3d drawing

4

Layering glitch that I can’t fix aside, @cyelatm’s Rosie and Isabelle go on a pokemon adventure!

IT’S FINALLY DONE!!!

FOR THE PAST DAYS AND NIGHTS OF DETERMINATION, I CAN SHOW THIS NEW ACCOMPLISHMENT!

If it wasn’t for this small post https://bossidiotart.tumblr.com/post/171640253444/i-wonder-what-varian-would-look-like-in-3d 

(thank @bossidiotart for that idea X3 )

I got inspired to do this and take it as a new challenge with my skills.

Must say, i’m VERY proud how it came out, had to find MANY references to get this as close as I could’ve imagine Varian in 3D. 

(Mainly some pics of Hiro, some Frozen and Tangled male character drawing sheets, venelope’s teeth reference, and some other references XD)

and before you ask:

Yes this was one of my main drawings that been keeping busy atm, and I am planning on drawing Cassandra in 3D too

BUT

I can’t just do it now, have some other requests and I may take a month break from 3D stuff because A lot of work in days can get you tired X_X…

SO

For now enjoy this close drawing of the boi alchemist in 3D, I tried ^^;…

Art by me

Varian belongs in The Tangled Series (Disney)

God Bless you :3

anonymous asked:

hi there! im a beginner in 3d design so im very new to using rigs and such &i love your work, ive worked with other 3d software in the past but i recently downloaded 3ds max just because, what the heck. then! i saw the post about backgrounds and populating them! and i was just wondering, how to work with rigs (the cat armature?) specifically for artistic reference within a rendered background, you seem to be experienced and i cant find much on this, but if its too much to explain i understand.

HEY FRIEND I HOPE YOU END UP SEEING THIS!

I was actually intending to create a video tutorial series on how to use 3d models for illustration reference, but life and adhd and just plain forgetting has gotten in the way lol

I think it would be cool to maybe finally get around to doing this, and I considered doing a text write up, but I think there would be way too much information especially since a lot of 2d artists are completely new to big bizarre 3d programs

BUT A QUICK INFO RUN DOWN ON THIS POST, ABOUT USING 3D ARMATURES FOR ILLUSTRATION REFERENCE!

  • I used 3ds Max exclusively for 3d modeling, and ‘CAT’ rigs exclusively for reference
  • A 3d ‘rig’ is the term for the skeleton structure animators create when animating models. It’s a kind of armature that sits inside the model, and is used to control movement and deformation.
  • CAT stands for ‘Character Animation Toolkit’ and is a pretty simple and easy to use semi-automatic rig toolkit! CAT basically creates the skeleton structure for you automatically, and gives you infinite ways to customize it (with some skill and creativity).
  • Because its very quick to set up and edit (with some practice) its a PERFECT tool to use as drawing reference. CAT basically just creates a simple stickfigure for you to use, but its fully realistically poseable from the very get go. It’s not what it’s intended for, but I’ve discovered it REALLY helps me with poses and perspective.
  • Because each individual ‘bone’ of a CAT rig can be modeled and detailed, you can make simple stick figures, or complex realistic characters. From this…..

into this….

  • Coincidentally I had plans to package up a premade CAT reference rig in my tutorial pack idea. I still want to do that!
  • Talking about how to USE a CAT rig would take an entire video tutorial. Thankfully, you can find lots of tutorials for it online! Here’s one that I found just now that walks you through the basic process of getting a CAT rig going, even if their rig does turn out super wacky. You can find lots of other tutorials on youtube by searching ‘3ds max CAT rig’ - only the initial armature setup is relevant, you don’t have to worry about anything regarding actually ‘skinning’ the model and using the rig as a legit animation rig.


  • as to ‘specifically for artistic reference within a rendered background.‘ I assume you mean ‘how can I pose my rig in front of an already drawn background for reference?’ When I used my rig for comic backgrounds, I usually would just build an entire set, such as above, for perspective reference. But for your particular question - I would personally create a plane inside 3ds max, and then place a material on that place with the pre-drawn background in it. Then, you can position the new reference plane in the 3d space, and resize/rotate/adjust the reference rig to look like it matches the perspective in the drawing you have.

I hope that answers some of your questions!!