I thought it could be fun to make some graphics for a 2D wizard game of some kind. I started making some characters and assets for the hell of it, just to get some more practice in.
I’d call it ‘Herbert and Wally’ but Wally would be the wizard because he’s a wolly always getting them into trouble unbeknownst to himself and Herbet, the old girl, has to get them out of it.

Photoshop sprite sheet generator script

2D game asset development is all about sprite sheets! Our team uses Photoshop to create pixel assets for Wand Wars. The built-in animator is a sweet tool-set but it lacks a way of exporting to sprite sheets.

Bogdan created a Photoshop script that lets us do just that. Get the sprite sheet generator here on GitHub.

It should work with messy nested grouped layers and adjustment layers. Report bugs here or tweet at Bogdan.



Game Character Hub is the ultimate program for creating and editing 2D game assets. It provides a built-in generator for character and tileset creation. While the program was made to be compatible with RPG Maker XP, VX and VX Ace, the elements found in the program should work with other 2D game engines as well. RPG Maker assets are for RPG Maker use only.

With Game Character Hub, you can easily create characters by choosing generator parts provided in the program. Simply select a template, add items and you’re done! You can also create your own custom templates and parts. Note that almost the same logic applies to tilesets, so it doesn’t necessarily need to be characters!

With Game Character Hub’s flexible layering, you can easily customize parts according to your needs; such as changing the opacity, renaming, merging and deleting parts to name a few.

Game Character Hub’s Preview window lets you see whats going on without having to stop what you’re doing! You can pause the animation and change different settings such as the animation speed, background color and even zoom! You can also set custom animation previews with the Animation Management feature. Useful if you want to see if your Autotiles or Behaviour poses seamlessly transition to one another!

With Game Character Hub’s palette editor, it’s easier for you to create your own palettes and change values. What’s more is that you can generate palette colors from all visible layers or specific ones. Great for finding the colors you need!

Tired of manually merging tile sheets on your own? Game Character Hub has a built in tileset merger to save you the work!

Game Character Hub allows you to easily convert your character assets for different RPG Maker engines.

Other features include:

  • Flexible GUI Layout: Change the layout of the program to your liking!
  • Expansive History Window: Easily undo and redo artwork at any point in time during development.
Mane6 is hiring! - 2D/3D BG Artist

Mane6 is currently looking for a 2D background artist contractor with 3D experience and excellent digital illustration skills to help make Them’s Fightin’ Herds a reality.

Position Overview

As a contractor for Mane6, you’ll work with a passionate group of artists, designers and developers located around the globe on a 2d fighting game for the Windows, Mac and Linux platforms over the project’s life, with emphasis on the next sixteen months. (Duration might be shortened or lengthened according to project needs).


Responsibilities include partnering with our core development group to assess the creative needs of the game project, as well as to create and implement 2D and 3D background assets for use within the game’s engine, at the highest standard of quality.


Required Skills

  • At least one year work experience in creating background art and design for videogames, or in a related work field.
  • Strong knowledge of Autodesk Maya (Autodesk Maya 2009 preferred).
  • Strong proficiency in digital illustration (Vector and bitmapped) for game assets, including backgrounds, props, characters and decorative UI/UX elements.
  • Ability to work with an established art style.
  • Excellent communication skills.
  • Self motivated, with a strong work ethic, and self-imposing standards of the highest work quality.
  • Proficient layout design ability.
  • Ability to work well within a cross-discipline team in a dynamic, iterative setting.
  • A passion for creating and playing videogames.

Desirable skills.

  • Strong knowledge of the Adobe Creative Suite (with focus on Adobe Photoshop and Adobe Flash).
  • Working knowledge of Zbrush.
  • General knowledge of fighting games.
  • Proficient ability to work with UI/UX a huge plus.
  • Ability to work within hard and short-term deadlines.
  • Ability to take and respond favourably to frequent feedback, including multiple revisions within a short time period.

If you wish to apply for this position, please e-mail us to contact@mane6.com with a copy of your resume and a link to your online portfolio, and we’ll get in contact with you. Online-based portfolios only! Download-based and physical portfolio submissions won’t be considered.

So, the Live2D Assets are still in, and your units will still deliver their amie lines when invited up to your room. There’s just no actual skinship. It’s hard to say how much the lines have been toned down for units like Zero and Camilla, but they’re there nonetheless.