3rd cast

One more piece of advice for players who are new to magic characters:

Magic Classes are more complex than other classes.  They just are. If you’re playing a martial character, you’ll be able to use your basic class features without having to look up the rules every time.  But as a spellcaster, you’ll likely have to reference your spell descriptions for a long time.  And even if you play D&D for years, you’ll never be able to memorize all the spells.

If it’s your first time, I recommend a spontaneous casting class like Sorcerer or Oracle or Bard.  Spontaneous casters get to choose a small list of spells.  They can only cast those spells, but as long as they have spell slots left, they can cast any spell from their list.  These classes are easier because having fewer spells mean you become more familiar with them.  It also means you avoid tedious spell preparation.  

Prepared casters are different. A wizard is a good example of a prepared spellcaster; a wizard can learn any number of spells.  The only limit is time and resources (adding spells to your book costs money).  But a wizard can still only cast a limited number of spells per day, and they have to choose their spells ahead of time.  So let’s say a wizard can cast four 3rd level spells per day.  They pick Fireball (twice), Dispel Magic and Tongues.  Those are the only 3rd level spells they can cast that day.  Even if they know a different 3rd level spell (like Fly, for example), they won’t be able to cast it because they didn’t prepare it.

Prepared casters are more work because you have to understand more spells.  You also have to go out of your way to acquire and learn more spells, and every day you have to choose which ones you’ll be able to cast.

So in summation, all casting classes can be fun.  They each have their advantages and drawbacks.  But spontaneous casters are more beginner friendly.

As many of you know by now, The Great Comet has announced its closing on Broadway.  While some knew it was coming, we still feared this day might come.  And now that it has happened, we are left being sad or even enraged on how a unique show like this received the ax.  I feel sad by this too but for some strange reason, I feel happy.  Why?  Because they gave Dave Malloy a chance to bring a show like this to Broadway for everyone to see.  Normally, a show this complex and odd won’t even get past Off-Off-Broadway but Dave was given the once-in-a-lifetime opportunity to rework on his project to make it special for Broadway audiences.  And for those who have seen it, it’s truly a treat to watch, listen and experience in.  And even though we are sad that this will go away soon, we are going to celebrate its legacy.  Celebrate the goals and feats it has accomplished in its journey, celebrate its gorgeous score and book, and, most of all, celebrate the whole.  And who knows?  This could inspire someone to make a show similar to this and it could be brought to Broadway too. 

As we come up to September 3rd, give the cast and crew love and support.  Tell them how this show has made an impact on your life.  Congratulate them for the amazing work they do on the stage and behind the scenes.   Any type of love you can give whether it is physical like fan gifts or emotional like words of encouragement can help them.  But let’s always celebrate the risk-takers and keep the magic of this show alive by sharing the music and performances with everyone.  Let’s celebrate the Comet.

Spells of MTG in D&D: Counterspells Part 1

Compared to D&D, Magic the Gathering is brimming with counterspells. As D&D only has the one, I thought it’d be exciting to translate a few over from MTG to give some exciting new options for control-based player characters and NPCs.


Countersquall
3rd-level abjuration
Casting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a spell.
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell is of 2nd level or lower, its spell fails and it has no effect. If it is of 3rd level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. If the spell is countered in this way, the creature suffers 2d8 lightning damage.

To compensate for keeping this spell at a lower casting level, I lowered the level of spells that it automatically counters, so that it can also deal lightning damage while at level 3.


Disallow
4th-level abjuration
Casting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a spell, or make an action other than a melee weapon attack or ranged weapon attack.
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell, or making an action. If the creature is casting a spell is of 3rd level or lower, its spell fails and it has no effect. If it is of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. Alternatively, if the creature is making a non-spell action, it must make a Wisdom saving throw vs your spell save DC. On a failed save, the creature is unable to make the intended action this turn, but does not use up its action this turn.

The limitation I added for countering actions with this spell was included so that when a party of players are fighting a particularly powerful creature, countering its multiattack doesn’t lock it out of combat and dull the battle.


Memory Lapse
3rd-level abjuration
Casting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a spell.
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell is of 3rd level or lower, its spell fails and it has no effect. If it is of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. If the spell is countered, the creature no longer has it prepared, but regains the spell slot used to cast it.

I wanted to keep this at 3rd level, and give it a similar effect to the card, as well as including flavour of forgetting the spell (which I represented with the spell no longer being prepared). The spell slot is retained instead of used up, in the same vein of the spell not being countered and put into the graveyard.


Mental Misstep
1st-level abjuration
Casting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a cantrip or a spell at 1st-level.
Range: 60 feet
Components: S
Duration: Instantaneous
You interrupt a creature in the process of casting a cantrip or a spell at 1st-level. The spell the creature is casting fails and it has no effect. You may cast this spell by suffering 5 necrotic damage instead of expending a spell slot.

As I wanted to represent the phyrexian mana cost for this spell, I gave it an amount of damage that can quite heavily affect weaker spellcaster characters. This cost allowing it to be cast more than normal is balanced out by the fact that it only affects spells which can be cast more regularly.


Spell Swindle
5th-level transmutation
Casting Time: 1 reaction, which you can take when you see a creature within 60 feet of you cast a spell
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to capture the energy of a spell before it is fully cast, and transmute it into a small fortune. If the creature is casting a spell is of 5th level or lower, its spell fails and it has no effect. If it is of 6th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. When a spell is countered in this way, the energy of the spell is transmuted into d20gp for each level of the countered spell, which rains down around you.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. 

The first thing that came to mind with this counter was that it should be a transmutation spell as opposed to an abjuration one. As a 5th level spell, it functions similarly to regular counterspell cast at that level, but lacks the flexibility.


Find a couple of other counterspells that I’ve translated to D&D from MTG in my Spells of Zendikar post!

Ladies of Star Wars Appreciation Week - Monday 2nd October - Sunday 8th October 2017

In the countdown to The Last Jedi, I thought it would be nice to have a whole week dedicated to all of the amazing women from a galaxy far, far away.

All content is welcome (gifs, edits, fanart, fanfic etc.) & should be tagged with either #swladiesweek2017 or #ladiesofsw 


Day 1 (2nd October) - Favourite Character(s) (Films/Animated/Comics/Legends)

Day 2 (3rd October) - Favourite Cast Member(s)

Day 3 (4th October) - Favourite Iconic Moment(s)

Day 4 (5th October) - Favourite Friendships/Femslash Ships

Day 5 (6th October) - Favourite Underrated Character(s)(Films/Animated/Comics/Legends)

Day 6 (7th October) - Favourite Outfits

Day 7 (8th October) - Lightside or Darkside Ladies


If you have any questions about the week then please don’t hesitate to send me an ask here & I can’t wait to see all of the wonderful content you make for our Star Wars ladies.