3 d model

Stones Have Been Popping Out of People Who Ride Roller Coasters
Using centripetal force to prevent a $4 billion healthcare cost
By James Hamblin

1. Doctor finds anecdotal evidence that people are passing kidney stones after riding on Big Thunder Mountain Railroad at Disney World

2. Doctor makes 3-D model of kidney, complete with stones and urine (his own), takes it on Big Thunder Mountain Railroad 60 times

3. “The stones passed 63.89 percent of the time while the kidneys were in the back of the car. When they were in the front, the passage rate was only 16.67 percent. That’s based on only 60 rides on a single coaster, and Wartinger guards his excitement in the journal article: ‘Preliminary study findings support the anecdotal evidence that a ride on a moderate-intensity roller coaster could benefit some patients with small kidney stones.’”

4. “Some rides are going to be more advantageous for some patients than other rides. So I wouldn’t say that the only ride that helps you pass stones is Big Thunder Mountain. That’s grossly inaccurate.”

5. “His advice for now: If you know you have a stone that’s smaller than five millimeters, riding a series of roller coasters could help you pass that stone before it gets to an obstructive size and either causes debilitating colic or requires a $10,000 procedure to try and break it up. And even once a stone is broken up using shock waves, tiny fragments and “dust” remain that need to be passed. The coaster could help with that, too.”



Deah Shaddy Barakat. Yusor Abu-Salha. Razan Abu-Salha. 

Barakat was a dental student at the University of North Carolina, and he started a campaign last year to send dental supplies to victims of the Syrian civil war. The YouCaring effort has raised more than $70,000 to date.

Yusor had planned to begin her dental studies at UNC-Chapel Hill this coming fall. The outlet also cited UNC officials as saying that she and Barakat were married in December — less than two months ago.

Razan was a student at North Carolina State University, where she studied architecture and environmental design. The New York Times notes that many have praised her artistic abilities; she won an award from her school “for capturing 3-D abstract model making with time-lapse video.”

These are the 3 victims of the Chapel Hill shooting — and we must remember them.

Solar System: Things to Know This Week

From images to virtual reality and interactive simulations, NASA offers plenty of ways to explore our solar system – and beyond – in 3-D.

1. Step One: Get the Glasses

Many of the images and interactive features require special glasses with red and blue lenses.

2. Breaking News (Virtual Reality Edition)

Big news from 40 light-years away (235 trillion miles). Our Spitzer Space Telescope revealed the first known system of seven Earth-size planets around a single star. Three of these planets are firmly located in the habitable zone, all of them have the potential for water on their surfaces.

No glasses required.

This image was created by combining two images from STEREO B (Feb. 24, 2008) taken about 12 hours apart, during which the sun’s rotation provides sufficient perspective to create a nice 3-D effect.

3. Free-Range 3-D Exploration

Our Eyes on the Solar System app allows free exploration of Earth, our Solar System and thousands of worlds discovered orbiting distant stars. And, you also can explore it all in 3-D!

Under visual controls just check 3-D, pop on your glasses and explore.

4. Your Star in 3-D

The STEREO (Solar TErrestrial RElations Observatory) mission studied the sun in 3-D with twin satellites.

5. National Parks in 3-D

The Earth-orbiting Terra satellite’s Multiangle Imaging SpectroRadiometer (MISR) instrument provides 3-D views while orbiting Earth, including some great shots of our National Parks.

6. Get in the Pilot’s Seat

Take a look inside the cockpit of our high altitude ER-2 aircraft as it descends for landing at Kaneohe Bay, Hawaii. This month, scientists used used the aircraft to collect data on coral reef health and volcanic emissions and eruptions. Flying at 65,000 feet, above 95 percent of Earth’s atmosphere, the ER-2 has a unique ability to replicate the data a future satellite could collect. Data from this mission will help in developing a planned NASA satellite mission to study natural hazards and ecosystems called Hyperspectral Infrared Imager, or HyspIRI.

7. Moon Views

The Lunar Reconnaissance Orbiter creates 3-D images from orbit by taking an image of the moon from one angle on one orbit and a different angle on a separate orbit.

This stereo scene looking back at where Curiosity crossed a dune at “Dingo Gap” combines several exposures taken by the Navigation Camera (Navcam) high on the rover’s mast.

8. Martian 3D

Our Mars fleet of rovers and orbiters captures the Red Planet from all angles - often in 3-D.

9. Saturn in 3-D

The Cassini spacecraft’s mission to Saturn is well-known for its stunning images of the planet and its complex system of rings and moons. Now you can see some of them in 3-D.

10. Want More? Do It Yourself!

Put a new dimension to your vacation photos. Our Mars team created this handy how-to guide to making your own eye-popping 3-D images.

BONUS: Printer-Friendly

Why stop with images? The Ames Research Center hosts a vast collection of 3-D printable models ranging from the moon craters to spacecraft.

Discover more lists of 10 things to know about our solar system HERE.

Follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com


3-D printed, movable trilobite model


In the era of regenerative medicine, which seeks to develop replacement tissues and organs in the lab for the millions of people in need, 3-D printing is a new frontier. The technology has already been harnessed to create everything from human skin to bone and heart tissue to cartilage for use during surgery and transplants.
The “bioprosthetic” (3-D Ovary) was conceived with female cancer survivors in mind, who often lose their ovarian function due to intensive chemotherapy treatments, which can cause absence of puberty, early menopause and infertility.
If further studies show the technology works in humans, it could also offer options for women who have a condition called primary ovarian insufficiency, where ovarian function diminishes before the age of 40.
Current options to restore fertility and hormone function in cancer survivors include in-vitro fertilization and ovarian transplants. But these options are limited and often do not provide long-term solutions.
Researchers aimed to develop a whole organ replacement as a potential long-term solution to restore normal hormonal function and fertility. The answer: a 3-D printed bioprosthetic ovary, engineered from a combination of biomaterials and ovarian cells. One huge advantage to pursuing this strategy is that organs can be grown using cells from the same patient, bypassing any risk of rejection via the body’s immune system once transplanted.


nasa Watch this animation to see a simulated asteroid breaking up during atmospheric entry at about 45,000 miles per hour. You’ll notice that a high-pressure shock wave forms around the asteroid causing it to fracture and flatten like a pancake.
In support of our Planetary Defense Coordination Office, researchers are creating 3-D models and using one of our most powerful supercomputers to produce simulations of hypothetical asteroid impact scenarios. Their results help first responders and other agencies to identify and make better informed decisions for how best to defend against life-threatening asteroid events.
Credit: NASA 

New Mass Effect: Andromeda Rumors

So I’m sure that by now, even people who aren’t fans of Mass Efffect are aware of the latest game’s facial animation issues, and many fans of the series have been asking “How could a massive AAA game with millions of dollars and years of development time shit the bed so hard on such an important part of the game?”

Well, it may not have been the fault of the development team, and the blame can instead be laid at the feet of Upper Management at BioWare.

Liam Robertson AKA Game History Guy over on YouTube made this video on the subject. This is all stuff that should be taken with a grain of salt, and may not be entirely true, but it is all certainly plausible. For anyoen who is unable or doesn’t have the time to watch the entire video, here are the key points.

According to his source at BioWare, the reason the animations are so bad is due to the use of CyberScan technology, which can scan a person into the game and create a high-quality model of the person, however, the technology is not to the point where it alone can create a model all on its own, and the 3-D model it creates then needs to be sent to an animator, but it is a fantastic tool for creating a base to work on.

After the Cyberscan Process was complete, instead of letting the game’s development team work on it, the human character models were instead outsourced to various development studios associated with EA, no one is quite sure which ones, but it seems that EA Bucharest in Romania did a lot of the work. But the real kicker are the reasons behind this decision.

While business costs are certainly lower in Romania due to a much lower labor cost, that was apparently NOT the reason that this decision was made. The main reason was because Upper Management at BioWare did not consider the facial animations to be enough of a priority for the main dev team to spend time on, in spite of the Development Team insisting otherwise, and instead sent these animations out to various studios, and had the Main team work on Hard Surface Assets like Enviornments and ships, as well as a few robotic characters and some of the aliens.

Also cited as a reason was a “Corporate Culture of Political Correctness” and a fear that the in-house team would make the characters (not just the female characters, but all characters) “too attractive” and alienate some audiences.

If this turns out to be true, then this has got to be a new level of corporate incompetence, deciding that Facial animations and character modeling is unimportant in a heavily story and character-driven game where you will spend a significant amount of time staring directly at those faces and  models and animations has got to be some kind of record for “Worst Decision Ever Made Concerning a Video Game.” This would be like if Blizzard decided to outsource the shooting mechanics in Overwatch to some other studio.

It goes without saying that this all needs to be taken with a grain of salt, but if this is true, then What the Actual Fuck is wrong with BioWare’s upper management.


The Innovations of Fleischer Studios  

Besides changing the face of animation by bringing the world the invention of the Rotoscope, as well as the concept and animation technique of “Follow the Bouncing Ball” sing-alongs, Max Fleischer and his studio also pioneered a revolutionary technique in animation, known as the “Stereoptical Process”.

In this process, a circular, 3-D model of a background - a diorama - is built to the scale of the animation cells.  It allowed for a spectacular sense of depth and dimension, long before Ub Iwerks came up with the Multiplane.   Within the model setup, the animation cells could be placed at varying levels from the scenery, and even between objects, so that foreground elements could pass in front of them, adding to the dimensional effect.  It was an effective method for panning and tracking shots, which would require a turn of the table with each photographed cell of animation.

The process was used in many of the studio’s cartoons, particularly in their longer, “two-reel” shorts, such as Popeye the Sailor Meets Sindbad the Sailor (1936), Popeye the Sailor Meets Ali Baba’s Forty Thieves (1937), and Betty Boop in Poor Cinderella (1934) - the only color (albeit in two-strip Cinecolor), theatrical cartoon ever made starring the iconic animated songstress, which features her as a redhead!

Stay With Me - Submission from user @mvrcy

From @mvrcy to @missvadner

At 11:23 P.M. on October 25th, 2077, Sombra told Satya the truth.

She’d been baiting along the architech for months in hopes of getting an inside contact to retrieve information for her on Vishkar, find someway to blackmail “Symmetra” into helping her using the dirt she’d dug up on the corporation. But after a few preparatory emails and months of digging through files and records, it was clear that Satya, despite having a high rank in the corporation, knew next to nothing about Vishkar’s true dealings.

And with that realization came a sense of duty that was wholly foreign to Sombra. Satya didn’t deserve to be remembered as some high-ranking Vishkar employee; history would be too unkind to her for that. She needed to be an example, a hero. She deserved to be.

At 12:04 A.M. on October 26th, 2077, Sombra received a request for a video call. She’d never taken one before; showing her face on camera was dangerous. But this was different; this was Satya.

She clicked answer the second it popped up.

“I’m sorry,” she said right as it connected, expecting to see the architech in tears, angry, something. But her face was completely blank.

“Is it safe to assume that Natalia is not your real name?” Satya asked, raising an eyebrow. Sombra nodded. “How should I refer to you then?”

Her voice was so calm it was unsettling. She didn’t seem angry at all; she seemed completely indifferent. Sombra knew she wasn’t wrong to reveal the information, and she was certain that Satya had no idea about the full extent of Vishkar’s doings. There was something terrifying about how she was handling it, like the eye of a storm. Completely serene while everything around her was being torn apart. “Sombra,” Sombra said.

“Sombra,” Satya repeated, almost as if she were testing the feel of the word. “Very well. Miss Sombra, at exactly 3:30 this morning I will be at my window. I’m assuming you know where I live.” Sombra nodded. “Meet me there, and take me away. Wherever you are will work.”

Satya ended the video call, and the window disappeared from Sombra’s screen. Sombra sat back in her chair, exhaling slowly, processing. Take her away. Meet her at the window. Take her away.

Wherever I am. Sombra blinked. No, Satya couldn’t come there, not to Talon. That was hardly an improvement from Vishkar. Sombra herself could barely stand doing work for them, but she could only throw so many missions before Talon became suspicious of her and the possibility of reconditioning would appear.

At 1:37 A.M., Dr. Angela Ziegler stood in her lab at the watchpoint, reviewing files on her computer. A notification for a new email appeared in the corner of her screen, and she clicked on it absent mindedly, welcoming the distraction from paperwork. The sender’s address was obscured so that she could not see it, and the message was short, and simple: I have a recruit.

Sombra was five minutes early to Satya’s apartment. She stood in the street, Satya’s apartment being on the second story, and wondered if she had the right window. There were three that overlooked a street, and they were all spread in weird places. She’d decided to stand under the bedroom window – it seemed to be the place Satya would most likely be so early in the morning – but she still paced back and forth, stopping every so often if she thought she heard a noise but being to restless to hide completely.

At 3:30 on the dot, the curtains pulled apart, and the window slid open. “Sombra?” Satya’s voice whispered into the night, and Sombra smiled up at her.

“Here, amiga,” she said, waving. “C’mon down.” Satya shot her a look that was somewhere between confused and apprehensive.

“You want me to jump?” She asked, and Sombra laughed quietly.

“Well, you can, but you don’t have to. I hear the front door is also a suitable way to exit a building.” Satya clicked her tongue.

“Don’t be a smartass,” she chastised, and pulled back from the window. “I will be down in a minute.”

When Satya exited the door, she was dressed in a black dress with dark red lining, and had a bag slung over her shoulder. “What is your plan to get out?” She asked. Sombra grinned.

“Well, it’s a bit unconventional,” Sombra said, extending her hand to the architech. “But you’re just going to have to grab on and trust me.”

Satya stared down at her outstretched hand for a moment before taking it. “Okay,” she said. “I trust you.”

Sombra’s heart skipped a beat, and she had to look away from the architech to regain her composure. Her face felt hot. “Good,” she responded, and she activated her translocator. They disappeared from the street in a dim flash of purple and reappeared several yards outside the development, where Sombra had left her transport. Satya was clutching her head, looking like she was trying very hard not to throw up.

“When you said unconventional,” she began, taking a few deep breaths, “that was not what I was expecting.” She reached back into her bag and pulled out her hard light bender, sliding into the passenger seat of Sombra’s transport and slowly forming small shapes with the bender and spinning them around.

“Sorry,” Sombra said, and Satya shook her head.

“No, it was very efficient. I… thank you, for coming for me.” Sombra felt her face flush.

“Of course. I wasn’t going to leave you here, with all that information dumped on you. That would be cruel.”

The architech simply hummed in response, continuing to spin the various 3-D models around with her hand. Sombra turned on autopilot and allowed the ship to take off, headed for Gibraltar, where she could only hope Dr. Ziegler would be waiting. Or any of the reformed Overwatch team.

People who could help Satya, and keep her safe.

At 5:09 A.M., the transport landed in the docking area of Watchpoint: Gibraltar. Sombra gently prodded Satya awake, and Satya took a moment to survey their surroundings.

“You’re with Overwatch?” She asked, eyes wide.

“Not exactly,” Sombra replied. “I don’t work for anyone, really. Just myself. But the organization I’m currently… ah…” she paused, looking for the right way to put it. “…Affiliated with, lets say, is not the kind of place I want you to be.” Satya’s gaze cast downwards.

“I see.” She took a deep breath. “Is this goodbye, then?” Sombra shook her head.

“No,” she said, maybe a little too quickly. “I mean… it doesn’t have to be. We can stay in contact.” She smiled. “And, this is the kind of organization I would prefer to be affiliated with. So perhaps, one day, I will see you here again.” Satya smiled.

“I’d like that.”

Sombra felt her heartbeat speed up, could hear it thumping against her ribcage. She was glad for the dark, lest Satya see how red her face way. “Goodbye, Satya,” Sombra said quietly, and the architech stood.

“Goodbye, Sombra,” she responded, still smiling. She stared at the hacker for a moment before extending a single finger and reaching out towards Sombra. She pressed it against Sombra’s nose for a second, grin widening. “Boop.”

Sombra sat in stunned silence and watched as Satya disembarked the plane. She could see out the window that Dr. Ziegler was indeed there to greet her, as were some others she only knew by face. She took off without really thinking about it, her mind still replaying Satya’s light touch in her mind.


At 2:38 P.M. on March 30th, 2078, Satya and Sombra were curled up together on the corner of the couch, watching some old movie from the 2040’s and sharing a bowl of popcorn. Sombra glanced up at Satya and beamed, and the architech raised a brow.

“What?” she asked, and Sombra’s smile widened. She reached up and pressed her forefinger to Satya’s nose.


Satya laughed. “I love you too.”

 I’ll be posting this on AO3 on May 7th, I’ll be sure to tag you & my person !!

Eight Secret Spots on Campus

Boko’s Living Room

Located on the bottom floor of the LBJ Student Center, Boko’s Living Room caters to the biggest majority on campus: Tired, overworked college students who haven’t gotten enough sleep. Boko’s Living Room features dimmed lights, couches and a checkout system for pillows and blankets. Essentially: It’s naptime. Aside from providing a nap space, there are headphones, magazines and TVs for students to take advantage of to unwind between classes or cram sessions.

Memorial Garden

Beside the Bell Tower between Lampasas and Flowers, you’ll find a still garden with wrought-iron benches and a stone memorial in the center. Memorial Garden was opened during Homecoming 2009 by the Texas State Pride & Traditions Committee, dedicated in memory of Texas State students, faculty, staff, alumni and friends who have passed away. Its isolated position away from the Quad makes for a peaceful location to sit, unwind and take in a bit of solace.

LBJSC Art Gallery

Plenty of students know about the University Art Galleries in the JCM building, but lesser know is the art gallery at the LBJ Student Center. Located on the third floor in the hallway outside room 3-15.1, the LBJSC art gallery features semester-long gallery exhibitions of student- and staff-submitted artwork. The current exhibit, Experiencing War and Conflict, features 37 pieces by 22 different artists and is open until Dec. 2, 2016.

Alkek 3-D Printing Lab

As of the Spring 2016 semester, Alkek Library has been outfitted with a 3-D printing lab equipped with Makerbot-brand 3-D printers, as well as a 3-D scanner. 3-D printing is done by superheating a plastic filament and extruded layer by layer to make the form created by a digital 3-D model. The print center is available for all student use, so as long as you have a valid student ID, you can make and 3-D print anything you’d like.

Glade Theatre

Built in 1968 by Texas State Playwright-in-Residence Ramsey Yelvinton for his play series, Texian Trilogy. After that, the theatre fell into disuse, not hosting another play until a performance of A Midsummer Night’s Dream in 1995. Now, the Department of Theatre and Dance produces a play each spring semester. The outdoor amphitheater features stone bench seating and shady tree cover, perfect for quiet studying when the theatre isn’t in use.

Lampasas Coffee House

In itself, the honors college in Lampasas is fairly unknown by the majority of the campus student body, but even more well-hidden than it is the coffee house inside of it. The Lampasas coffee house features warm lighting and rich wooden furniture with soft armchairs and couches for students to gather. Perhaps even more inviting than the décor is the cost of the coffee: Free. Go ahead and stop by one of these days—there are precious few students not in need of a caffeine boost.

The Hidden Hammocks

Tucked away in a garden off the beaten path of the University, two hammocks hang together in a garden. Nestled in the Pleasant Street Garden, quiet and secluded from the hustle and bustle of campus, these hammocks are surrounded by trees and plants to help students relax in a natural setting. Quite possibly one of Texas State’s best-kept secrets, Pleasant Street Garden and its hidden hammocks are situated between the Agriculture building and the Hines building.

The Taylor-Murphy Courtyard

This particularly picturesque spot on campus is located in the history building off of the Quad, found by navigating through the Taylor-Murphy history building. The stairs, fountains and much of the floor are decorated with artistic ceramic tiles that offer a splash of color to anyone visiting. Trees are interspersed across the yard, and along the archways, vines climb up the wall. On bright days, the courtyard is soaked in sunlight, making its benches the perfect place to sit and relax.