Creating the 3D world of Hiveswap

We would like to share with you all a bit of our development process here at What Pumpkin Studios NYC. Building the world of Hiveswap is becoming a finely tuned system: we rely on a lot of different people to transform an idea in Andrew Hussie’s mind into a finished 3D model. From artists to modelers to painters, everyone involved adds a bit of their personality and perspective to make the game feel like a fully realized place.

Concept Art

Before we do anything else, we need an idea to work off of. Jude’s treehouse is a great example for us to look at.

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אַשְׁרֵי הָאִיש אֲשֶׁר לֹא הָלַך בַּעֲצַת רְשָׁעִים וּבְדֶרֶך חַטָּאִים לֹא עָמָד וּבְמוֹשַׁב לֵצִים לֹא יָשָׁב. כִּי אִם בְּתוֹרַת יְהוָה חֶפְצו וּבְתוֹרָתו יֶהְגֶּה יוֹמָם וָלָיְלָה.

Original series of portraits from 2012-2013,
Inspired by the 4 years I lived in Jerusalem

Medium - Digital
Photoshop CS5, #Wacom Intous 4
Woeking on an iMac