2d10

A scan of the cover of the Players Manual from the 1983 edition of the STRANGER THINGS Basic Set.

HOPPER: Ninety-nine out of 100 times a kid goes missing, the kid is with a parent or relative.
JOYCE: What about the other time? You said ninety-nine out of 100… What about the one? The one!

And the DM rolls d100…

Follow your compass =)

Keep on keepin’ on~

BRAIN IN A JAR

The brain in a jar is considered an undead creature. I guess the process that involves yanking a brain out of someone’s noggin and sticking it in a goopy container will kill the brain at some point. Temporarily at least. The brain is a good deal more potent in the jar than in the head, since the alchemical whatsits gives it some psychic juju to mess around with. It can communicate telepathically, implant suggestions, squeeze minds and float itself and its container around. It isn’t that happy about its situation though, and anybody who tries to read the brain’s mind will share its madness (Wisdom drain, yo).

Honestly, I find the fact that it has a fly speed a little disappointing. I really dig the idea of this seemingly inanimate object hidden somewhere in the room that’s dealing damage. Or what if you have a whole room filled with these fellas, all dealing 2d10 damage in one go. I think that sounds neat.

This seems like a considerably less powerful version of the elder brain and the demilich, to make things accessible to low-level characters.

My favourite “brain in a jar” story is a certain Lovecraft tale. Roald Dahl also wrote a short story (“William and Mary”) with an extracted sentient brain that was also quite unpleasant.

Happy Halloween, peeps.

Passing Can Be Bad

Playing a homebrew based on Dark Heresy 2nd Edition, our characters just witnessed the most powerful man in the galaxy get his heart ripped out by someone who was supposedly killed hundreds of years ago.

GM: Okay guys, she lets you walk away. Roll an intelligence test.

Me, the techy/smart person: *fails roll, uses a fate point and passes*

GM: For everyone who passed, you realize as you walk away that the person who killed the most powerful man in the galaxy didn’t even draw a weapon. This realization that you are completely and utterly screwed causes you to take 2d10 insanity points.

Me: *rolls a 17, doubling my current insanity*

FML

Almost all poster orders have been shipped out today. Only two days left to place an order and be entered to win one of three exclusive Polaroids from my shoot. animia.storenvy.com
(Winners will be announced and determined by 2d10 roll on Sept 9th)

Photography by @maze_studio
Pants by @uncannymegan

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