1. What’s their full name? Why was that chosen? Does it mean anything?
2. Do they have any titles? How did they get them?
3. Did they have a good childhood? What are fond memories they have of it? What’s a bad memory?
4. What is their relationship with their parents? What’s a good and bad memory with them? Did they know both parents?
5. Do they have any siblings? What’s their names? What is their relationship with them? Has their relationship changed since they were kids to adults?
6. What were they like at school? Did they enjoy it? Did they finish? What level of higher education did they reach? What subjects did they enjoy? Which did they hate?
7. Did they have lots of friends as a child? Did they keep any of their childhood friends into adulthood?
8. Did they have pets as a child? Do they have pets as an adult? Do they like animals?
9. Do animals like them? Do they get on well with animals?
10. Do they like children? Do children like them? Do they have or want any children? What would they be like as a parent? Or as a godparent/babysitter/ect?
11. Do they have any special diet requirements? Are they a vegetarian? Vegan? Have any allergies?
12. What is their favourite food?
13. What is their least favourite food?
14. Do they have any specific memories of food/a restaurant/meal?
15. Are they good at cooking? Do they enjoy it? What do others think of their cooking?
16. Do they collect anything? What do they do with it? Where do they keep it?
17. Do they like to take photos? What do they like to take photos of? Selfies? What do they do with their photos?
18. What’s their favourite genre of: books, music, tv shows, films, video games and anything else
19. What’s their least favourite genres?
20. Do they like musicals? Music in general? What do they do when they’re favourite song comes?
21. Do they have a temper? Are they patient? What are they like when they do lose their temper?
22. What are their favourite insults to use? What do they insult people for? Or do they prefer to bitch behind someone’s back?
23. Do they have a good memory? Short term or long term? Are they good with names? Or faces?
24. What is their sleeping pattern like? Do they snore? What do they like to sleep on? A soft or hard mattress?
25. What do they find funny? Do they have a good sense of humour? Are they funny themselves?
26. How do they act when they’re happy? Do they sing? Dance? Hum? Or do they hide their emotions?
27. What makes them sad? Do they cry regularly? Do they cry openly or hide it? What are they like they are sad?
28. What is their biggest fear? What in general scares them? How do they act when they’re scared?
29. What do they do when they find out someone else’s fear? Do they tease them? Or get very over protective?
30. Do they exercise? Regularly? Or only when forced? What do they act like pre-work out and post-work out?
31. Do they drink? What are they like drunk? What are they like hungover? How do they act when other people are drunk or hungover? Kind or teasing?
32. What do they dress like? What sorta shops do they buy clothes from? Do they wear the fashion that they like? What do they wear to sleep? Do they wear makeup? What’s their hair like?
33. What underwear do they wear? Boxers or briefs? Lacey? Comfy granny panties?
34. What is their body type? How tall are they? Do they like their body?
35. What’s their guilty pleasure? What is their totally unguilty pleasure?
36. What are they good at? What hobbies do they like? Can they sing?
37. Do they like to read? Are they a fast or slow reader? Do they like poetry? Fictional or non fiction?
38. What do they admire in others? What talents do they wish they had?
39. Do they like letters? Or prefer emails/messaging?
40. Do they like energy drinks? Coffee? Sugary food? Or can they naturally stay awake and alert?
41. What’s their sexuality? What do they find attractive? Physically and mentally? What do they like/need in a relationship?
42. What are their goals? What would they sacrifice anything for? What is their secret ambition?
43. Are they religious? What do they think of religion? What do they think of religious people? What do they think of non religious people?
44. What is their favourite season? Type of weather? Are they good in the cold or the heat? What weather do they complain in the most?
45. How do other people see them? Is it similar to how they see themselves?
46. Do they make a good first impression? Does their first impression reflect them accurately? How do they introduce themselves?
47. How do they act in a formal occasion? What do they think of black tie wear? Do they enjoy fancy parties and love to chit chat or loathe the whole event?
48. Do they enjoy any parties? If so what kind? Do they organise the party or just turn up? How do they act? What if they didn’t want to go but were dragged along by a friend?
49. What is their most valued object? Are they sentimental? Is there something they have to take everywhere with them?
50. If they could only take one bag of stuff somewhere with them: what would they pack? What do they consider their essentials?
1. The Quest – This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.
2. The Task – This refers to a possibly superhuman feat that must be accomplished in order to fulfill the ultimate goal.
3. The Journey – The journey sends the hero in search for some truth of information necessary to restore fertility, justice, and/or harmony to the kingdom. The journey includes the series of trials and tribulations the hero faces along the way. Usually the hero descends into a real or psychological hell and is forced to discover the blackest truths, quite often concerning his faults. Once the hero is at this lowest level, he must accept personal responsibility to return to the world of the living.
4. The Initiation – This situation refers to a moment, usually psychological, in which an individual comes into maturity. He or she gains a new awareness into the nature of circumstances and problems and understands his or her responsibility for trying to resolve the dilemma. Typically, a hero receives a calling, a message or signal that he or she must make sacrifices and become responsible for getting involved in the problem. Often a hero will deny and question the calling and ultimately, in the initiation, will accept responsibility.
5. The Ritual – Not to be confused with the initiation, the ritual refers to an organized ceremony that involves honored members of a given community and an Initiate. This situation officially brings the young man or woman into the realm of the community’s adult world.
6. The Fall – Not to be confused with the awareness in the initiation, this archetype describes a descent in action from a higher to a lower state of being, an experience which might involve defilement, moral imperfection, and/or loss of innocence. This fall is often accompanied by expulsion from a kind of paradise as penalty for disobedience and/or moral transgression.
7. Death and Rebirth – The most common of all situational archetypes, this motif grows out of the parallel between the cycle of nature and the cycle of life. It refers to those situations in which someone or something, concrete and/or metaphysical dies, yet is accompanied by some sign of birth or rebirth.
8. Nature vs. Mechanistic World – Expressed in its simplest form, this refers to situations which suggest that nature is good whereas the forces of technology are bad.
9. Battle Between Good and Evil – These situations pit obvious forces which represent good and evil against one another; typically, good ultimately triumphs over evil despite great odds.
10. The Unhealable Wound – This wound, physical or psychological, cannot be healed fully. This would also indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer to desperate measures of madness.
11. The Magic Weapon – Sometimes connected with the task, this refers to a skilled individual hero’s ability to use a piece of technology in order to combat evil, continue a journey, or to prove his or her identity as a chosen individual.
12. Father-Son Conflict – Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes the conflict is resolved in atonement.
13. Innate Wisdom vs. Educated Stupidity – Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.
1. Light vs. Darkness – Light usually suggests hope, renewal, OR intellectual illumination; darkness implies the unknown, ignorance, or despair.
2. Water vs. Desert – Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptism services, which solemnizes spiritual births. Similarly, the appearance of rain in a work of literature can suggest a character’s spiritual birth.
3. Heaven vs. Hell – Humanity has traditionally associated parts of the universe not accessible to it with the dwelling places of the primordial forces that govern its world. The skies and mountaintops house its gods; the bowels of the earth contain the diabolic forces that inhabit its universe.
4. Haven vs. Wilderness – Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.
5. Supernatural Intervention – The gods intervene on the side of the hero or sometimes against him.
6. Fire vs. Ice – Fire represents knowledge, light, life, and rebirth while ice like desert represents ignorance, darkness, sterility, and death.
A. Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil
B. Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation
C. Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter and Venus, the note G, envy
D. White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought
E. Orange – fire, pride, ambition, egoism, Venus, the note D
F. Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling
G. Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B
H. Gold – Majesty, sun, wealth, corn (life dependency), truth
I. Silver – Moon, wealth
A. Three – the Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death
B. Four – Mankind (four limbs), four elements, four seasons
C. Six – devil, evil
D. Seven – Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.
A. Oval – woman, passivity
B. Triangle – communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return to origins, sight, light
C. Square – pluralism, earth, firmness, stability, construction, material solidity, the number four
D. Rectangle – the most rational, most secure
E. Cross – the Tree of life, axis of the world, struggle, martyrdom, orientation in space
F. Circle – Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing, sound
G. Spiral – the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and multiplicity, macrocosm, breath, spirit, water
A. Air – activity, creativity, breath, light, freedom (liberty), movement
B. Ascent – height, transcendence, inward journey, increasing intensity
C. Center – thought, unity, timelessness, spacelessness, paradise, creator, infinity,
D. Descent – unconscious, potentialities of being, animal nature
E. Duality – Yin-Yang, opposites, complements, positive-negative, male-female, life-death
F. Earth – passive, feminine, receptive, solid
G. Fire – the ability to transform, love, life, health, control, sun, God, passion, spiritual energy, regeneration
H. Lake – mystery, depth, unconscious
I. Crescent moon – change, transition
J. Mountain – height, mass, loftiness, center of the world, ambition, goals
K. Valley – depression, low-points, evil, unknown
L. Sun – Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding force, brightness, splendor, active awakening, healing, resurrection, ultimate wholeness
M. Water – passive, feminine
N. Rivers/Streams – life force, life cycle
O. Stars – guidance
P. Wind – Holy Spirit, life, messenger
Q. Ice/Snow – coldness, barrenness
R. Clouds/Mist – mystery, sacred
S. Rain – life giver
T. Steam – transformation to the Holy Spirit
U. Cave – feminine
V. Lightning – intuition, inspiration
W. Tree – where we learn, tree of life, tree of knowledge
X. Forest – evil, lost, fear
A. Feathers – lightness, speed
B. Shadow – our dark side, evil, devil
C. Masks – concealment
D. Boats/Rafts – safe passage
E. Bridge – change, transformation
F. Right hand – rectitude, correctness
G. Left hand – deviousness
H. Feet – stability, freedom
I. Skeleton – mortality
J. Heart – love, emotions
K. Hourglass – the passage of time
1. The Hero – In its simplest form, this character is the one ultimately who may fulfill a necessary task and who will restore fertility, harmony, and/or justice to a community. The hero character is the one who typically experiences an initiation, who goes the community’s ritual (s), et cetera. Often he or she will embody characteristics of YOUNG PERSON FROM THE PROVINCES, INITIATE, INNATE WISDOM, PUPIL, and SON.
2. Young Person from the Provinces – This hero is taken away as an infant or youth and raised by strangers. He or she later returns home as a stranger and able to recognize new problems and new solutions.
3. The Initiates – These are young heroes who, prior to the quest, must endure some training and ritual. They are usually innocent at this stage.
4. Mentors – These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure. They teach by example the skills necessary to survive the journey and quest.
5. Hunting Group of Companions – These loyal companions are willing to face any number of perils in order to be together.
6. Loyal Retainers – These individuals are like the noble sidekicks to the hero. Their duty is to protect the hero. Often the retainer reflects the hero’s nobility.
7. Friendly Beast –These animals assist the hero and reflect that nature is on the hero’s side.
8. The Devil Figure – This character represents evil incarnate. He or she may offer worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul or integrity. This figure’s main aim is to oppose the hero in his or her quest.
9. The Evil Figure with the Ultimately Good Heart – This redeemable devil figure (or servant to the devil figure) is saved by the hero’s nobility or good heart.
10. The Scapegoat – An animal or more usually a human whose death, often in a public ceremony, excuses some taint or sin that has been visited upon the community. This death often makes theme more powerful force to the hero.
11. The Outcast – This figure is banished from a community for some crime (real or imagined). The outcast is usually destined to become a wanderer.
12. The Earth Mother – This character is symbolic of fulfillment, abundance, and fertility; offers spiritual and emotional nourishment to those who she contacts; often depicted in earth colors, with large breasts and hips.
13. The Temptress – Characterized by sensuous beauty, she is one whose physical attraction may bring about the hero’s downfall.
14. The Platonic Ideal – This source of inspiration often is a physical and spiritual ideal for whom the hero has an intellectual rather than physical attraction.
15. The Unfaithful Wife – This woman, married to a man she sees as dull or distant, is attracted to a more virile or interesting man.
16. The Damsel in Distress – This vulnerable woman must be rescued by the hero. She also may be used as a trap, by an evil figure, to ensnare the hero.
17. The Star-Crossed Lovers – These two characters are engaged in a love affair that is fated to end in tragedy for one or both due to the disapproval of society, friends, family, or the gods.
18. The Creature of Nightmare – This monster, physical or abstract, is summoned from the deepest, darkest parts of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body.
The following list of patterns comes from the book How to Read Literature Like a Professor by Thomas C. Foster who teaches at the University of Michigan. If you are serious about literary analysis, then it is highly recommended that you buy this book. It goes into detail what is just briefly mentioned and is written in such a lively, witty voice that it does not read like a textbook at all! It will be well worth your time and effort to read it.
Ø Trips tend to become quests to discover self.
Ø Meals together tend to be acts of communion/community or isolation.
Ø Ghosts, vampires, monsters, and nasty people and sometimes simply the antagonists are not about supernatural brew-ha-ha; they tend to depict some sort of exploitation.
Ø There’s only one story. Look for allusions and archetypes.
Ø Weather matters.
Ø Violence and be both literal and figurative.
Ø Symbols can be objects, images, events, and actions.
Ø Sometimes a story is meant to change us, the readers, and through us change society.
Ø Keep an eye out for Christ-figures.
Ø Flying tends to represent freedom. What do you think falling represents?
Ø Getting dunked or just sprinkled in something wet tends to be a baptism.
Ø Geography tends to be a metaphor for the psyche.
Ø Seasons tend to be traditional symbols.
Ø Disabilities, Scars, and Deformities show character and theme.
Ø Heart disease tends to represent problems with character and society.
Ø So do illness and disease.
Ø Read with your imagination.
Ø Irony trumps everything!
Ø Remember the difference between public and private symbols.
MLA Citation (7th Edition)
Lawrence, Lisa. “Archetypes and Symbols.” West Morris Central High School. West Morris Regional High School District, n.d. Web. 23 Jan. 2013. <http://central.wmrhsd.org/FACULTY…/Archetypesandsymbols.pdf>.
So I’m gunna throw this thing out here whilst it’s fresh in my head.
@pratinahat-xiii and I discussed back when the 20 minute gameplay released that Rachel’s behaviour in the scene where she and Chloe peek on people in the Overlook seemed to change rapidly after she’s seen the two adults making out under the tree.
Quick breakdown of the scene is that: 1) Chloe and Rachel arrive to the Overlook 2) Rachel happily suggests they play a game of trying to imagine what the people they see in the park are thinking 3) Chloe zooms in on a woman under that specific tree who seems to be waiting for someone 4) They watch said woman get approached by a man and Chloe suggests they’ll make out soon 5) Rachel hogs the view over the adults after looking very suspicious - as if she recognised at least one of them 6) The adults make out… 7) Rachel gets visibly upset, angry, wants to grab a drink and get drunk and if the Player doesn’t choose to drink, she’ll call Chloe out for not “following some Chloe Price rebel rule”
I suggested that this tree could be the same tree that burns in the trailer. After further discussion, I pulled out the trailer screenshot of Rachel crying in front of a bright light. This in turn reminded me of the concept art leak from the week prior to E3.
See where I’m going with this?
Rachel recognises one or both of the adults making out under the tree. She is upset in the junkyard because Chloe “doesn’t get it” and she wants to be left alone because she’s not yet shared that her family life may not be as perfect as the pedestal Chloe places it upon in that same junkyard scene.
In other words; Rachel’s life is becoming, or already is, a mess because her “perfect dad” and “perfect life” now seem to be troubled with an affair.
The description of the game literally says that there’s some drama/mystery regarding Rachel Amber’s life and that it’s probably not as perfect as it seems to the outside world.
I suggest that Rachel burns down the tree under which she saw one of her parents betray the other - or if divorced, hang out with a new love interest - and takes out her anger on it because her life is falling apart and nobody else seems to realise that it isn’t perfect at all. That she’s hurting.
Which parent is cheating? Or are they divorced? Is Rachel going to deal with a Chloe-Joyce-David step-parent situation? Is Chloe going to help Rachel deal with that, at the same time as Rachel helps Chloe by being her friend/crush/love interest and support her through her own hardships?
The American Health Care Act bill that GOP leaders say makes good on their promise to “repeal and replace Obamacare,” will hit millennials hard, a new study released this week found.
About 6.4 million adults aged 19 to 29 would lose coverage, according to an analysis by the Center on Budget and Policy Priorities.
“Lower- and middle-income young adults would see large coverage losses, unsurprising given the large coverage gains these groups made under the [Affordable Care Act]” according to the study. Read more (6/16/17)
Through a Buzzfeed blurb, I read the headline “A Muslim Teen Was Kidnapped And Murdered Outside A Virginia Mosque.”
The first paragraph of that story follows: “A man has been charged with murder after police found the body believed to be that of 17-year-old Nabra Hassanen, who went missing after leaving a mosque this weekend. Police said they currently had no information to indicate that this was a hate crime.”
This man drove up to a group of Muslim teenage girls with brown skin wearing hijab, swung a baseball bat around, and STOLE one of them. But there’s “no information to indicate this was a hate crime.” Are you kidding me, Virginia?
Horrifying instances of hate like this happen everyday. And I can’t understand why it isn’t on every news channel, in our faces, ‘round the clock. I can’t understand why for every Black Lives Matter shirt, there are twenty bumper stickers that say BLUE LIVES MATTER or TRUMP/PENCE. It just doesn’t make sense in my brain. Shame on us.
No matter how ignorant you are, no matter how much better you think you are than someone you look at and deem Other, it’s impossible for me to grasp how members of the human race can so easily gloss over this shit instead of standing up and saying this is not okay.
1. Accept that you’re both the hot one
2. Be ready to talk hockey all the time because goddamn these women love hockey
3. You have to love women’s rights and equality
4. I hope you’re ready for open and honest communication!!!!!!
5. Be ready to date a human adult
6. Toxic masculinity whomst?