60 round

USA. Ohio. Kent. May 4, 1970. Mary Ann Vecchio, a 14 year-old student, kneels beside Jeffrey Milley who’d been shot by the National Guard. Though the photo that first circulated turned out to be manipulated, this is the original, un-doctored version. This picture won the Pulitzer Prize.

The Kent State shootings occurred at Kent State University and involved the shooting of college students by the Ohio National Guard on May 4, 1970. National Guardsmen fired into a group of unarmed students, killing four and wounded another nine—some marching against the Vietnam War and American invasion of Cambodia, some walking by or observing the protest from a distance. 

Guardsmen had on the previous day used tear gas to disperse protesters and, by May 4th, rallies were banned and classes resumed. But 2,000 people gathered in what quickly turned into confrontation. Tear gas and bayonets were met with rocks and verbal taunts, which were met with more than 60 rounds of gunfire. In 1974, all charges were dropped against eight of the Guardsmen involved. There were 28 guards who admitted to firing on top of the hill, 25 of these guards fired 55 rounds into the air and into the ground, 2 of the guards fired .45cal pistol shots, 2 into the crowd, and 3 into the air, one guard fired birdshot into the air. The guardsmen fired 61 rounds over a period of 13 seconds, killing four students and wounding nine others, one of whom suffered permanent paralysis.

There was a significant national response to the shootings: hundreds of universities, colleges, and high schools closed throughout the United States due to a student strike of four million students, and the event further affected public opinion—at an already socially contentious time—over the role of the United States in the Vietnam War.

Photograph: John Filo/Getty

Cleric Week: New Magic Items

image: Sarira Reliquary, Daegu National Museum, Korea

Here is a collection of D&D 5e homebrew magic items designed with clerics in mind. Many can be used by non-clerics, especially the ones simply inspired by the core pantheon of Dungeons & Dragons deities. Hope you enjoy them!

+1 Holy Symbol

Wondrous Item, Rare, Requires attunement by a cleric

A cleric attuned to this holy symbol that uses it as their spellcasting focus has +1 to their spell attacks and deals +1 damage with their damaging spells.

Goblet of Purity

Wondrous Item, Rare, Requires attunement by a cleric

A cleric attuned to the goblet can bless water poured into it. Water blessed in this way becomes free of disease and becomes crystal clear. Creatures drinking from the goblet are cured of all diseases ailing them.

Blessed Tidestar

Morningstar, Rare, Requires attunement by a cleric

This morningstar is coated in holy water, which flows constantly and magically from coral-like patterns in the head of the weapon down to the spiraling conical spikes adorning it. The holy water does not drip unless swung, and holy water spilled from it disappears where it lands. The weapon deals an additional 1d4 acid damage to undead and fiends, even ones that might be normally immune or resistant to acid damage.

Censor of Divinity

Wondrous Item, Uncommon, Requires attunement by a cleric

Once per day, when incense is burned in the censor and waved about, the cleric can increase the DC of one of their Channel Divinity abilities by 1.

Incense of Peaceful Rest

Wondrous Item, Common

Creatures resting within 60 ft. while this incense burns may heal one hit die in addition to any hit dice spent to heal themselves.

Prayer Beads of Recall

Wondrous Item, Uncommon, Requires attunement by a cleric

As you pray to your deity and run these beads through your fingers, you can teleport yourself and up to 9 allies to the nearest temple of your deity over the course of 1 minute. This ability works once before the beads disappear in a silent flicker of light. A creature must attune to this item by praying in a temple of their deity over a long rest.

Reliquary

Wondrous Item, Varied Rarity, Requires attunement by a cleric

The forms of reliquaries vary greatly. They can be bones or clothes of saints or notable religious figures or pieces of history from your religion, and can be completely unadorned or within an intricate vessel or chest ranging in size but usually able to be carried on your person. A reliquary can have one or more abilities based on its rarity:

  • Rare: The reliquary can cast Lesser Restoration on a creature that touches it once per day. The object passively emits daylight out to 30 ft. and dim light for another 30 ft.
  • Very Rare: The reliquary has the abilities of a rare reliquary. In addition, the reliquary can grant a creature that touches it an effect similar to a Bless spell for 1 hour once per day. This ability does not stack with other Bless spells. Creatures within 30 ft. of the reliquary also cannot become frightened.
  • Legendary: The reliquary has the abilities of a rare and very rare reliquary. In addition, the reliquary can cast Heal on a creature that touches it once per day and creatures slain within 60 ft. of the reliquary cannot be turned into undead.

Book of Boccob

Wondrous Item, Rare, Requires attunement 

Poring over this book grants the attuned user a +1 bonus on arcana and religion checks. The book can also be used once a week to cast a Commune spell.

Exquisite Mantle of Corellon Larethian

Wondrous Item, Rare, Requires attunement

This item cannot be attuned to a Drow, Orc, or Half-Orc; races despised by Corellon Larethian. The cloak can be used once per day to shroud the attuned creature in unearthly beauty. All creatures within 60 ft. that can see the creature must make a CHA saving throw with a DC of 13. Evil creatures that fail become frightened and blinded for 1d4+1 rounds. Nonevil, nongood creatures that fail become frightened and blinded for 1 round. Good creatures that fail suffer no ill effects.

Burrowing Arrow of Gruumsh

Any arrow or bolt, Uncommon, Requires attunement

Elves cannot attune to this item; a race despised by Gruumsh. This arrow is tipped with a red stone arrowhead with an eye carved into it. The shaft has a texture like that of a rat. When the arrow hits a creature with a discernible anatomy, it transforms into a rabid rat that gnaws deeper into the hit creature. The rat deals 1d6 damage on the start of each of the creature’s turns until they rip it out with a DC 11 STR check or by dealing 5 damage to it.

Claw of Nerull

Rod, Uncommon, Requires attunement

This disembodied skeletal forearm is tipped with a pointing finger and is covered with dried blood. When the command word is spoken and the rod is pointed at a living creature of Large size or smaller up to 30 ft. away, skeletal hands emerge from the ground and grasp at the creature, holding them in place for up to 1 minute. The creature must make a DC 15 DEX saving throw to evade the emerging hands or a DC 16 STR saving throw to break free of them. The rod can be used in this way once per day.

Hextor’s Gauntlet of Dominion

Wondrous Item, Rare, Requires attunement

A black iron spiked gauntlet that oils itself with blood and sweat. Once per day you may clench the gauntlet into a fist before you. You may cast Command as a bonus action targeting a creature that can hear and see you within 60 ft. Each round that you maintain concentration and keep your fist clenched for up to 1 minute, you can cast Command again as a bonus action, but you must target the same creature with it each round. While your fist is clenched in this way you cannot use it for other actions such as attacking or holding things.

Briarknot Armor of Obad-Hai

Armor, Rare, Requires attunement

A brooch that looks like a fetish of leaves, twigs, and flowers that can be affixed to your clothing. When the command word is spoken, it rapidly grows to cover your body in a form-fitting armor of thorny vines. The armor changes your base AC to 17 (no benefit from DEX bonus). Creatures that touch you or hit you with a natural or unarmed melee attack take 1d6 piercing damage. The armor wilts and dies when the command word is spoken once more, but the brooch remains intact to be called upon again.

Ruby Dagger of Wee Jas

Dagger, Very Rare, Requires attunement by a cleric

This +1 dagger is made from a shard of a large magical ruby and has an intricate golden hilt. When a creature is slain by this dagger their soul exits their body, ignites, and surges towards the nearest enemy within 30 ft., dealing 7d6 fire damage before leaving for the afterlife. A creature that makes a DC 15 DEX saving throw takes only half of this damage.

Vessel of Vecna

Wondrous Item, Uncommon

A skull of a humanoid that was missing their left eye. When a secret, thought, or memory is whispered to the skull’s face, it causes its good eye socket to glow with a tiny point of green light. The creature that whispered to the vessel completely forgets their thought, memory, or secret and cannot recall it even through magical means. It is as if they never knew it in the first place and are forbidden from thinking about it further. A creature that whispers a command word to a vessel with such a glow within it learns the secret held within, emptying the vessel once more. Destroying a Vessel of Vecna with a secret stored within it does not restore the memories of the initial creature.

Yondalla’s Blessed Seeds

Wondrous Item, Uncommon

These simple-looking seeds come in a pouch featuring Yondalla’s holy symbol on the side. A pouch typically contains 2d4+1 seeds when found. When one of the seeds is thrown onto a patch of dirt at least 5 ft. in diameter, it rapidly grows into a full-grown tree over the course of one round. The tree is about 4 feet in diameter and is 60 feet in height. Climbing such a tree requires a DC 12 Athletics or Acrobatics check.

Hammer of Moradin

Wondrous Item, Rare, Requires attunement

This item can be used as a warhammer. If attuned to a dwarf, it is instead treated as a +1 warhammer. Once per day, the hammer can be used to repair any item made of metal or stone up to a 10-ft. cube. Alternatively, it can be used to cast Fabricate but only on stone or metal material.

Dowsing Rod of Garl Glittergold

Rod, Uncommon, Requires attunement

This golden rod can be used once per day to point its wielder in the direction of the largest collection of wealth (in gems and/or minerals) within 500 ft.

Ehlonna’s Horn

Wondrous Item, Very Rare, Requires attunement by a non-evil cleric, druid, paladin, or ranger

This spiraling white horn can be blown to summon a Unicorn mount. The unicorn serves faithfully and will fight for the creature it is attuned to but if it is asked to perform an evil act then it will vanish and the horn will crumble into pieces. The unicorn cannot cast its Teleport spell and cannot use its Legendary Actions while summoned in this way. When the unicorn is slain it instead vanishes, returning to the place it was summoned from. The horn can only be used during a new moon (once a month) and only one unicorn can be summoned at a time.

Who Wore it Better: Boots of Haste

wallflowerwaitlist asked: The twins argue a lot over using the Boots of Haste. In Episode 82, Vax said that he is statistically more effective with them. Do we have any statistical evidence on which twin really has been more effective with them in the past, or even hypothetically?

Short Version: It depends heavily on the situation.

Long Version: There are a number of factors to consider here, because some of this depends on how we view ‘effective.’ Let’s break it down by what the boots are able to do.

Keep reading

WWII Firearms in Libya Part 1

Part 2 // WWII Armor in Libya

During the 2011 rebellion against dictator Muammar Qaddafi, all sorts of weapons found there way into the hands of the rebels. Some were improvised, such as this S-75 SAM mounted on a T-55, some were contemporary, and some were older than the fighter who wielded them.

Carcano rifle. Introduced in 1891, the Carcano would remain Italy’s primary rifle for WWI and WWII, ceasing production in 1945. As an occupier of Libya during the interwar period and WWII, it’s not surprising to find Carcano’s in the hands of Libyan rebels. The IJN also used the Carcano after Arisaka production was allotted for the IJA in 1937.

The man in the background is holding a Carcano. Also in the picture is a Sterling SMG and a Browning Hi Power. The Carcano was predominantly used by rebels in the Nafusa Mountains. A member of the rebel military council overseeing the western mountain front, as many as 1 in 10 rebels in the region were armed with World War II-era weapons.

RP-46. Russian light machinegun that fed from a large, cumbersome, 47 or 60-round pan magazine or a belt. The Degtyaryov was very robust and reliable, capable of being buried in sand before firing off 500 rounds.

One of the Degtyaryov’s main drawbacks was the flimsy bipod, which snapped rather easily. This was corrected with the RP-46.

The RP-46 improved on the standard Degtyaryov by adding a heavier barrel for prolonged firing, a user-adjustable gas system and the capability to fire from a belt feed.

Browning Hi Power. Single-action, semi-auto pistol firing either 9mm or .40 S&W, the Hi Power was designed by John Moses Browning and completed by FN in Belgium back in 1926. It served on both sides during WWII, being a coveted sidearm for its large capacity. The Hi Power would go on to be one of the most widely used pistols in the world, serving with over 50 different countries. It is still manufactured today This is Muammar Qaddafi’s personal, gilded pistol.

Bonus: M33 helmet. Italy’s standard helmet during WWII and all the way up until the 1990s.  While not possessing the same degree of protection offered by the German Stahlhelm, the M33 was seen as a successful design, since it offered three times the resistance of the Adrian, was light and was relatively comfortable.

minion-dar replied to your post: minion-dar reblogged your post:critical role…

My first thought was “Fly would work” but it’s not a reaction. She can cast Featherfall while Falling, she couldn’t cast Fly. Percy is brill (and so are you)

Even better: there is a Ring of Feather Falling already in the 5e DMG, and it automatically kicks in whenever the wearer falls - it doesn’t even take a reaction, making it even better since Vex is often knocked unconscious when things smack her out of the air! 

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.”

7

BCM Gunfighter History : Travis Haley

An Exercise in Compromise

Hanging in my office, is a clone of the rifle I carried on two combat tours(Iraq and Liberia). It’s a reminder of where I came from, where I stand today, where I am going and why I am going there.

While serving in 2nd Force Reconnaissance in the late 1990’s and early 2000’s, my unit started seeing radical advances in small arms and light weaponry via the SOPMOD program. Suddenly, carbines could quickly be fine tuned for specific missions by mounting night vision systems, laser aiming devices, weapon lights and red dot optics to the 1913 Picatinny Rail Systems on the upper receiver and handguard.

These technologies opened up whole new tactics, techniques and procedures that could be employed to prosecute our mission of specialized reconnaissance, ambush and direct action raids.

Despite the additional capabilities the SOPMOD program delivered, opinions were sharply divided on the program. Some saw these tools as a burden, adding a lot of “crap” that would only increase the amount of weight our Marines carried on mission for little tangible benefit. A maxed out M4 could run up to 14 pounds, but we didn’t need every component for every mission.

TWO POUNDS OF METAL

The SOPMOD accessory package that my platoon ended up running included almost two pounds of weight in mounting interfaces alone. When I challenged this, I got a typical Marine Corps answer, “Because that’s what you are issued, now quit asking irrelevant questions Too Speed.” (Too Speed was my call sign)

I couldn’t accept that answer. It was an institutional answer that repeated a party line and the lives of my teammates were, and will always be, more important than not rocking the boat.

After some trial and error, the first mod I made was to ditch the Surefire M951 Weapon Light and replace it with a Surefire 6P in a shotgun tube light mount that I scored at a sporting goods shop near base. After swapping the 6P tail cap for the M951 remote switch assembly, I then ran the tape switch on the left side of the 203 so activating the light wouldn’t impact my weapons manipulation.

Getting a weapon light in tight with a rail and shaving weight off the interface was something I would spend the next 10 years fiddling with before I had a eureka moment and Haley Strategic Partners released the Thorntail Adaptive Series of light mounts, currently in use by military, security contractors and law enforcement worldwide.

This time was a defining moment for me, as it was when I first started tweaking and eventually building original components for my platoon based on the unique requirements of our missions. These experiences of shaving weight, improving ergonomics and finding a balance between capability and utility, would drive the development of so many of the components I have commercialized in my post-service career.

THE RIFLE I TOOK TO WAR

Colt M4 with 14.5” Barrel
Colt M203 40 mm Grenade Launcher
Knights Armament RAS Handguard
PEQ-2 IR Aiming Laser
Surefire Classic 6P with a custom “Simply Dynamic” mount
Boone & Packer Redi-Mag
Simply Dynamic Multi-Mission Sling (commercialized by Magpul as the MS3)

LOAD OUT

Prior to the invasion of Iraq, Force was trained up for both Green Side(reconnaissance) and Black Side(direct action) missions, with the assumption we would be tasked to one or the other. However, when we entered Iraq, our platoon found ourselves doing a combination of both at the same time. Force Recon is a special operations unit that prepares the battlespace and gathers intelligence for the MAGTF(Marine Air Ground Task Force) and then prosecutes specialized targets as directed.  

With a few days under our belts, the entire platoon started striping gear and mags, looking for that perfect balance of speed, utility and capability. If you can’t move, you can’t be effective. Most of the Marines went from 13 rifle magazines to between five or six. I ended up with four on my vest and two taped together on my carbine with riggers tape and offset with a stick.

Force Recon ran low signature loads outs, often working out of vehicles(mil and civilian), and running a double mag on the carbine meant I had 60 rounds at the ready. When I saw the “Redi-Mag” in a copy of Shotgun News, I ordered it and had it delivered to me overseas. Despite the weight, the Redi-Mag was more versatile than the old riggers tape and stick, and cut my carbine reloads to sub one second.

I no longer run a Redi-Mag because there are so many excellent belt mounted magazine pouches available today, that I can reload at almost the exact speed as from a Redi-Mag. That said, you will sometimes find them on my house and car guns, as I do not expect to be kitting up if someone breaks into my house or I find myself engaged with an active shooter around vehicles in the streets.

M203

The M203 is a vital component to small and agile units, like Force, who operate in small units in semi and non-permissive settings. It becomes even more essential in worst case scenarios where the mission is compromised or the unit is outright ambushed by an enemy force.

We prepared for scenarios where 203s could be employed for a hasty breach, in instances where a short count/stack was not possible. Also, as a posturing tool to achieve immediate fire superiority in the face of an ambush. Finally, we practiced employing them to suppress fortified enemy positions in buildings by putting accurate fire through windows or open doors.

In fact, in the first gunfight I was involved in during OIF, I put this into practice, pumping 40mm HEDP(High Explosive Dual Purpose) rounds through windows of enemy positions 50 meters out. This fire created instant hate and discontent on target, where crew served weapons and M4s did not offer as much of an immediate positive effect. We had never trained to fire the M203 at such a close distance for safety reasons, but I held at the top of the window frame with my Aimpoint and the round went straight where I wanted it.

MEUSOC 1911

The MEUSOC 1911 has an almost legendary reputation among 1911 and handgun enthusiasts. One of the most high performance handguns ever built, the MEUSOC 1911 we ran was hand built by Marine Armorers from the Precision Weapons Section at MCBQ (Marine Corps Base Quantico). They fine tuned our 1911’s, hand selecting barrels, link pins, sear springs, ejectors, firing pin stops, mainspring housings and mainsprings. Slides were custom built by Springfield Armory with beavertail safeties and recoil spring guides by Ed Brown, Novak rear sights, Wilson Combat extractors + mag release buttons, and King’s Gun Works ambi thumb safeties.

Force ran the 1911 specifically in direct action raid or ambush missions. It was not a primary and would only come into play if our carbines had run dry or malfunctioned. We carried 10 round magazines with 230 Grain 45 ACP. More than enough to deal with any immediate situation and then refocus on the carbine to get it back into action.

On DRP(Deep Reconnaissance Patrol) Missions, I personally chose my Berretta M92, which was our only 9mm alternative at the time. The flatter trajectory at range of the 9mm and the larger magazine meant more bullets to deal with more problems in the event my carbine was down or permanently disabled.

When I later worked as a security contractor on Ambassador Bremmer’s detail with Blackwater, we would run Glock 17s. But in the end, the mission drives the gear. But more importantly, the mission drives the man.

THE MISSION DRIVES THE MAN

When I first started making gear, I was doing it to help keep my guys alive. When I started my first company, Simply Dynamic Tactical, I wasn’t in it to get rich. I was doing it to pass on what I learned in combat and to provide tools that would stack the deck in the favor of the men and women who were going overseas or out on our streets as warfighters, law enforcement or private citizens.

Surviving war is an awesome responsibility. For those who have been in combat, you never forget the brothers you lost. When you are one of those who made it back, you carry a weight that is difficult to put into words. I was lucky to have known such great men in my life. I was lucky to have a second family closer than any people I will ever know.

As I approach the 5th year in business with Haley Strategic Partners, we have tried to bring this industry together and to stay focused on that one mission. Enable brave men and women to complete their missions as safely as possible. Through training, through gear and through mindset.  

Stay Sharp and be safe,

Travis Haley
October, 2015

4

Dewoitine D.520 fighter plane

Manufactured by SNCAM - formerly Dewoitine - c.1938, introduced in 1940.

Primary Gun

Hispano-Suiza HS.404 Mle 1938 autocannon

Designed by Marc Birkigt.
20x110mm 60-round drum magazine
Gas operated, delayed blowback
500 r/m

Located in the engine and firing through the propeller’s shaft.

Secondary Guns

MAC 1934 M1939 machine gun

An aircraft variant of the Mle 1931 Reibel.
7,5x54mm MAS Mle 1929 675-round belt
Gas operated
1450 r/m

Two in each wing.

Engine

Hispano-Suiza 12Y-45 engine

Pictured here with its autocannon.
12-cylinder V-type, 930 horsepower

It gave the D.520 a top speed of 540km/h and a range of 1540km

Empty weight of 2092 and 2790 when loaded.
Less than 900 produced.

Arguably the best French fighter of the World War 2, similar in many aspects to the earlier Messerschmitt Bf109, with a better autonomy, maneuverability and ease of maintenance but failing to attain anywhere near its production run before the fall of France.

Amigurumi Apple

Finished size is about 3 inches wide and 3 inches tall (including the stem)

Crochet hook: 2.5mm

Yarn in fingering/baby weight in colors red, brown, and green. Along with small amount of pink and orange for face details

Stem

Use brown, double strand 

Slip knot, ch 9

Round 1: sc in second ch from hook, sl st in next 7 sts

Fasten off and leave long tail for sewing 

Apple

Use red

Slip knot, ch 2

Round 1: sc 8 in second ch from hook

Round 2: sc around {8}

Round 3: *inc, sc in next st, repeat * 4 times {12}

Round 4: sc around {12}

Round 5: *inc, sc in next st, repeat * 6 times {18}

Round 6: *sc in next 2 sts, inc, repeat * 6 times {24}

Round 7: sc n next st *inc sc in next 3 sts, repeat * 5 times, inc, sc in next 2 sts {30}

Round 8: *sc in next 4 sts, inc, repeat * 6 times {36}

Round 9: sc in next 2 sts *inc, sc in next 5 sts, repeat * 5 times, inc, sc in next 3 sts {42}

Round 10: sc in next 4 sts, *inc, sc in next 6 sts, repeat * 5 times, inc, sc in next 2 sts {48}

Round 11: *inc, sc in next 7 sts, repeat * 6 times {54}

Round 12: sc in next 4 sts, *inc, sc in next 8 sts, repeat * 5 times, inc, sc in next 4 sts {60}

Round 13-17: sc around {60}

Round 18: *inv dec, sc in next 13 sts, repeat * 4 times {56}

Round 19: sc around {56}

Round 20: *inv dec, sc in next 12 sts, repeat * 4 times {52}

Round 21: sc around {52}

Round 22: *inv dec, sc in next 11 sts, repeat * 4 times {48}

Round 23: sc around {48}

Round 24: *inv dec, sc in next 10 sts, repeat * 4 times {44}

Round 25: *inv dec, sc in next 9 sts, repeat * 4 times {40}

Round 26: *inv dec, sc in next 8 sts, repeat * 4 times {36}

Round 27: *inv dec, sc in next 4 sts, repeat * 6 times {30}

Round 28: sc in next 2 sts, *inv dec, sc in next 3 sts, repeat * 5 times, inv dec, sc in next st {24}

Attach stem and leaf

Stuff

Round 29: *inv dec, sc in next 2 sts, repeat * 6 times {18}

Round 30: sc around {18}

Round 31: inv dec in next 18 sts {9}

Assembly

Sew with tapestry needle to close up the bottom opening of the apple

Insert needle from center bottom to top. Insert needle back to the apple from center top but not the same place where the needle came out, back to the bottom. Pull to create indentation of the top and bottom center of the apple

Knot the yarn, hide the knot and yarn inside the apple

Embroider on the mouth, cheeks, and sew on the eyes

Note: You can use different yarn weight to create various sizes of apples