50. caliber

Supposed photo of at least one “Armagh Sniper”, nicknamed either “Goldfinger” or “Terminator”, armed with one of the dreaded Barrett M82 .50 caliber rifles that were smuggled into Ireland in 1986.

“What’s special about the Barrett is the huge kinetic energy… The bullet can just walk through a flak jacket. South Armagh was the prime place to use such weapon because of the availability of Brits. They came to dread it and that was part of its effectiveness.”  —Unidentified member of the South Armagh Brigade sniper teams

2

50 McMillan FatMac

Custom cartridge made by using a .50 caliber bullet head in a shortened bottlenecked 20mm cannon casing. It is capable of launching a 750 grain projectile at 3,400 FPS with the use of about 330 grains of powder. The FatMac is considered a “barrel burner”,  with the average barrel life of a firearm chambered in 50 FatMac to be about 100 rounds before the barrel needs to be replaced. (GRH)

All Outta Bubblegum

This game is copyright 2001, Michael “Epoch” Sullivan and Jeffrey Grant.  It was posted on a now defunct website.

Summary

Characters in All Outta Bubblegum have one stat – Bubblegum.
It’s technically a number which varies from 0 through 8, though the designers highly, highly recommend that you don’t do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is, let’s be blunt, probably the only time you’d even consider playing this game.

Bubblegum always starts out at 8.

Resolution

Any action which does not fall under the broad category of “kicking ass” is resolved by rolling a d10. If the number rolled is equal to or less than the amount of bubblegum the character has left, then the character succeeds in his task.

Any action which falls under the broad umbrella of “kicking ass” is also resolved by rolling a d10. However, in this case, youwish to roll greater than the amount of bubblegum that you have left.

Losing Bubblegum

Whenever you fail a non-combat roll, you lose a stick of Bubblegum. You may also sacrifice a stick of Bubblegum before the roll to ensure success.

Bubblegum also rates your damage. If someone else succeeds in a roll of asskicking against you, you lose one stick of bubblegum.

Zero Bubblegum

When you lose your last stick of bubblegum, you are officially all outta bubblegum. You may no longer attempt any kind of non-asskicking activity. Simple devices like, say, the handles of doors confound you (eerily enough, you have no problem field-stripping a .50 caliber machine gun to clear a jam in 15 seconds flat). However, you automatically succeed in anyasskicking-related activity. You are a nearly unstoppable ball of bubblegum-less fury. When someone else succeeds in an asskicking roll against you, they roll a d10. If they roll a 10, you are knocked out. If they roll a 1 through 9, they’ve only succeeded in making you, if possible, even more angry.

However, bear in mind that it’s relatively easy to trap a zero-bubblegum person in a situation he’s totally incapable of dealing with.

There ya go. Think up your own damn adventures and campaign settings.


@endreal, this seems up your alley.

Michael Bay Announces Retirement From Directing

Action director Michael Bay took to the news microphones today to announce that he would no longer direct movies. Bay had just released his fifth Transformers film and was about to state that he felt it couldn’t be topped, when suddenly his podium exploded, blowing him across the room as ten men in body armor opened fire. Bay returned fire with an M2 50 caliber machine gun that he kept in his watch pocket, killing six of them and blowing up two of their vehicles.

Bay ran as the attackers’ explosives carrier caught fire and the entire press symposium exploded behind him, throwing fire high into the air and scraping an F-35 that took damage and screamed to the ground, blowing up a gas-tanker truck. The remaining covert soldiers ran for Bay, but the retiring director evaded them by stealing a motorcycle from a woman in incredibly short shorts and taking off across a busy highway.

Speeding away from the mayhem, Bay was almost rammed by a truck carrying rolls of aluminum. Bay responded with a grenade, destroying the driver (who was also shooting at him) and letting the metal rolls loose. As they crashed into every oncoming car and smashed their engines to massive ignitions of fireballs and shrapnel, Bay jumped the motorcycle off a bridge and leapt from it, landing unharmed as the bike flew down to the fireworks sale below, setting off a chain reaction of blasts that blew up so much stuff so bad and there was fire everywhere and the military sent in everything they had to stop the carnage with American flags waving over their Humvees. They in turn were blown up by a meteor impact which caused an even bigger explosion, which Bay turned his back to and walked away from in slow motion.

Bay later retracted his retirement, stating that he’d just come up with a new idea for a movie.

I have a quick Trevor and Alfredo looking the same headcannon for you all. 

So sometime after Alfredo gets hired by the Fakes on a more permanent basis Trevor gets arrested after a heist goes bad and he’s sitting there at the interrogation table like just nodding helpfully along like “yep, I did that.” and “Oh I remember that one.” until the police officer says “Criminal use of a 50 Caliber Sniper Rifle-”

“Wait,” says Trevor. “What was that last charge?” 

“The criminal use of a 50 cal Sniper Rifle-” the police officer repeats, confused.

“Uh huh,” Trevor says “When was this charge?”

“It was on the 14th of-” 

“For god’s sake,” Another voice chimes in as a man that looks almost identical to Collins opens the door. “Why do you always get the credit?” 

The Recruit (Chapter 2) - Mitch Rapp

Author: @were-cheetah-stiles

Title: “Day 2″

Characters: Mitch Rapp, Stan Hurley & Reader/OFC

Warnings: Some violence, sort of, and slow burn..

Author’s Note: I have been quietly sitting back and reading basically every bit of fan fiction for a few weeks now that I can find pertaining to Teen Wolf/Stiles/DOB/Mitch Rapp, and I finally decided to throw my hat into the ring. I get so much joy from everyone else’s work and I just really hope you can all get the same out of this.

Summary: Mitch’s fiancee, Katrina, was brutally murdered in a terrorist attack a year and a half ago. He had been hunting the perpetrators by himself for over a year, but finally came across the radar of Irene Kennedy, the Director of the CIA. She sends him to Stan Hurley to be properly trained at becoming a covert assassin on behalf of the American government. When he agreed to all of this, he never expected to meet Y/N.

Chapter Summary: Mitch begins his training with a lesson in tracking people. He ends up getting to know Y/N better and begins opening up himself.

Chapter One - Chapter Two - Chapter Three

Originally posted by obriens

He pulled a pair of black, tinted safety goggles off the table and raised them over his eyes. Everyone at the gun range paused, and watched Mitch take an M16 semi-automatic rifle off the table behind him and begin checking and loading it, wanting to see what the new recruit had to offer in terms of marksmanship. 

You noticed a white cotton t-shirt sticking out slightly from under both ends of his dark gray, chunky sweater. You also noted him wearing a darker pair of jeans than the ones he had on yesterday, and then you realized that you were more focused on how his hair still looked good under his protective ear muffs, than what he was about to do with the high powered weapon in his hands. You heard the firearm go off in small spurts and watched as he hit dead on for his target, and the targets of the four guy’s next to him. The men murmured around the gun range, and then went back to their own shooting.

You picked up your Desert Eagle .50 Caliber Handgun and aimed it at his target, from seven rows away. He didn’t notice where your gun was pointed, as he aimed a Glock at the head on his target sheet. Before he could press his finger against the trigger, his target sheet shook. He looked up and saw a new hole, square between the eyes. 

He looked behind him and saw Stan grinning and leaning against the equipment table, snickering and shaking his head. He leaned over the other way and saw you put down your gun and glasses on the table, and quickly raise your eyebrows at him, letting him know for sure, that it was you who shot his target.

“Can’t ever let them get big heads, can you Y/N?” Stan said as you walked towards the exit. You shrugged nonchalantly, and Stan patted you on the back, as you walked out of target practice. Mitch went back to shooting until the exercise was over.

Keep reading

2

The Vickers Balloon Buster,

Beginning in the American Civil War armies began using lighter than air balloons to observe enemy movements, direct artillery fire, and even deliver messages from besieged cities.  In the Franco Prussian war (1870) armies began to develop guns to shoot them down.  At the beginning of World War I the British developed the Vickers “Balloon Buster” to bring down German observation balloons.  The Vickers machine gun was an improved version of the Maxim machine gun created after Vickers purchased the Maxim company in 1896.  The Vickers Balloon Buster was a version of the regular machine gun chambered in a large 11mm cartridge.  The new powerful cartridge gave the balloon buster enough range to shoot balloons out of the sky.  Typically, phosphorous tracers rounds were used to ignite the high combustible hydrogen gas which provided the balloon’s lift.  Later in the war the Vickers Balloon Buster was phased out for longer ranged and more powerful flak cannons.  However, the gun was excellent for dogfighting, and was often mounted on fighter planes.  On the ground machine gunners found that it was also brutally effective as a heavy machine gun against infantry formations.  It would serve as inspiration for other heavy machine gun designs, such as the Browning M2 .50 caliber machine gun.

2

Serbu BFG-50

A simple bolt-action single shot rifle chambered in .50 BMG. More for the budget minded shooter who’s looking to get into .50 caliber firearms but are unable or unwilling to spend the money on a semi-automatic example. MSRP is about $2,395.00. In contrast you could probably buy 4-6 BFG-50′s for the price of on Barrett M107A1. (GRH)