Hello all!! I’m doing my best to get into college soon and I’m trying to save up money for gas/food/etc. As of right now I don’t feel comfortable taking any more 12 frame animations since I’ve got some folks who already are getting some of those (and they’re a lot of work).

I take payment via paypal (lferg92 at gmail.com). These prices are based on 50x50 sprites; larger sprites will cost a little more. You can find more examples of my pixel art in the appropriate tag. If you have any questions, feel free to drop me an IM, or an email (lferg92 at gmail, which I prefer). Thanks for looking!


Race Rock Light by fredbrenny (The Sims 3)

Race Rock Light is a lighthouse - Two bedrooms, a cozy studio all the way upstairs and 2 bathrooms. Not much of a garden, because, well… you know, it is surrounded by water.

Creator Notes
Note that I build the lot on a 50x50 in Sunset Valley. Placed on the beach, diagonally for a big part in the water. Just try and adjust edges if you need to. Placing it on a bigger lot is even easier. I placed it on a 64x64 on the Aurora Skies beach for the preview picture. But also good at the beaches of Sunset Valley.

Furnished: Fully
Decorated: Throughout
Bedrooms: 2
Bathrooms: 2
Stories: 3
Lot Size: 50x50


thysalworks  asked:

Do you have any tips for making a maze?

I actually had some written out for Dream Diary Jam that I keep forgetting to post, so yes, you’re in luck.  In the small Yume Nikki fangame Community, we have a term called “Hell Mazes”, named after the original Yume Nikki’s big red pulsating map that was a bit frustrating to get through.  These maps are large, confusing, and serve to frustrate the player rather than to challenge them.  Here’s some steps on how to avoid one of those.

Whatever you do, I’d plan my maze out first.  Grab a sheet of paper or MSPaint and doodle down a rough idea of what you want.  Here’s my process of making a maze:

Step 1: Draw out your starting and ending points.  
Step 2: Connect them like this so there is at least one main path out of your maze:

Step 3:  Fill out the rest of the maze with branches leading to dead ends or connecting paths.

Now you got yourself a maze.  Start playtesting it from there and see how frustrated you get with it.  Remember: if you’re not having fun getting through a map, your player is not having fun.  You don’t want your player to be bored or frustrated when playing your game - that’s when they put it down in favor of doing something more fun like cleaning the house or rearranging their music collection.

More tips under the “Keep Reading” below:

Keep reading