Low-poly model of the robot Canti from the anime FLCL. This was really fun since I don’t usually model characters from scratch, I just make them with voxels, so this was a good challenge.
I made this for a school assignment where we had to first think of a hashtag challenge similar to #Inktober, based on something popular. My idea was #Polydown, based on how we’re seeing more and more games and 3D models paying homage to the early 3D era (Playstation 1, Nintendo 64) The idea is to take something (Something from a movie, TV show or newer video game for example) and turn it into a model that looks like it could be on one of those consoles, with a maximum of 1000 tris and a maximum texture resolution of 512x512.
If anyone wants to give this a try, I’d love to see it!
Hey guys! This is what I’m working on now, just to practice my meshing. I’ve been planning on making a CURLY hair for the sims 4, but I need to get back into the swing of meshing, and I need to learn some new techniques.