3D Visualisation

Because dimensions are based on a range of frequencies, eventually this will be true. When the Earth’s frequency increases to the level where it will not support a 3D or 4D reality, everyone living on the planet will have to maintain a fifth dimensional vibration. 4D arrived in 2012, and will most likely be perceivable to everyone by mid-2014. –Sandra Walker

youtube

I made a music visualisation to Erik Satie’s Gymnopédie No. 1

2

AR Spatial Audio Recorder

Another smart AR experiment from Zach Lieberman proving Augmented Reality is an interesting creative platform: this one visualizes audio as it is recording and plays back as you follow the path both forwards and backwards:

A post shared by zach lieberman (@zach.lieberman) on Sep 6, 2017 at 5:55am PDT

Quick test recording audio in space and playing back – (video has audio !) #openframeworks 

Link

8

Editorial Photography
“Colors of the night" Naschmarkt, Vienna
Advertising Agency: Stockenhuber Design
Photographer: Daniela Stockenhuber

STOCKENHUBER DESIGN 
WERBEAGENTUR & DESIGN STUDIO
FÜR NÄHERE INFORMATIONEN / FOR FURTHER INFORMATION:
office@stockenhuberdesign.com
© D. Stockenhuber, Stockenhuber Design, Austria 

4

CASE STUDY No. 013
Project: Architectural Renderings + Photocollage = Moodboard
Presentation additional sales Material:
Sujets: “How to sell a house? Make it come alive.”
Design Studio: Stockenhuber Design
Concept/Idea: D. Stockenhuber
Art Director, CD, 3D Artist: D. Stockenhuber

Three rules of mnemonics

Now to prepare you for the mnemonics part of DTP I shall give you some important information that you should know about when trying mnemonics. There will be more posts about this but we begin with talking about the three rules there are in mnemonics.

As three is a magic number, we should look at what the three most important rules in mnemonics are. Most have misconceptions about what is really important in mnemonics, but we will talk more about that later. Now to the important rules.


Bright and vivid colours:

Try to always visualise everything in bright and vivid colours, now some of you probably visualise in black and white. You’ll have to train yourself to visualise in colour, to do this you look at a object and then close your eyes and try to see the object in your minds eye with colour, repeat until you’re able to do that. The reason we want to see everything in colour is because this sticks in our minds easier, it also helps us see differences between coded information we memorise.


Lots of details:

A lot of detail will help you understand the picture more and understanding is very good when using mnemonics. Lots of details will also help you see fixate the memory easier.


Visualise everything in 3d:

Some people visualise 2d cartoons and unfortunately this don’t stick as well in your mind as 3D objects do. This also helps you notice what object belongs to what information.


Now this is more of a recommendation and not a rule. Keep your eyes open when using mnemonics! The reason is this, closing them makes you slow and doesn’t train your visual ability. Another reason is that you’ll hopefully use this to remember something useful and if you need to recall that information around people it will be a problem. You’ll look a bit crazy if you randomly close your eyes in mid conversation because you need to access information. There is a reason memory champions keep their eyes open when competing in mnemonics. It’s faster that way and it doesn’t look weird.


Most think that making the picture extreme in some way is necessary. It isn’t. But it can help when memorising things to store your whole life, when doing speed memorisation you should not bother with this. Animated pictures is also good for whole life storage, though it is not necessary for speed memorisation because this makes you a bit slow sometimes.


And with that, I’ll see you my irregulars.

7

CASE STUDY No. 057
SIDE TABLE DESIGN
kidney-table-design transformed into a more suitable and contemporary fitting design for the 21st century.

Material: Cottonwood
Project: Product Design, 3D Model, Rendering
Status: Presentation, Construction, Layout
Design Studio: Stockenhuber Design
Ind. Designer, 3D Artist: D. Stockenhuber

anonymous asked:

Hi!! I would like to start off saying I am an ardent admirer of your art (very very ardent, I love your art so much)!!! If I could humbly ask for any advice you could give to me to improve my own art, especially within the realm of character design/environmental layout design, i would be super grateful!! Even if not, that's cool, thank you for your time 👍🏽

hello, thank you for your support! 

as far as environment layout goes, I myself am a baby- I’ve only just started to get into it, and am learning rather fast how little I know about how to draw things that are literally all over the place in front of my eyes (mountains, i tell you, I’ve been looking at them for a year straight and I still ) plants too?! I know how to draw a tree theoretically and can draw it if I’m looking at it with no worries, but at soon as I try to pull one from my head, no dice. But all that comes with practice, definitely. 

I really haven’t explored enough myself, so my advice to you is the same advice as I’m trying to follow- draw a lot! plein air, pinterest, imagination, movie screenshots (that’s a good one. for environmental layouts and getting the gist of how to set out your place to direct the eyes to one area or whatever, tip top stuff.) I’m in the middle of deadlines but I tell you, as soon as I’m done school, that’ll be me 24/7. EDIT travel magazines!!! Natgeo! good shit 

My main issue is that I’m not very good at visualising large 3d spaces, coming from mostly drawing flat comic-esque or painterly art all my life. Check out the artworks and comics of Moebius and miyazaki’s Nausicaa- they are both excellent at creating phenomenal depth and space without a lot of rendering. It knocks me out. goals ya know 


character design- 

you know me, I’m all about clothes. 

I’m glad I got this ask actually, it reminds me of the things I really should be focusing on in my art, and those things are NOT clothes: 

diversity of body shapes and features 

working towards a knowledge of anatomy great enough to be able to draw people from most angles 

creating appeal in some way other than basic attractiveness. I really love to draw beautiful boys and girls, I really really do, but I realise that I have difficulty making a character that I’m attached to look strange, old or ugly. and that is a definite limitation. Consider putting a bunch of effort into observational drawing- and don’t hold back. I’ve always been afraid of having drawings in my sketchbook that aren’t classically appealing, and there’s really no fun in that. 

I’m working on putting my defined cheekbone #aesthetic aside and drawing some real people, maybe that’s an idea that would be helpful for you too :) 

if your characters are all beautiful, (or smooth, or small, or big, or whatever, or whatever) that’s delightful, but I’d say further along the line you’d be backing yourself into a tight corner if you only polish one tiny set of skills. 

environment and character senpais (get you a senpai who can do both)

Moebius 

Druillet

miyazaki

turndecassette

Parrish

McCay 

cy-lindric

Jocelyn Charles  

Perplexingly

… there’s many more than that, why can’t i remember 

hope this is helpful! xoxo gossip goat