3do interactive

Behind the scenes is a simple tale of someone who managed to convince some investors to give him a half a million dollars because 3DO was “The up and coming thing”. The CEO of Art Data had absolutely no idea on how software development worked and was totally convinced that all you had to do to port a game to another platform was to just compile it.  He spend about 6 figures to buy the rights to DOOM to make a name for himself and I was the THIRD company he contacted (Mostly because I did the excellent 3DO port of Wolf 3D) and lied to me about how complete the game was on the 3DO. I was told the game was running and mostly done (And there were magazine articles already published that said so), however, I found that there was NOTHING done so I started from scratch. 

It was 10 weeks of the most grueling death march I have ever done. I vowed I’d never do that again. So far, I’ve kept my vow.

~ Programmer Rebecca “Burger" Heineman gives her side of the Doom 3DO story in, of all the places, a YouTube video’s comments section.

Thanks to Doom Wiki user Cybdmn for the screenshot!

Another World / Out of This World / Outer World
Publisher: U.S. Gold (Amiga, ST, EU DOS) , Interplay (NA DOS, PC, NA 3DO, IIGS, SNES), Virgin Interactive (Genesis), MacPlay (Mac), Victor (SFC, JP 3DO), DotEmu (Android), Bulkypix (iOS), The Digital Lounge (3DS, Wii U, PS3, PS4, Vita, Xbox One)
Developer: Eric Chahi / Delphine Software
Platform: Amiga, Atari ST, Mac, MS-DOS, PC, Apple IIGS, Super Famicom / Super Nintendo Entertainment System, Genesis, Sega CD, 3DO, iOS, Android, Windows Mobile, 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One
Year: 1991 (Amiga, ST, EU DOS), 1992 (IIGS, NA DOS, Genesis, SNES), 1993 (Mac), 1994 (PC, 3DO, Sega CD), 2006 (Windows Mobile), 2011 (iOS), 2012 (Android), 2014 (3DS, Wii U, PS3, PS4, Vita, Xbox One)