Detail of a sound altered, 3D printed clay pot. Image via Studio van Broekhoven Ever wondered what your favorite album would look like as a clay pot? Thanks to two Dutch artists, you might be able to find out.
Human skin, like that of most animals, reacts involuntarily to external stimuli. Goosebumps and pupil dilation are both biological responses that can happen autonomously, in reaction to another person’s gaze. Now, designer Behnaz Farahi has created a 3D printed shawl, which explores this phenomena. READ MORE…
Electronic engineers Guoping Wang, Xuechen Chen, Sheng Liu, Chingping Wong, and Sheng Chu
have invented a mechanical chameleon which blends in real time with color backgrounds. The “chameleon” is a 3D-printed model covered in plasmonic displays.
They said in their paper: “The development of camouflage methods, often through a general resemblance to the background, has become a subject of intense research. However, an artificial, active camouflage that provides fast response to color change in the full-visible range for rapid background matching remains a daunting challenge.
To this end, we report a method, based on the combination of bimetallic nanodot arrays and electrochemical bias, to allow for plasmonic modulation. Importantly, our approach permits real-time light manipulation readily matchable to the color setting in a given environment.”
read more here and here Credit: ACS Nano (2016). DOI: 10.1021/acsnano.5b07472
“Retro Storage”. Paying homage to the days of old when bytes were a precious commodity. I made a 3D-printed usb-embedded floppy disk with 1.44mb storage capacity for the stupidhackathon 3.0 held at ITP, NYU in New York City.
Blending tabletop dexterity with digital strategy, Fabulous Beasts asks you to stack up animal-shaped game pieces, or “Artefacts,” in real life to simultaneously build and alter the animals in a digital world. As you balance one Artefact on top of another to create a teetering tower, the connected virtual world changes and your animals take on ever more magical forms. The goal? To make your world as fabulous as you can before the tower comes tumbling down.
Fabulous Beasts founder Alex Fleetwood was inspired to create the game while building a fire at a campsite in California. As he stacked bits of firewood and watched pelicans fly overhead, he began to dream up a game that would link “the balance of nature with the balance of objects.” He assembled a team of talented designers, artists, and engineers, and using technologies like 3D printing, Arduino, Autodesk Forge, and Unity, they began building the different hardware and software elements of the game.