- Undertale 3D is NOT a real game, these are just mock-ups I do for fun. - Will give them away once the whole group is finished; around January. -
This is fan art: I know this it not how it happened in-game.
To be modeled, in order:
Monster kid (next week, maybe sooner than Friday…)
HEY I’m Stag, I am a 3d artist, and I’m offering you a chance at a high quality custom 3d character commission for a limited time!
My girlfriend and I are adopting two wonderful, perfect rescue kitten sisters for our new place. We want to be the best human guardians that we can possible be, and that means not only shelling out cash for the adoption fee, but also for their kitty needs and wants, and moving fees and costs. To raise money, I’m offering some rad 3d commissions!
████ WHAT YOU WILL RECEIVE ████
● A high quality detailed 3d character model, including high rez textures. Semi-realistic in the style featured above!
● A turnaround animation gif, a looping idle animation, and an assortment of posed renders
● A fully rigged program file, set up for you to animate and pose the character to your hearts content!
████ TELL ME THE PRICE YO ████
I am a professional artist. 3d modeling is VERY VERY time consuming and takes a lot of technical skill. Unfortunately I am unable to offer low prices because of this!
The starting price of a high quality model like pictured above is $400USD.
For very complex characters, this price will possibly rise. I am more than happy to negotiate on price and complexity, as well as payment methods. I may lower this price for very simple character designs. I prefer at the very least 25% upfront as being able to help pay for kitten needs and moving costs immediately would mean a lot to me.
(Please keep in mind the time and effort I devote to my models. I am offering an incredibly cheap price in comparison to industry flat rates! I am also offering the original model file to offset the price - this file will be set up and fully rigged and you will be able to pose, animate and render out images of your character using this file!)
████ 3D FREE GIVEAWAY ████
Since I understand that a lot of tumblr uses are not able to afford the price, I am offering a giveaway for those who single boost and reblog!
Anybody who reblogs or likes this post will go into the running to receive a custom character 3d bust models! Those who win will get a FREE single 3d character bust up model of their character in the above style.
3D printing produces a perfect replica of a sixth-century sword
by Michelle Starr
A damaged sixth-century sword in a museum in Norway has been perfectly reproduced as new through 3D printing.
After hundreds of years as a great power, the Roman Empire finally crumbled, seeing its final days in the fifth century. Of course, the destruction of something so vast could only be achieved by a perfect storm of exacerbating factors – but one of the largest was the Germanic unrest. For centuries, the Germanic people had been revolting against Rome, and the pressure finally proved too much to bear.
During the final years and after the fall of Rome followed a period of migration across Europe, as first the Germanic and then the Slavic tribes packed up and made homes in new lands. It is during this Migration Period that a new type of sword emerged – a sort of halfway point between the Roman spatha, from which it had evolved, and the Viking sword, into which it would evolve.
Museums, of course, have some of these swords: greatly dilapidated, in many cases, but valuable artefacts of the time. However, the age and fragility means that although visitors can see the swords, they cannot touch them – cannot feel how the swords weighed and moved.
It is for this reason that the National Museum of Art in Norway approached Nils Anderssen, a game developer and school teacher with a passion for re-creating historical artefacts in his spare time. The museum is in possession of a particularly fine sword – a golden-hilted ring-sword, probably used only by kings and nobles. The ring affixed to the hilt is believed to be the symbol of an oath.
The instruction that the museum gave Anderssen was that the sword should look and feel exactly like the original would have done when it was new. This would allow museum visitors to have hands-on time with the sword, as a complement to admiring the relic safe in its glass case.
Anderssen has no experience in blacksmithing or goldsmithing, but he does know his way around 3D-modelling software – namely 3D Studio Max.
Tele-Present Water Simulates a Spot in the Pacific from Halfway Around the World
Artist David Bowen is known for his kinetic sculptures that are driven by real-world data from natural phenomenon. For his work “Tele-Present Water,” first exhibited at the National Museum in Wroclaw, Poland, Bowen pulled real-time wave intensity and frequency data from the National Oceanic and Atmospheric Administration (NOAA) buoy station 46246 (49°59’7″ N 145°5’20″ W) located in the remote Shumagin Islands of Alaska. This information was scaled and transferred to a mechanical grid structure, resulting in an uncanny live simulation of the movement of water from halfway around the world. The piece, along with Bowen’s other works, speaks to the way technology and telecommunications can both alienate us from and unite us with the natural world. While technology has enabled us to control and model phenomena with unprecedented precision, it may also provide a means to understand the world in a more intimate, visceral way.
A few answers now that I reinstalled tag and comment viewer
Q: How long to does a model take?
A: Modeling, texturing, and animating take about a day, maybe 5-10 hours solid depending on how detailed a get with textures/animations. I only do one a week due to having an (exhausting) full time day job.
Q: Will you give/distribute/sell these models?
A: Yes, I will be giving them away, for free, once I am done with the group, but donations are always appreciated (there is a Donate button on my blog)
Q: These look too good for PSone/N64 capabilities, stop calling them that!
A: Thats not a question, but I know: Blog header says PSone/N64 inspired; I intentionally do not follow nor match true-to-spec limitations or capabilities of said systems: I simply aim for low poly counts and low res textures, reminiscent of early 3D games. Artistic license trumps technical accuracy in this hobby of mine ;)
Q: Love your work!
A: *Is filled with even more determination* <3
Q: The color/proportion/shading/interpretation of ____ is not accurate to the game/concept/sprite art.
A: I know, its simply my low poly interpretation. No need to point each instance of it to me :)
I spent a whole month modelling these low poly arcade cabinets just for fun (and practice with Cinema 4D). These sitdown and upright arcade cabinets were released in Japan between 1988 and 1995 by Capcom. You can find more information about them in here.
I wanted to do a redesign of my gemsona, Epidote in my own style. And at the same time, I’ve been wanting to start learning 3D (I have a love for low poly models). So here’s both. Damn did it ever take forever lol. I’m sure the next time will be much faster after learning many mistakes. c:
Hi everyone! It’s good to be back and doing the Arty Thing. I stumbled across some absolutely fantastic designs by aishaneko of the “Don’t hug me, I’m scared.” videos. I couldn’t resist and so I present a gift to you ms. Aisha! Enjoy! ☆*･゜ﾟ･*\(^O^)/*･゜ﾟ･*☆
This was a really fun project to work on. Cloth is really fun to work with in Maya. Now that they’ve made nCloth less of a colossal, finnicky poop, that is. The hair took absolutely forever to do. I tried sculpting in ZBrush but the Subtool palette just gave me a heaping spoonfull of “Screw you!”. So I just extruded along some Curves in Maya. Way less qwop-into-the-sun worthy.
In regards to the level appropriation of my Red Grass Sunset piece, I don’t really have any video editing software to turn fraps footage into a gif so that’s gonna have to wait for another day. In any case, stay warm/cool this winter/summer and Be Creative!