With a STAB boost and a Choice Specs boost, Unown can at best 2HKO all non-Life Orb variants of Poliwrath with Hidden Power Psychic. At best, it inspires fear in the mighty Kakuna. Why are you using this again?

Set Details
Choice Specs is the item because Unown has only one possible move, so the drawback of being locked into a move means nothing. More importantly, the item brings a nice pop of color to Unown’s drab black and white color scheme. Investing in Unown’s Special Attack and Speed will allow it to do the most damage possible before it is taken out, which still won’t be much.

Usage Tips
The reason why you are using Unown is unknown.

Team Options
Use a better Pokemon, and then build a team around it.

—  I appreciate the Smogon strategy article on Unown.

all of you are making fun of Spark

but let’s face it.

because of the teams, maybe they all own the legendary bird representing their teams.

Wanna know what that means?

Blanche and Candela better lube up because ZAPDOS CAN FUCK YOUR SHIT UP

Zapdos is heavily onesided in a fight against Moltres and Articuno. Wanna know why?

Well considering that Zapdos is Electric type and can learn moves like Thunderbolt, Thunder, Discharge, and Thundershock, Let’s just say that Zapdos is in for some easy pickings.

Let’s do some calculations.

According to Smogon Calculations, A Zapdos can have a guaranteed 2 hit KO on a Moltres with thunderbolt, and a guaranteed OHKO with thunder. The fun doesn’t stop there. Moltres, with Fire Blast, would not be able to even get a guaranteed 2HKO on Zapdos. Sure, it’s a 95.7% chance, but even then, a slim chance of not happening is still a slime chance.

Now onto Articuno. Articuno has one big advantage. And that’s Ice Beam! With Ice Beam it has a guaranteed 2HKO on Zapdos!

…Is what I would say, if Zapdos weren’t faster and get the 2HKO in before Articuno. Articuno can take more hits, but it’s slow and not really powerful. Zapdos is faster, and can also take hits like a champ. On top of that, Hidden Power ROCK, Heat Wave, Thunder, and Thunderbolt all have the same 2HKO guarantee.

And guess what else? Zapdos can also tank a BLIZZARD from Articuno. Still a 2HKO guarantee, but still too slow to get it anyways.


Stealth Rocks is a move where the user puts stones at its opposing team’s entrance. What is known as an entry hazard, Stealth Rocks has anyswitch in take damage based on their resistance to rock. Neutral resist will do 1/8. Resist will do 1/16. Double Resist (types like ground/steel would get this) will do 1/32. But if it’s weak to rock, like a Bug type, it will take ¼ of its damage away. And hey! Guess what? better get that lube again and this time for Moltres and Articuno. because they’re gonna get fucked really hard. Stealth rock will do a whopping 50% of their max health upon switching in. Meaning if they’re forced out and swapped back in, they’re dead. Bye bye birdy. Except for Zapdos, it gets to stay there. Because it was probably fast enough to take out the Pebblefucked Phoenix with Thunderbolt.

Now let’s get into smogon sets.

Smogon set for Zapdos makes it specially defensive, having more, well, special defense. Meaning it is going to take a good amount of hits.

Fire Blast has a 50/50 chance to do a 2HKO and thanks to the leftovers, Zapdos could possibly live.

Since Zapdos is slower in this set, it’s obvious that it could be at a disadvantage. Of course, there is also one more thing I should mention.

Fire Blast is inaccurate. It can miss. Meaning that Moltres just might faint. With a guaranteed 2HKO from Thunderbolt against a 50/50 2HKO chance with an innacurate move, it’s surely Zapdos coming out on top.

But we’re not done with Moltres yet. We’re gonna make this thing for Thanksgiving.

If Zapdos were made to be full on Speed and Special Attack with a nature that gives it more speed, Zapdos can one hit Moltres. And let’s face it, who makes bulky moltres?

Now we can move onto making ice cream–I mean Articuno sets.

Zapdos is faster in this set, and it can also get a 2HKO. The same will happen if Articuno uses Ice Beam, but since Zapdos is faster, Zapdos wins.

So if anything. Team Instinct is the best team. Because of Zapdos.

This is the face of pure power people. A plus 2 to everything basically gives Eevee base stats of 55/128/118/108/148/128. was chatting on smogon about this and they crunched some numbers

+2 252+ Atk Adaptability Eevee Return vs. 252 HP / 252+ Def Eviolite Chansey: 376-444 (53.4 - 63%) – guaranteed 2HKO
+2 252+ Atk Adaptability Eevee Return vs. 252 HP / 172 Def Clefable: 298-352 (75.6 - 89.3%) – guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Adaptability Eevee Return vs. 72 HP / 0 Def Landorus-T: 234-276 (69.4 - 81.8%) – guaranteed 2HKO
+2 252+ SpA Eevee Stored Power (220 BP) vs. 0 HP / 0- SpD Diancie: 216-255 (89.6 - 105.8%) – guaranteed OHKO after Stealth Rock
+2 252+ Atk Adaptability Eevee Return vs. 0 HP / 4 Def Latios: 340-402 (113.7 - 134.4%) – guaranteed OHKO
+2 252+ Atk Adaptability Eevee Return vs. 248 HP / 252+ Def Rotom-W: 196-232 (64.6 - 76.5%) – guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Eevee Stored Power (220 BP) vs. 248 HP / 0 SpD Rotom-W: 261-308 (86.1 - 101.6%) – 87.5% chance to OHKO after Stealth Rock
+2 252+ Atk Adaptability Eevee Return vs. 96 HP / 0- Def Tornadus-T: 380-448 (117.6 - 138.6%) – guaranteed OHKO
+2 252+ Atk Adaptability Eevee Return vs. 0 HP / 4 Def Thundurus: 378-446 (126.4 - 149.1%) – guaranteed OHKO
+2 252+ Atk Adaptability Eevee Double-Edge vs. 252 HP / 0 Def Mew: 334-394 (82.6 - 97.5%) – 68.8% chance to OHKO after Stealth Rock
+2 252+ Atk Adaptability Eevee Double-Edge vs. 252 HP / 232+ Def Slowbro: 228-270 (57.8 - 68.5%) – guaranteed 2HKO after Stealth Rock and Leftovers recovery

And yes, everything on this list is outsped at +2.

And here are some defensive calculations

252+ Atk Soft Sand Landorus-T Earthquake vs. +2 4 HP / 0 Def Eevee: 204-240 (80.9 - 95.2%) – guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. +2 4 HP / 0 SpD Eevee: 199-234 (78.9 - 92.8%) – guaranteed 2HKO

And did I mention it also gets Baton pass? I am so having an Eevee on my team now haha. Not sure if I wanna run a physical or special attacker though. Powerful return, or powerful Stored power and Hyper voice?