2d10

a partial list of real cleric spells merle highchurch could cast with his Ring of the Grammarian:

  • speak with dad (a spell that lets you speak with your dad)
  • mess heal (the only 9th level cleaning spell in existence)
  • scare the dying (insult to injury!)
  • raise dad (look at me. i’m the dad now)
  • meld into store (you have become one with costco)
  • farm (create a farm in an empty space in front of you. the farm can be up to 2d10 acres in size, and may produce any common farm products of the caster’s choice, taking the size of the farm and the suitability of the environment into account.)
  • find craps (when would you possibly need to use this, dear god)
  • bone of truth (……don’t ask)
Not sure that's how physics works

Context: first session of Gamma 5 on Roll20. Party introduces ourselves to each other and we are brought into a slave pen. We are told that we must fight in an arena until only one remains. It was me, Mak the hawk man, coal the coal mining robot, a sewer monster, a rock man and a plant person. We had to fight a massive mutant boar and three scavengers. The boar was killed within one round, and I took a shot at one of the scavs

Me: I shoot my gauss rifle at the scav who is attacking the sewer monster
Gm: ok, roll for hit
Me: ok, 1d20+5; I rolled 12
Gm: ok, you lightly graze his leg, roll for damage
Me: ok, 2d10+6, 19
Gm: ok, so with the ball bearing you fired from your gauss rifle, you turned the scavenger into a paste against the arena wall

BRAIN IN A JAR

The brain in a jar is considered an undead creature. I guess the process that involves yanking a brain out of someone’s noggin and sticking it in a goopy container will kill the brain at some point. Temporarily at least. The brain is a good deal more potent in the jar than in the head, since the alchemical whatsits gives it some psychic juju to mess around with. It can communicate telepathically, implant suggestions, squeeze minds and float itself and its container around. It isn’t that happy about its situation though, and anybody who tries to read the brain’s mind will share its madness (Wisdom drain, yo).

Honestly, I find the fact that it has a fly speed a little disappointing. I really dig the idea of this seemingly inanimate object hidden somewhere in the room that’s dealing damage. Or what if you have a whole room filled with these fellas, all dealing 2d10 damage in one go. I think that sounds neat.

This seems like a considerably less powerful version of the elder brain and the demilich, to make things accessible to low-level characters.

My favourite “brain in a jar” story is a certain Lovecraft tale. Roald Dahl also wrote a short story (“William and Mary”) with an extracted sentient brain that was also quite unpleasant.

Happy Halloween, peeps.

Passing Can Be Bad

Playing a homebrew based on Dark Heresy 2nd Edition, our characters just witnessed the most powerful man in the galaxy get his heart ripped out by someone who was supposedly killed hundreds of years ago.

GM: Okay guys, she lets you walk away. Roll an intelligence test.

Me, the techy/smart person: *fails roll, uses a fate point and passes*

GM: For everyone who passed, you realize as you walk away that the person who killed the most powerful man in the galaxy didn’t even draw a weapon. This realization that you are completely and utterly screwed causes you to take 2d10 insanity points.

Me: *rolls a 17, doubling my current insanity*

FML