke. 
  • chocolates and sweet kisses do the trick.
  • Eren doesn’t believe in God, but Mikasa is the closest thing to heaven.